Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #include "mainmenumanager.h"
21 : #include "debug.h"
22 : #include "clouds.h"
23 : #include "server.h"
24 : #include "filesys.h"
25 : #include "guiMainMenu.h"
26 : #include "game.h"
27 : #include "chat.h"
28 : #include "gettext.h"
29 : #include "profiler.h"
30 : #include "log.h"
31 : #include "serverlist.h"
32 : #include "guiEngine.h"
33 : #include "player.h"
34 : #include "fontengine.h"
35 : #include "clientlauncher.h"
36 :
37 : /* mainmenumanager.h
38 : */
39 : gui::IGUIEnvironment *guienv = NULL;
40 : gui::IGUIStaticText *guiroot = NULL;
41 1 : MainMenuManager g_menumgr;
42 :
43 8081 : bool noMenuActive()
44 : {
45 8081 : return g_menumgr.menuCount() == 0;
46 : }
47 :
48 : // Passed to menus to allow disconnecting and exiting
49 : MainGameCallback *g_gamecallback = NULL;
50 :
51 :
52 : // Instance of the time getter
53 : static TimeGetter *g_timegetter = NULL;
54 :
55 1327 : u32 getTimeMs()
56 : {
57 1327 : if (g_timegetter == NULL)
58 0 : return 0;
59 1327 : return g_timegetter->getTime(PRECISION_MILLI);
60 : }
61 :
62 148139 : u32 getTime(TimePrecision prec) {
63 148139 : if (g_timegetter == NULL)
64 0 : return 0;
65 148139 : return g_timegetter->getTime(prec);
66 : }
67 :
68 2 : ClientLauncher::~ClientLauncher()
69 : {
70 1 : if (receiver)
71 1 : delete receiver;
72 :
73 1 : if (input)
74 1 : delete input;
75 :
76 1 : if (g_fontengine)
77 1 : delete g_fontengine;
78 :
79 1 : if (device)
80 1 : device->drop();
81 1 : }
82 :
83 :
84 1 : bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
85 : {
86 1 : init_args(game_params, cmd_args);
87 :
88 : // List video modes if requested
89 1 : if (list_video_modes)
90 0 : return print_video_modes();
91 :
92 1 : if (!init_engine(game_params.log_level)) {
93 0 : errorstream << "Could not initialize game engine." << std::endl;
94 0 : return false;
95 : }
96 :
97 : // Create time getter
98 1 : g_timegetter = new IrrlichtTimeGetter(device);
99 :
100 : // Speed tests (done after irrlicht is loaded to get timer)
101 1 : if (cmd_args.getFlag("speedtests")) {
102 0 : dstream << "Running speed tests" << std::endl;
103 0 : speed_tests();
104 0 : return true;
105 : }
106 :
107 1 : video::IVideoDriver *video_driver = device->getVideoDriver();
108 1 : if (video_driver == NULL) {
109 0 : errorstream << "Could not initialize video driver." << std::endl;
110 0 : return false;
111 : }
112 :
113 1 : porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
114 :
115 : /*
116 : This changes the minimum allowed number of vertices in a VBO.
117 : Default is 500.
118 : */
119 : //driver->setMinHardwareBufferVertexCount(50);
120 :
121 : // Create game callback for menus
122 1 : g_gamecallback = new MainGameCallback(device);
123 :
124 1 : device->setResizable(true);
125 :
126 1 : if (random_input)
127 0 : input = new RandomInputHandler();
128 : else
129 1 : input = new RealInputHandler(device, receiver);
130 :
131 1 : smgr = device->getSceneManager();
132 1 : smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
133 :
134 1 : guienv = device->getGUIEnvironment();
135 1 : skin = guienv->getSkin();
136 1 : skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
137 1 : skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
138 1 : skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
139 1 : skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
140 1 : skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
141 1 : skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
142 :
143 1 : g_fontengine = new FontEngine(g_settings, guienv);
144 1 : FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
145 :
146 : #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
147 : // Irrlicht 1.8 input colours
148 1 : skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
149 1 : skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
150 : #endif
151 :
152 : // Create the menu clouds
153 1 : if (!g_menucloudsmgr)
154 1 : g_menucloudsmgr = smgr->createNewSceneManager();
155 1 : if (!g_menuclouds)
156 1 : g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
157 1 : g_menucloudsmgr, -1, rand(), 100);
158 1 : g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
159 : scene::ICameraSceneNode* camera;
160 3 : camera = g_menucloudsmgr->addCameraSceneNode(0,
161 2 : v3f(0, 0, 0), v3f(0, 60, 100));
162 1 : camera->setFarValue(10000);
163 :
164 : /*
165 : GUI stuff
166 : */
167 :
168 2 : ChatBackend chat_backend;
169 :
170 : // If an error occurs, this is set to something by menu().
171 : // It is then displayed before the menu shows on the next call to menu()
172 2 : std::string error_message;
173 :
174 1 : bool first_loop = true;
175 :
176 : /*
177 : Menu-game loop
178 : */
179 1 : bool retval = true;
180 1 : bool *kill = porting::signal_handler_killstatus();
181 :
182 3 : while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
183 : {
184 : // Set the window caption
185 1 : const wchar_t *text = wgettext("Main Menu");
186 1 : device->setWindowCaption((narrow_to_wide(PROJECT_NAME_C) + L" [" + text + L"]").c_str());
187 1 : delete[] text;
188 :
189 : try { // This is used for catching disconnects
190 :
191 1 : guienv->clear();
192 :
193 : /*
194 : We need some kind of a root node to be able to add
195 : custom gui elements directly on the screen.
196 : Otherwise they won't be automatically drawn.
197 : */
198 1 : guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
199 :
200 1 : bool game_has_run = launch_game(error_message, game_params, cmd_args);
201 :
202 : // If skip_main_menu, we only want to startup once
203 1 : if (skip_main_menu && !first_loop)
204 0 : break;
205 :
206 1 : first_loop = false;
207 :
208 1 : if (!game_has_run) {
209 0 : if (skip_main_menu)
210 0 : break;
211 : else
212 0 : continue;
213 : }
214 :
215 : // Break out of menu-game loop to shut down cleanly
216 1 : if (!device->run() || *kill) {
217 0 : if (g_settings_path != "")
218 0 : g_settings->updateConfigFile(g_settings_path.c_str());
219 0 : break;
220 : }
221 :
222 1 : if (current_playername.length() > PLAYERNAME_SIZE-1) {
223 0 : error_message = gettext("Player name too long.");
224 0 : playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
225 0 : g_settings->set("name", playername);
226 0 : continue;
227 : }
228 :
229 2 : device->getVideoDriver()->setTextureCreationFlag(
230 2 : video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
231 :
232 : #ifdef HAVE_TOUCHSCREENGUI
233 : receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
234 : g_touchscreengui = receiver->m_touchscreengui;
235 : #endif
236 3 : the_game(
237 : kill,
238 1 : random_input,
239 : input,
240 : device,
241 : worldspec.path,
242 : current_playername,
243 : current_password,
244 : current_address,
245 1 : current_port,
246 : error_message,
247 : chat_backend,
248 : gamespec,
249 1 : simple_singleplayer_mode
250 1 : );
251 1 : smgr->clear();
252 :
253 : #ifdef HAVE_TOUCHSCREENGUI
254 : delete g_touchscreengui;
255 : g_touchscreengui = NULL;
256 : receiver->m_touchscreengui = NULL;
257 : #endif
258 :
259 : } //try
260 0 : catch (con::PeerNotFoundException &e) {
261 0 : error_message = gettext("Connection error (timed out?)");
262 0 : errorstream << error_message << std::endl;
263 : }
264 :
265 : #ifdef NDEBUG
266 0 : catch (std::exception &e) {
267 0 : std::string error_message = "Some exception: \"";
268 0 : error_message += e.what();
269 0 : error_message += "\"";
270 0 : errorstream << error_message << std::endl;
271 : }
272 : #endif
273 :
274 : // If no main menu, show error and exit
275 1 : if (skip_main_menu) {
276 0 : if (!error_message.empty()) {
277 0 : verbosestream << "error_message = "
278 0 : << error_message << std::endl;
279 0 : retval = false;
280 : }
281 0 : break;
282 : }
283 : } // Menu-game loop
284 :
285 1 : g_menuclouds->drop();
286 1 : g_menucloudsmgr->drop();
287 :
288 1 : return retval;
289 : }
290 :
291 1 : void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
292 : {
293 :
294 1 : skip_main_menu = cmd_args.getFlag("go");
295 :
296 : // FIXME: This is confusing (but correct)
297 :
298 : /* If world_path is set then override it unless skipping the main menu using
299 : * the --go command line param. Else, give preference to the address
300 : * supplied on the command line
301 : */
302 1 : address = g_settings->get("address");
303 1 : if (game_params.world_path != "" && !skip_main_menu)
304 1 : address = "";
305 0 : else if (cmd_args.exists("address"))
306 0 : address = cmd_args.get("address");
307 :
308 1 : playername = g_settings->get("name");
309 1 : if (cmd_args.exists("name"))
310 0 : playername = cmd_args.get("name");
311 :
312 1 : list_video_modes = cmd_args.getFlag("videomodes");
313 :
314 1 : use_freetype = g_settings->getBool("freetype");
315 :
316 4 : random_input = g_settings->getBool("random_input")
317 3 : || cmd_args.getFlag("random-input");
318 1 : }
319 :
320 1 : bool ClientLauncher::init_engine(int log_level)
321 : {
322 1 : receiver = new MyEventReceiver();
323 1 : create_engine_device(log_level);
324 1 : return device != NULL;
325 : }
326 :
327 1 : bool ClientLauncher::launch_game(std::string &error_message,
328 : GameParams &game_params, const Settings &cmd_args)
329 : {
330 : // Initialize menu data
331 2 : MainMenuData menudata;
332 1 : menudata.address = address;
333 1 : menudata.name = playername;
334 1 : menudata.port = itos(game_params.socket_port);
335 1 : menudata.errormessage = error_message;
336 :
337 1 : error_message.clear();
338 :
339 1 : if (cmd_args.exists("password"))
340 0 : menudata.password = cmd_args.get("password");
341 :
342 1 : menudata.enable_public = g_settings->getBool("server_announce");
343 :
344 : // If a world was commanded, append and select it
345 1 : if (game_params.world_path != "") {
346 1 : worldspec.gameid = getWorldGameId(game_params.world_path, true);
347 1 : worldspec.name = _("[--world parameter]");
348 :
349 1 : if (worldspec.gameid == "") { // Create new
350 0 : worldspec.gameid = g_settings->get("default_game");
351 0 : worldspec.name += " [new]";
352 : }
353 1 : worldspec.path = game_params.world_path;
354 : }
355 :
356 : /* Show the GUI menu
357 : */
358 1 : if (!skip_main_menu) {
359 1 : main_menu(&menudata);
360 :
361 : // Skip further loading if there was an exit signal.
362 1 : if (*porting::signal_handler_killstatus())
363 0 : return false;
364 :
365 1 : address = menudata.address;
366 1 : int newport = stoi(menudata.port);
367 1 : if (newport != 0)
368 1 : game_params.socket_port = newport;
369 :
370 1 : simple_singleplayer_mode = menudata.simple_singleplayer_mode;
371 :
372 2 : std::vector<WorldSpec> worldspecs = getAvailableWorlds();
373 :
374 2 : if (menudata.selected_world >= 0
375 1 : && menudata.selected_world < (int)worldspecs.size()) {
376 0 : g_settings->set("selected_world_path",
377 0 : worldspecs[menudata.selected_world].path);
378 0 : worldspec = worldspecs[menudata.selected_world];
379 : }
380 : }
381 :
382 1 : if (!menudata.errormessage.empty()) {
383 : /* The calling function will pass this back into this function upon the
384 : * next iteration (if any) causing it to be displayed by the GUI
385 : */
386 0 : error_message = menudata.errormessage;
387 0 : return false;
388 : }
389 :
390 1 : if (menudata.name == "")
391 0 : menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
392 : else
393 1 : playername = menudata.name;
394 :
395 1 : password = menudata.password;
396 :
397 1 : g_settings->set("name", playername);
398 :
399 1 : current_playername = playername;
400 1 : current_password = password;
401 1 : current_address = address;
402 1 : current_port = game_params.socket_port;
403 :
404 : // If using simple singleplayer mode, override
405 1 : if (simple_singleplayer_mode) {
406 : assert(skip_main_menu == false);
407 0 : current_playername = "singleplayer";
408 0 : current_password = "";
409 0 : current_address = "";
410 0 : current_port = myrand_range(49152, 65535);
411 1 : } else if (address != "") {
412 2 : ServerListSpec server;
413 1 : server["name"] = menudata.servername;
414 1 : server["address"] = menudata.address;
415 1 : server["port"] = menudata.port;
416 1 : server["description"] = menudata.serverdescription;
417 1 : ServerList::insert(server);
418 : }
419 :
420 1 : infostream << "Selected world: " << worldspec.name
421 2 : << " [" << worldspec.path << "]" << std::endl;
422 :
423 1 : if (current_address == "") { // If local game
424 0 : if (worldspec.path == "") {
425 : error_message = gettext("No world selected and no address "
426 0 : "provided. Nothing to do.");
427 0 : errorstream << error_message << std::endl;
428 0 : return false;
429 : }
430 :
431 0 : if (!fs::PathExists(worldspec.path)) {
432 : error_message = gettext("Provided world path doesn't exist: ")
433 0 : + worldspec.path;
434 0 : errorstream << error_message << std::endl;
435 0 : return false;
436 : }
437 :
438 : // Load gamespec for required game
439 0 : gamespec = findWorldSubgame(worldspec.path);
440 0 : if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
441 : error_message = gettext("Could not find or load game \"")
442 0 : + worldspec.gameid + "\"";
443 0 : errorstream << error_message << std::endl;
444 0 : return false;
445 : }
446 :
447 0 : if (porting::signal_handler_killstatus())
448 0 : return true;
449 :
450 0 : if (game_params.game_spec.isValid() &&
451 0 : game_params.game_spec.id != worldspec.gameid) {
452 0 : errorstream << "WARNING: Overriding gamespec from \""
453 0 : << worldspec.gameid << "\" to \""
454 0 : << game_params.game_spec.id << "\"" << std::endl;
455 0 : gamespec = game_params.game_spec;
456 : }
457 :
458 0 : if (!gamespec.isValid()) {
459 0 : error_message = gettext("Invalid gamespec.");
460 0 : error_message += " (world.gameid=" + worldspec.gameid + ")";
461 0 : errorstream << error_message << std::endl;
462 0 : return false;
463 : }
464 : }
465 :
466 1 : return true;
467 : }
468 :
469 1 : void ClientLauncher::main_menu(MainMenuData *menudata)
470 : {
471 1 : bool *kill = porting::signal_handler_killstatus();
472 1 : video::IVideoDriver *driver = device->getVideoDriver();
473 :
474 1 : infostream << "Waiting for other menus" << std::endl;
475 1 : while (device->run() && *kill == false) {
476 1 : if (noMenuActive())
477 1 : break;
478 0 : driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
479 0 : guienv->drawAll();
480 0 : driver->endScene();
481 : // On some computers framerate doesn't seem to be automatically limited
482 0 : sleep_ms(25);
483 : }
484 1 : infostream << "Waited for other menus" << std::endl;
485 :
486 : // Cursor can be non-visible when coming from the game
487 : #ifndef ANDROID
488 1 : device->getCursorControl()->setVisible(true);
489 : #endif
490 :
491 : /* show main menu */
492 2 : GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
493 :
494 1 : smgr->clear(); /* leave scene manager in a clean state */
495 1 : }
496 :
497 1 : bool ClientLauncher::create_engine_device(int log_level)
498 : {
499 : static const irr::ELOG_LEVEL irr_log_level[5] = {
500 : ELL_NONE,
501 : ELL_ERROR,
502 : ELL_WARNING,
503 : ELL_INFORMATION,
504 : #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
505 : ELL_INFORMATION
506 : #else
507 : ELL_DEBUG
508 : #endif
509 : };
510 :
511 : // Resolution selection
512 1 : bool fullscreen = g_settings->getBool("fullscreen");
513 1 : u16 screenW = g_settings->getU16("screenW");
514 1 : u16 screenH = g_settings->getU16("screenH");
515 :
516 : // bpp, fsaa, vsync
517 1 : bool vsync = g_settings->getBool("vsync");
518 1 : u16 bits = g_settings->getU16("fullscreen_bpp");
519 1 : u16 fsaa = g_settings->getU16("fsaa");
520 :
521 : // Determine driver
522 1 : video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
523 2 : std::string driverstring = g_settings->get("video_driver");
524 : std::vector<video::E_DRIVER_TYPE> drivers
525 2 : = porting::getSupportedVideoDrivers();
526 : u32 i;
527 4 : for (i = 0; i != drivers.size(); i++) {
528 4 : if (!strcasecmp(driverstring.c_str(),
529 4 : porting::getVideoDriverName(drivers[i]))) {
530 1 : driverType = drivers[i];
531 1 : break;
532 : }
533 : }
534 1 : if (i == drivers.size()) {
535 : errorstream << "Invalid video_driver specified; "
536 0 : "defaulting to opengl" << std::endl;
537 : }
538 :
539 1 : SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
540 1 : params.DriverType = driverType;
541 1 : params.WindowSize = core::dimension2d<u32>(screenW, screenH);
542 1 : params.Bits = bits;
543 1 : params.AntiAlias = fsaa;
544 1 : params.Fullscreen = fullscreen;
545 1 : params.Stencilbuffer = false;
546 1 : params.Vsync = vsync;
547 1 : params.EventReceiver = receiver;
548 1 : params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
549 : #ifdef __ANDROID__
550 : params.PrivateData = porting::app_global;
551 : params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
552 : "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
553 : #endif
554 :
555 1 : device = createDeviceEx(params);
556 :
557 1 : if (device) {
558 : // Map our log level to irrlicht engine one.
559 1 : ILogger* irr_logger = device->getLogger();
560 1 : irr_logger->setLogLevel(irr_log_level[log_level]);
561 :
562 1 : porting::initIrrlicht(device);
563 : }
564 :
565 2 : return device != NULL;
566 : }
567 :
568 0 : void ClientLauncher::speed_tests()
569 : {
570 : // volatile to avoid some potential compiler optimisations
571 : volatile static s16 temp16;
572 : volatile static f32 tempf;
573 0 : static v3f tempv3f1;
574 0 : static v3f tempv3f2;
575 0 : static std::string tempstring;
576 0 : static std::string tempstring2;
577 :
578 0 : tempv3f1 = v3f();
579 0 : tempv3f2 = v3f();
580 0 : tempstring = std::string();
581 0 : tempstring2 = std::string();
582 :
583 : {
584 0 : infostream << "The following test should take around 20ms." << std::endl;
585 0 : TimeTaker timer("Testing std::string speed");
586 0 : const u32 jj = 10000;
587 0 : for (u32 j = 0; j < jj; j++) {
588 0 : tempstring = "";
589 0 : tempstring2 = "";
590 0 : const u32 ii = 10;
591 0 : for (u32 i = 0; i < ii; i++) {
592 0 : tempstring2 += "asd";
593 : }
594 0 : for (u32 i = 0; i < ii+1; i++) {
595 0 : tempstring += "asd";
596 0 : if (tempstring == tempstring2)
597 0 : break;
598 : }
599 : }
600 : }
601 :
602 0 : infostream << "All of the following tests should take around 100ms each."
603 0 : << std::endl;
604 :
605 : {
606 0 : TimeTaker timer("Testing floating-point conversion speed");
607 0 : tempf = 0.001;
608 0 : for (u32 i = 0; i < 4000000; i++) {
609 0 : temp16 += tempf;
610 0 : tempf += 0.001;
611 : }
612 : }
613 :
614 : {
615 0 : TimeTaker timer("Testing floating-point vector speed");
616 :
617 0 : tempv3f1 = v3f(1, 2, 3);
618 0 : tempv3f2 = v3f(4, 5, 6);
619 0 : for (u32 i = 0; i < 10000000; i++) {
620 0 : tempf += tempv3f1.dotProduct(tempv3f2);
621 0 : tempv3f2 += v3f(7, 8, 9);
622 : }
623 : }
624 :
625 : {
626 0 : TimeTaker timer("Testing std::map speed");
627 :
628 0 : std::map<v2s16, f32> map1;
629 0 : tempf = -324;
630 0 : const s16 ii = 300;
631 0 : for (s16 y = 0; y < ii; y++) {
632 0 : for (s16 x = 0; x < ii; x++) {
633 0 : map1[v2s16(x, y)] = tempf;
634 0 : tempf += 1;
635 : }
636 : }
637 0 : for (s16 y = ii - 1; y >= 0; y--) {
638 0 : for (s16 x = 0; x < ii; x++) {
639 0 : tempf = map1[v2s16(x, y)];
640 : }
641 : }
642 : }
643 :
644 : {
645 0 : infostream << "Around 5000/ms should do well here." << std::endl;
646 0 : TimeTaker timer("Testing mutex speed");
647 :
648 0 : JMutex m;
649 0 : u32 n = 0;
650 0 : u32 i = 0;
651 0 : do {
652 0 : n += 10000;
653 0 : for (; i < n; i++) {
654 0 : m.Lock();
655 0 : m.Unlock();
656 : }
657 : }
658 : // Do at least 10ms
659 0 : while(timer.getTimerTime() < 10);
660 :
661 0 : u32 dtime = timer.stop();
662 0 : u32 per_ms = n / dtime;
663 0 : infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
664 : }
665 0 : }
666 :
667 0 : bool ClientLauncher::print_video_modes()
668 : {
669 : IrrlichtDevice *nulldevice;
670 :
671 0 : bool vsync = g_settings->getBool("vsync");
672 0 : u16 fsaa = g_settings->getU16("fsaa");
673 0 : MyEventReceiver* receiver = new MyEventReceiver();
674 :
675 0 : SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
676 0 : params.DriverType = video::EDT_NULL;
677 0 : params.WindowSize = core::dimension2d<u32>(640, 480);
678 0 : params.Bits = 24;
679 0 : params.AntiAlias = fsaa;
680 0 : params.Fullscreen = false;
681 0 : params.Stencilbuffer = false;
682 0 : params.Vsync = vsync;
683 0 : params.EventReceiver = receiver;
684 0 : params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
685 :
686 0 : nulldevice = createDeviceEx(params);
687 :
688 0 : if (nulldevice == NULL) {
689 0 : delete receiver;
690 0 : return false;
691 : }
692 :
693 0 : dstream << _("Available video modes (WxHxD):") << std::endl;
694 :
695 0 : video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
696 :
697 0 : if (videomode_list != NULL) {
698 0 : s32 videomode_count = videomode_list->getVideoModeCount();
699 0 : core::dimension2d<u32> videomode_res;
700 : s32 videomode_depth;
701 0 : for (s32 i = 0; i < videomode_count; ++i) {
702 0 : videomode_res = videomode_list->getVideoModeResolution(i);
703 0 : videomode_depth = videomode_list->getVideoModeDepth(i);
704 0 : dstream << videomode_res.Width << "x" << videomode_res.Height
705 0 : << "x" << videomode_depth << std::endl;
706 : }
707 :
708 0 : dstream << _("Active video mode (WxHxD):") << std::endl;
709 0 : videomode_res = videomode_list->getDesktopResolution();
710 0 : videomode_depth = videomode_list->getDesktopDepth();
711 0 : dstream << videomode_res.Width << "x" << videomode_res.Height
712 0 : << "x" << videomode_depth << std::endl;
713 :
714 : }
715 :
716 0 : nulldevice->drop();
717 0 : delete receiver;
718 :
719 0 : return videomode_list != NULL;
720 3 : }
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