LCOV - code coverage report
Current view: top level - src/script/cpp_api - s_base.h (source / functions) Hit Total Coverage
Test: report Lines: 5 8 62.5 %
Date: 2015-07-11 18:23:49 Functions: 4 7 57.1 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef S_BASE_H_
      21             : #define S_BASE_H_
      22             : 
      23             : #include <iostream>
      24             : #include <string>
      25             : 
      26             : extern "C" {
      27             : #include <lua.h>
      28             : }
      29             : 
      30             : #include "irrlichttypes.h"
      31             : #include "jthread/jmutex.h"
      32             : #include "jthread/jmutexautolock.h"
      33             : #include "common/c_types.h"
      34             : #include "common/c_internal.h"
      35             : 
      36             : #define SCRIPTAPI_LOCK_DEBUG
      37             : 
      38             : #define SCRIPT_MOD_NAME_FIELD "current_mod_name"
      39             : // MUST be an invalid mod name so that mods can't
      40             : // use that name to bypass security!
      41             : #define BUILTIN_MOD_NAME "*builtin*"
      42             : 
      43             : 
      44             : class Server;
      45             : class Environment;
      46             : class GUIEngine;
      47             : class ServerActiveObject;
      48             : 
      49             : class ScriptApiBase {
      50             : public:
      51             :         ScriptApiBase();
      52             :         virtual ~ScriptApiBase();
      53             : 
      54             :         bool loadMod(const std::string &script_path, const std::string &mod_name, std::string *error=NULL);
      55             :         bool loadScript(const std::string &script_path, std::string *error=NULL);
      56             : 
      57             :         /* object */
      58             :         void addObjectReference(ServerActiveObject *cobj);
      59             :         void removeObjectReference(ServerActiveObject *cobj);
      60             : 
      61           4 :         Server* getServer() { return m_server; }
      62             : 
      63             : protected:
      64             :         friend class LuaABM;
      65             :         friend class InvRef;
      66             :         friend class ObjectRef;
      67             :         friend class NodeMetaRef;
      68             :         friend class ModApiBase;
      69             :         friend class ModApiEnvMod;
      70             :         friend class LuaVoxelManip;
      71             : 
      72         108 :         lua_State* getStack()
      73         108 :                 { return m_luastack; }
      74             : 
      75             :         void realityCheck();
      76             :         void scriptError();
      77             :         void stackDump(std::ostream &o);
      78             : 
      79           0 :         void setServer(Server* server) { m_server = server; }
      80             : 
      81           0 :         Environment* getEnv() { return m_environment; }
      82           0 :         void setEnv(Environment* env) { m_environment = env; }
      83             : 
      84          21 :         GUIEngine* getGuiEngine() { return m_guiengine; }
      85           1 :         void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
      86             : 
      87             :         void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
      88             :         void objectrefGet(lua_State *L, u16 id);
      89             : 
      90             :         JMutex          m_luastackmutex;
      91             :         // Stack index of Lua error handler
      92             :         int             m_errorhandler;
      93             :         bool            m_secure;
      94             : #ifdef SCRIPTAPI_LOCK_DEBUG
      95             :         bool            m_locked;
      96             : #endif
      97             : 
      98             : private:
      99             :         lua_State*      m_luastack;
     100             : 
     101             :         Server*         m_server;
     102             :         Environment*    m_environment;
     103             :         GUIEngine*      m_guiengine;
     104             : };
     105             : 
     106             : #endif /* S_BASE_H_ */

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