LCOV - code coverage report
Current view: top level - src/script/cpp_api - s_inventory.cpp (source / functions) Hit Total Coverage
Test: report Lines: 1 121 0.8 %
Date: 2015-07-11 18:23:49 Functions: 2 9 22.2 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #include "cpp_api/s_inventory.h"
      21             : #include "cpp_api/s_internal.h"
      22             : #include "inventorymanager.h"
      23             : #include "lua_api/l_inventory.h"
      24             : #include "lua_api/l_item.h"
      25             : #include "log.h"
      26             : 
      27             : // Return number of accepted items to be moved
      28           0 : int ScriptApiDetached::detached_inventory_AllowMove(
      29             :                 const std::string &name,
      30             :                 const std::string &from_list, int from_index,
      31             :                 const std::string &to_list, int to_index,
      32             :                 int count, ServerActiveObject *player)
      33             : {
      34           0 :         SCRIPTAPI_PRECHECKHEADER
      35             : 
      36             :         // Push callback function on stack
      37           0 :         if (!getDetachedInventoryCallback(name, "allow_move"))
      38           0 :                 return count;
      39             : 
      40             :         // function(inv, from_list, from_index, to_list, to_index, count, player)
      41             :         // inv
      42           0 :         InventoryLocation loc;
      43           0 :         loc.setDetached(name);
      44           0 :         InvRef::create(L, loc);
      45           0 :         lua_pushstring(L, from_list.c_str()); // from_list
      46           0 :         lua_pushinteger(L, from_index + 1);   // from_index
      47           0 :         lua_pushstring(L, to_list.c_str());   // to_list
      48           0 :         lua_pushinteger(L, to_index + 1);     // to_index
      49           0 :         lua_pushinteger(L, count);            // count
      50           0 :         objectrefGetOrCreate(L, player);      // player
      51           0 :         if (lua_pcall(L, 7, 1, m_errorhandler))
      52           0 :                 scriptError();
      53           0 :         if(!lua_isnumber(L, -1))
      54           0 :                 throw LuaError("allow_move should return a number. name=" + name);
      55           0 :         int ret = luaL_checkinteger(L, -1);
      56           0 :         lua_pop(L, 1); // Pop integer
      57           0 :         return ret;
      58             : }
      59             : 
      60             : // Return number of accepted items to be put
      61           0 : int ScriptApiDetached::detached_inventory_AllowPut(
      62             :                 const std::string &name,
      63             :                 const std::string &listname, int index, ItemStack &stack,
      64             :                 ServerActiveObject *player)
      65             : {
      66           0 :         SCRIPTAPI_PRECHECKHEADER
      67             : 
      68             :         // Push callback function on stack
      69           0 :         if (!getDetachedInventoryCallback(name, "allow_put"))
      70           0 :                 return stack.count; // All will be accepted
      71             : 
      72             :         // Call function(inv, listname, index, stack, player)
      73           0 :         InventoryLocation loc;
      74           0 :         loc.setDetached(name);
      75           0 :         InvRef::create(L, loc);              // inv
      76           0 :         lua_pushstring(L, listname.c_str()); // listname
      77           0 :         lua_pushinteger(L, index + 1);       // index
      78           0 :         LuaItemStack::create(L, stack);      // stack
      79           0 :         objectrefGetOrCreate(L, player);     // player
      80           0 :         if (lua_pcall(L, 5, 1, m_errorhandler))
      81           0 :                 scriptError();
      82           0 :         if (!lua_isnumber(L, -1))
      83           0 :                 throw LuaError("allow_put should return a number. name=" + name);
      84           0 :         int ret = luaL_checkinteger(L, -1);
      85           0 :         lua_pop(L, 1); // Pop integer
      86           0 :         return ret;
      87             : }
      88             : 
      89             : // Return number of accepted items to be taken
      90           0 : int ScriptApiDetached::detached_inventory_AllowTake(
      91             :                 const std::string &name,
      92             :                 const std::string &listname, int index, ItemStack &stack,
      93             :                 ServerActiveObject *player)
      94             : {
      95           0 :         SCRIPTAPI_PRECHECKHEADER
      96             : 
      97             :         // Push callback function on stack
      98           0 :         if (!getDetachedInventoryCallback(name, "allow_take"))
      99           0 :                 return stack.count; // All will be accepted
     100             : 
     101             :         // Call function(inv, listname, index, stack, player)
     102           0 :         InventoryLocation loc;
     103           0 :         loc.setDetached(name);
     104           0 :         InvRef::create(L, loc);              // inv
     105           0 :         lua_pushstring(L, listname.c_str()); // listname
     106           0 :         lua_pushinteger(L, index + 1);       // index
     107           0 :         LuaItemStack::create(L, stack);      // stack
     108           0 :         objectrefGetOrCreate(L, player);     // player
     109           0 :         if (lua_pcall(L, 5, 1, m_errorhandler))
     110           0 :                 scriptError();
     111           0 :         if (!lua_isnumber(L, -1))
     112           0 :                 throw LuaError("allow_take should return a number. name=" + name);
     113           0 :         int ret = luaL_checkinteger(L, -1);
     114           0 :         lua_pop(L, 1); // Pop integer
     115           0 :         return ret;
     116             : }
     117             : 
     118             : // Report moved items
     119           0 : void ScriptApiDetached::detached_inventory_OnMove(
     120             :                 const std::string &name,
     121             :                 const std::string &from_list, int from_index,
     122             :                 const std::string &to_list, int to_index,
     123             :                 int count, ServerActiveObject *player)
     124             : {
     125           0 :         SCRIPTAPI_PRECHECKHEADER
     126             : 
     127             :         // Push callback function on stack
     128           0 :         if (!getDetachedInventoryCallback(name, "on_move"))
     129           0 :                 return;
     130             : 
     131             :         // function(inv, from_list, from_index, to_list, to_index, count, player)
     132             :         // inv
     133           0 :         InventoryLocation loc;
     134           0 :         loc.setDetached(name);
     135           0 :         InvRef::create(L, loc);
     136           0 :         lua_pushstring(L, from_list.c_str()); // from_list
     137           0 :         lua_pushinteger(L, from_index + 1);   // from_index
     138           0 :         lua_pushstring(L, to_list.c_str());   // to_list
     139           0 :         lua_pushinteger(L, to_index + 1);     // to_index
     140           0 :         lua_pushinteger(L, count);            // count
     141           0 :         objectrefGetOrCreate(L, player);      // player
     142           0 :         if (lua_pcall(L, 7, 0, m_errorhandler))
     143           0 :                 scriptError();
     144             : }
     145             : 
     146             : // Report put items
     147           0 : void ScriptApiDetached::detached_inventory_OnPut(
     148             :                 const std::string &name,
     149             :                 const std::string &listname, int index, ItemStack &stack,
     150             :                 ServerActiveObject *player)
     151             : {
     152           0 :         SCRIPTAPI_PRECHECKHEADER
     153             : 
     154             :         // Push callback function on stack
     155           0 :         if (!getDetachedInventoryCallback(name, "on_put"))
     156           0 :                 return;
     157             : 
     158             :         // Call function(inv, listname, index, stack, player)
     159             :         // inv
     160           0 :         InventoryLocation loc;
     161           0 :         loc.setDetached(name);
     162           0 :         InvRef::create(L, loc);
     163           0 :         lua_pushstring(L, listname.c_str()); // listname
     164           0 :         lua_pushinteger(L, index + 1);       // index
     165           0 :         LuaItemStack::create(L, stack);      // stack
     166           0 :         objectrefGetOrCreate(L, player);     // player
     167           0 :         if (lua_pcall(L, 5, 0, m_errorhandler))
     168           0 :                 scriptError();
     169             : }
     170             : 
     171             : // Report taken items
     172           0 : void ScriptApiDetached::detached_inventory_OnTake(
     173             :                 const std::string &name,
     174             :                 const std::string &listname, int index, ItemStack &stack,
     175             :                 ServerActiveObject *player)
     176             : {
     177           0 :         SCRIPTAPI_PRECHECKHEADER
     178             : 
     179             :         // Push callback function on stack
     180           0 :         if (!getDetachedInventoryCallback(name, "on_take"))
     181           0 :                 return;
     182             : 
     183             :         // Call function(inv, listname, index, stack, player)
     184             :         // inv
     185           0 :         InventoryLocation loc;
     186           0 :         loc.setDetached(name);
     187           0 :         InvRef::create(L, loc);
     188           0 :         lua_pushstring(L, listname.c_str()); // listname
     189           0 :         lua_pushinteger(L, index + 1);       // index
     190           0 :         LuaItemStack::create(L, stack);      // stack
     191           0 :         objectrefGetOrCreate(L, player);     // player
     192           0 :         if (lua_pcall(L, 5, 0, m_errorhandler))
     193           0 :                 scriptError();
     194             : }
     195             : 
     196             : // Retrieves core.detached_inventories[name][callbackname]
     197             : // If that is nil or on error, return false and stack is unchanged
     198             : // If that is a function, returns true and pushes the
     199             : // function onto the stack
     200           0 : bool ScriptApiDetached::getDetachedInventoryCallback(
     201             :                 const std::string &name, const char *callbackname)
     202             : {
     203           0 :         lua_State *L = getStack();
     204             : 
     205           0 :         lua_getglobal(L, "core");
     206           0 :         lua_getfield(L, -1, "detached_inventories");
     207           0 :         lua_remove(L, -2);
     208           0 :         luaL_checktype(L, -1, LUA_TTABLE);
     209           0 :         lua_getfield(L, -1, name.c_str());
     210           0 :         lua_remove(L, -2);
     211             :         // Should be a table
     212           0 :         if(lua_type(L, -1) != LUA_TTABLE)
     213             :         {
     214           0 :                 errorstream<<"Detached inventory \""<<name<<"\" not defined"<<std::endl;
     215           0 :                 lua_pop(L, 1);
     216           0 :                 return false;
     217             :         }
     218           0 :         lua_getfield(L, -1, callbackname);
     219           0 :         lua_remove(L, -2);
     220             :         // Should be a function or nil
     221           0 :         if(lua_type(L, -1) == LUA_TFUNCTION)
     222             :         {
     223           0 :                 return true;
     224             :         }
     225           0 :         else if(lua_isnil(L, -1))
     226             :         {
     227           0 :                 lua_pop(L, 1);
     228           0 :                 return false;
     229             :         }
     230             :         else
     231             :         {
     232           0 :                 errorstream<<"Detached inventory \""<<name<<"\" callback \""
     233           0 :                         <<callbackname<<"\" is not a function"<<std::endl;
     234           0 :                 lua_pop(L, 1);
     235           0 :                 return false;
     236             :         }
     237           3 : }

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