LCOV - code coverage report
Current view: top level - src/script/cpp_api - s_server.cpp (source / functions) Hit Total Coverage
Test: report Lines: 1 89 1.1 %
Date: 2015-07-11 18:23:49 Functions: 2 9 22.2 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #include "cpp_api/s_server.h"
      21             : #include "cpp_api/s_internal.h"
      22             : #include "common/c_converter.h"
      23             : 
      24           0 : bool ScriptApiServer::getAuth(const std::string &playername,
      25             :                 std::string *dst_password,
      26             :                 std::set<std::string> *dst_privs)
      27             : {
      28           0 :         SCRIPTAPI_PRECHECKHEADER
      29             : 
      30           0 :         getAuthHandler();
      31           0 :         lua_getfield(L, -1, "get_auth");
      32           0 :         if (lua_type(L, -1) != LUA_TFUNCTION)
      33           0 :                 throw LuaError("Authentication handler missing get_auth");
      34           0 :         lua_pushstring(L, playername.c_str());
      35           0 :         if (lua_pcall(L, 1, 1, m_errorhandler))
      36           0 :                 scriptError();
      37           0 :         lua_remove(L, -2); // Remove auth handler
      38             : 
      39             :         // nil = login not allowed
      40           0 :         if (lua_isnil(L, -1))
      41           0 :                 return false;
      42           0 :         luaL_checktype(L, -1, LUA_TTABLE);
      43             : 
      44           0 :         std::string password;
      45           0 :         bool found = getstringfield(L, -1, "password", password);
      46           0 :         if (!found)
      47           0 :                 throw LuaError("Authentication handler didn't return password");
      48           0 :         if (dst_password)
      49           0 :                 *dst_password = password;
      50             : 
      51           0 :         lua_getfield(L, -1, "privileges");
      52           0 :         if (!lua_istable(L, -1))
      53           0 :                 throw LuaError("Authentication handler didn't return privilege table");
      54           0 :         if (dst_privs)
      55           0 :                 readPrivileges(-1, *dst_privs);
      56           0 :         lua_pop(L, 1);
      57             : 
      58           0 :         return true;
      59             : }
      60             : 
      61           0 : void ScriptApiServer::getAuthHandler()
      62             : {
      63           0 :         lua_State *L = getStack();
      64             : 
      65           0 :         lua_getglobal(L, "core");
      66           0 :         lua_getfield(L, -1, "registered_auth_handler");
      67           0 :         if (lua_isnil(L, -1)){
      68           0 :                 lua_pop(L, 1);
      69           0 :                 lua_getfield(L, -1, "builtin_auth_handler");
      70             :         }
      71           0 :         lua_remove(L, -2); // Remove core
      72           0 :         if (lua_type(L, -1) != LUA_TTABLE)
      73           0 :                 throw LuaError("Authentication handler table not valid");
      74           0 : }
      75             : 
      76           0 : void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
      77             : {
      78           0 :         lua_State *L = getStack();
      79             : 
      80           0 :         result.clear();
      81           0 :         lua_pushnil(L);
      82           0 :         if (index < 0)
      83           0 :                 index -= 1;
      84           0 :         while (lua_next(L, index) != 0) {
      85             :                 // key at index -2 and value at index -1
      86           0 :                 std::string key = luaL_checkstring(L, -2);
      87           0 :                 bool value = lua_toboolean(L, -1);
      88           0 :                 if (value)
      89           0 :                         result.insert(key);
      90             :                 // removes value, keeps key for next iteration
      91           0 :                 lua_pop(L, 1);
      92             :         }
      93           0 : }
      94             : 
      95           0 : void ScriptApiServer::createAuth(const std::string &playername,
      96             :                 const std::string &password)
      97             : {
      98           0 :         SCRIPTAPI_PRECHECKHEADER
      99             : 
     100           0 :         getAuthHandler();
     101           0 :         lua_getfield(L, -1, "create_auth");
     102           0 :         lua_remove(L, -2); // Remove auth handler
     103           0 :         if (lua_type(L, -1) != LUA_TFUNCTION)
     104           0 :                 throw LuaError("Authentication handler missing create_auth");
     105           0 :         lua_pushstring(L, playername.c_str());
     106           0 :         lua_pushstring(L, password.c_str());
     107           0 :         if (lua_pcall(L, 2, 0, m_errorhandler))
     108           0 :                 scriptError();
     109           0 : }
     110             : 
     111           0 : bool ScriptApiServer::setPassword(const std::string &playername,
     112             :                 const std::string &password)
     113             : {
     114           0 :         SCRIPTAPI_PRECHECKHEADER
     115             : 
     116           0 :         getAuthHandler();
     117           0 :         lua_getfield(L, -1, "set_password");
     118           0 :         lua_remove(L, -2); // Remove auth handler
     119           0 :         if (lua_type(L, -1) != LUA_TFUNCTION)
     120           0 :                 throw LuaError("Authentication handler missing set_password");
     121           0 :         lua_pushstring(L, playername.c_str());
     122           0 :         lua_pushstring(L, password.c_str());
     123           0 :         if (lua_pcall(L, 2, 1, m_errorhandler))
     124           0 :                 scriptError();
     125           0 :         return lua_toboolean(L, -1);
     126             : }
     127             : 
     128           0 : bool ScriptApiServer::on_chat_message(const std::string &name,
     129             :                 const std::string &message)
     130             : {
     131           0 :         SCRIPTAPI_PRECHECKHEADER
     132             : 
     133             :         // Get core.registered_on_chat_messages
     134           0 :         lua_getglobal(L, "core");
     135           0 :         lua_getfield(L, -1, "registered_on_chat_messages");
     136             :         // Call callbacks
     137           0 :         lua_pushstring(L, name.c_str());
     138           0 :         lua_pushstring(L, message.c_str());
     139           0 :         script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
     140           0 :         bool ate = lua_toboolean(L, -1);
     141           0 :         return ate;
     142             : }
     143             : 
     144           0 : void ScriptApiServer::on_shutdown()
     145             : {
     146           0 :         SCRIPTAPI_PRECHECKHEADER
     147             : 
     148             :         // Get registered shutdown hooks
     149           0 :         lua_getglobal(L, "core");
     150           0 :         lua_getfield(L, -1, "registered_on_shutdown");
     151             :         // Call callbacks
     152           0 :         script_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
     153           3 : }
     154             : 

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