Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #ifndef L_ENV_H_
21 : #define L_ENV_H_
22 :
23 : #include "lua_api/l_base.h"
24 : #include "environment.h"
25 :
26 : class ModApiEnvMod : public ModApiBase {
27 : private:
28 : // set_node(pos, node)
29 : // pos = {x=num, y=num, z=num}
30 : static int l_set_node(lua_State *L);
31 :
32 : static int l_add_node(lua_State *L);
33 :
34 : // remove_node(pos)
35 : // pos = {x=num, y=num, z=num}
36 : static int l_remove_node(lua_State *L);
37 :
38 : // swap_node(pos, node)
39 : // pos = {x=num, y=num, z=num}
40 : static int l_swap_node(lua_State *L);
41 :
42 : // get_node(pos)
43 : // pos = {x=num, y=num, z=num}
44 : static int l_get_node(lua_State *L);
45 :
46 : // get_node_or_nil(pos)
47 : // pos = {x=num, y=num, z=num}
48 : static int l_get_node_or_nil(lua_State *L);
49 :
50 : // get_node_light(pos, timeofday)
51 : // pos = {x=num, y=num, z=num}
52 : // timeofday: nil = current time, 0 = night, 0.5 = day
53 : static int l_get_node_light(lua_State *L);
54 :
55 : // place_node(pos, node)
56 : // pos = {x=num, y=num, z=num}
57 : static int l_place_node(lua_State *L);
58 :
59 : // dig_node(pos)
60 : // pos = {x=num, y=num, z=num}
61 : static int l_dig_node(lua_State *L);
62 :
63 : // punch_node(pos)
64 : // pos = {x=num, y=num, z=num}
65 : static int l_punch_node(lua_State *L);
66 :
67 : // get_node_max_level(pos)
68 : // pos = {x=num, y=num, z=num}
69 : static int l_get_node_max_level(lua_State *L);
70 :
71 : // get_node_level(pos)
72 : // pos = {x=num, y=num, z=num}
73 : static int l_get_node_level(lua_State *L);
74 :
75 : // set_node_level(pos)
76 : // pos = {x=num, y=num, z=num}
77 : static int l_set_node_level(lua_State *L);
78 :
79 : // add_node_level(pos)
80 : // pos = {x=num, y=num, z=num}
81 : static int l_add_node_level(lua_State *L);
82 :
83 : // find_nodes_with_meta(pos1, pos2)
84 : static int l_find_nodes_with_meta(lua_State *L);
85 :
86 : // get_meta(pos)
87 : static int l_get_meta(lua_State *L);
88 :
89 : // get_node_timer(pos)
90 : static int l_get_node_timer(lua_State *L);
91 :
92 : // add_entity(pos, entityname) -> ObjectRef or nil
93 : // pos = {x=num, y=num, z=num}
94 : static int l_add_entity(lua_State *L);
95 :
96 : // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
97 : // pos = {x=num, y=num, z=num}
98 : static int l_add_item(lua_State *L);
99 :
100 : // get_player_by_name(name)
101 : static int l_get_player_by_name(lua_State *L);
102 :
103 : // get_objects_inside_radius(pos, radius)
104 : static int l_get_objects_inside_radius(lua_State *L);
105 :
106 : // set_timeofday(val)
107 : // val = 0...1
108 : static int l_set_timeofday(lua_State *L);
109 :
110 : // get_timeofday() -> 0...1
111 : static int l_get_timeofday(lua_State *L);
112 :
113 : // get_gametime()
114 : static int l_get_gametime(lua_State *L);
115 :
116 : // find_node_near(pos, radius, nodenames) -> pos or nil
117 : // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
118 : static int l_find_node_near(lua_State *L);
119 :
120 : // find_nodes_in_area(minp, maxp, nodenames) -> list of positions
121 : // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
122 : static int l_find_nodes_in_area(lua_State *L);
123 :
124 : // find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
125 : // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
126 : static int l_find_nodes_in_area_under_air(lua_State *L);
127 :
128 : // delete_area(p1, p2) -> true/false
129 : static int l_delete_area(lua_State *L);
130 :
131 : // get_perlin(seeddiff, octaves, persistence, scale)
132 : // returns world-specific PerlinNoise
133 : static int l_get_perlin(lua_State *L);
134 :
135 : // get_perlin_map(noiseparams, size)
136 : // returns world-specific PerlinNoiseMap
137 : static int l_get_perlin_map(lua_State *L);
138 :
139 : // get_voxel_manip()
140 : // returns world-specific voxel manipulator
141 : static int l_get_voxel_manip(lua_State *L);
142 :
143 : // clear_objects()
144 : // clear all objects in the environment
145 : static int l_clear_objects(lua_State *L);
146 :
147 : // spawn_tree(pos, treedef)
148 : static int l_spawn_tree(lua_State *L);
149 :
150 : // line_of_sight(pos1, pos2, stepsize) -> true/false
151 : static int l_line_of_sight(lua_State *L);
152 :
153 : // find_path(pos1, pos2, searchdistance,
154 : // max_jump, max_drop, algorithm) -> table containing path
155 : static int l_find_path(lua_State *L);
156 :
157 : // transforming_liquid_add(pos)
158 : static int l_transforming_liquid_add(lua_State *L);
159 :
160 : // forceload_block(blockpos)
161 : // forceloads a block
162 : static int l_forceload_block(lua_State *L);
163 :
164 : // forceload_free_block(blockpos)
165 : // stops forceloading a position
166 : static int l_forceload_free_block(lua_State *L);
167 :
168 : // get us precision time
169 : static int l_get_us_time(lua_State *L);
170 :
171 : public:
172 : static void Initialize(lua_State *L, int top);
173 : };
174 :
175 0 : class LuaABM : public ActiveBlockModifier
176 : {
177 : private:
178 : int m_id;
179 :
180 : std::set<std::string> m_trigger_contents;
181 : std::set<std::string> m_required_neighbors;
182 : float m_trigger_interval;
183 : u32 m_trigger_chance;
184 : public:
185 0 : LuaABM(lua_State *L, int id,
186 : const std::set<std::string> &trigger_contents,
187 : const std::set<std::string> &required_neighbors,
188 : float trigger_interval, u32 trigger_chance):
189 : m_id(id),
190 : m_trigger_contents(trigger_contents),
191 : m_required_neighbors(required_neighbors),
192 : m_trigger_interval(trigger_interval),
193 0 : m_trigger_chance(trigger_chance)
194 : {
195 0 : }
196 0 : virtual std::set<std::string> getTriggerContents()
197 : {
198 0 : return m_trigger_contents;
199 : }
200 0 : virtual std::set<std::string> getRequiredNeighbors()
201 : {
202 0 : return m_required_neighbors;
203 : }
204 0 : virtual float getTriggerInterval()
205 : {
206 0 : return m_trigger_interval;
207 : }
208 0 : virtual u32 getTriggerChance()
209 : {
210 0 : return m_trigger_chance;
211 : }
212 : virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
213 : u32 active_object_count, u32 active_object_count_wider);
214 : };
215 :
216 : #endif /* L_ENV_H_ */
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