LCOV - code coverage report
Current view: top level - src/script/lua_api - l_env.h (source / functions) Hit Total Coverage
Test: report Lines: 0 12 0.0 %
Date: 2015-07-11 18:23:49 Functions: 0 7 0.0 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef L_ENV_H_
      21             : #define L_ENV_H_
      22             : 
      23             : #include "lua_api/l_base.h"
      24             : #include "environment.h"
      25             : 
      26             : class ModApiEnvMod : public ModApiBase {
      27             : private:
      28             :         // set_node(pos, node)
      29             :         // pos = {x=num, y=num, z=num}
      30             :         static int l_set_node(lua_State *L);
      31             : 
      32             :         static int l_add_node(lua_State *L);
      33             : 
      34             :         // remove_node(pos)
      35             :         // pos = {x=num, y=num, z=num}
      36             :         static int l_remove_node(lua_State *L);
      37             : 
      38             :         // swap_node(pos, node)
      39             :         // pos = {x=num, y=num, z=num}
      40             :         static int l_swap_node(lua_State *L);
      41             : 
      42             :         // get_node(pos)
      43             :         // pos = {x=num, y=num, z=num}
      44             :         static int l_get_node(lua_State *L);
      45             : 
      46             :         // get_node_or_nil(pos)
      47             :         // pos = {x=num, y=num, z=num}
      48             :         static int l_get_node_or_nil(lua_State *L);
      49             : 
      50             :         // get_node_light(pos, timeofday)
      51             :         // pos = {x=num, y=num, z=num}
      52             :         // timeofday: nil = current time, 0 = night, 0.5 = day
      53             :         static int l_get_node_light(lua_State *L);
      54             : 
      55             :         // place_node(pos, node)
      56             :         // pos = {x=num, y=num, z=num}
      57             :         static int l_place_node(lua_State *L);
      58             : 
      59             :         // dig_node(pos)
      60             :         // pos = {x=num, y=num, z=num}
      61             :         static int l_dig_node(lua_State *L);
      62             : 
      63             :         // punch_node(pos)
      64             :         // pos = {x=num, y=num, z=num}
      65             :         static int l_punch_node(lua_State *L);
      66             : 
      67             :         // get_node_max_level(pos)
      68             :         // pos = {x=num, y=num, z=num}
      69             :         static int l_get_node_max_level(lua_State *L);
      70             : 
      71             :         // get_node_level(pos)
      72             :         // pos = {x=num, y=num, z=num}
      73             :         static int l_get_node_level(lua_State *L);
      74             : 
      75             :         // set_node_level(pos)
      76             :         // pos = {x=num, y=num, z=num}
      77             :         static int l_set_node_level(lua_State *L);
      78             : 
      79             :         // add_node_level(pos)
      80             :         // pos = {x=num, y=num, z=num}
      81             :         static int l_add_node_level(lua_State *L);
      82             : 
      83             :         // find_nodes_with_meta(pos1, pos2)
      84             :         static int l_find_nodes_with_meta(lua_State *L);
      85             : 
      86             :         // get_meta(pos)
      87             :         static int l_get_meta(lua_State *L);
      88             : 
      89             :         // get_node_timer(pos)
      90             :         static int l_get_node_timer(lua_State *L);
      91             : 
      92             :         // add_entity(pos, entityname) -> ObjectRef or nil
      93             :         // pos = {x=num, y=num, z=num}
      94             :         static int l_add_entity(lua_State *L);
      95             : 
      96             :         // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
      97             :         // pos = {x=num, y=num, z=num}
      98             :         static int l_add_item(lua_State *L);
      99             : 
     100             :         // get_player_by_name(name)
     101             :         static int l_get_player_by_name(lua_State *L);
     102             : 
     103             :         // get_objects_inside_radius(pos, radius)
     104             :         static int l_get_objects_inside_radius(lua_State *L);
     105             : 
     106             :         // set_timeofday(val)
     107             :         // val = 0...1
     108             :         static int l_set_timeofday(lua_State *L);
     109             : 
     110             :         // get_timeofday() -> 0...1
     111             :         static int l_get_timeofday(lua_State *L);
     112             : 
     113             :         // get_gametime()
     114             :         static int l_get_gametime(lua_State *L);
     115             : 
     116             :         // find_node_near(pos, radius, nodenames) -> pos or nil
     117             :         // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
     118             :         static int l_find_node_near(lua_State *L);
     119             : 
     120             :         // find_nodes_in_area(minp, maxp, nodenames) -> list of positions
     121             :         // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
     122             :         static int l_find_nodes_in_area(lua_State *L);
     123             : 
     124             :         // find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
     125             :         // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
     126             :         static int l_find_nodes_in_area_under_air(lua_State *L);
     127             : 
     128             :         // delete_area(p1, p2) -> true/false
     129             :         static int l_delete_area(lua_State *L);
     130             : 
     131             :         // get_perlin(seeddiff, octaves, persistence, scale)
     132             :         // returns world-specific PerlinNoise
     133             :         static int l_get_perlin(lua_State *L);
     134             : 
     135             :         // get_perlin_map(noiseparams, size)
     136             :         // returns world-specific PerlinNoiseMap
     137             :         static int l_get_perlin_map(lua_State *L);
     138             : 
     139             :         // get_voxel_manip()
     140             :         // returns world-specific voxel manipulator
     141             :         static int l_get_voxel_manip(lua_State *L);
     142             : 
     143             :         // clear_objects()
     144             :         // clear all objects in the environment
     145             :         static int l_clear_objects(lua_State *L);
     146             : 
     147             :         // spawn_tree(pos, treedef)
     148             :         static int l_spawn_tree(lua_State *L);
     149             : 
     150             :         // line_of_sight(pos1, pos2, stepsize) -> true/false
     151             :         static int l_line_of_sight(lua_State *L);
     152             : 
     153             :         // find_path(pos1, pos2, searchdistance,
     154             :         //     max_jump, max_drop, algorithm) -> table containing path
     155             :         static int l_find_path(lua_State *L);
     156             : 
     157             :         // transforming_liquid_add(pos)
     158             :         static int l_transforming_liquid_add(lua_State *L);
     159             : 
     160             :         // forceload_block(blockpos)
     161             :         // forceloads a block
     162             :         static int l_forceload_block(lua_State *L);
     163             : 
     164             :         // forceload_free_block(blockpos)
     165             :         // stops forceloading a position
     166             :         static int l_forceload_free_block(lua_State *L);
     167             : 
     168             :         // get us precision time
     169             :         static int l_get_us_time(lua_State *L);
     170             : 
     171             : public:
     172             :         static void Initialize(lua_State *L, int top);
     173             : };
     174             : 
     175           0 : class LuaABM : public ActiveBlockModifier
     176             : {
     177             : private:
     178             :         int m_id;
     179             : 
     180             :         std::set<std::string> m_trigger_contents;
     181             :         std::set<std::string> m_required_neighbors;
     182             :         float m_trigger_interval;
     183             :         u32 m_trigger_chance;
     184             : public:
     185           0 :         LuaABM(lua_State *L, int id,
     186             :                         const std::set<std::string> &trigger_contents,
     187             :                         const std::set<std::string> &required_neighbors,
     188             :                         float trigger_interval, u32 trigger_chance):
     189             :                 m_id(id),
     190             :                 m_trigger_contents(trigger_contents),
     191             :                 m_required_neighbors(required_neighbors),
     192             :                 m_trigger_interval(trigger_interval),
     193           0 :                 m_trigger_chance(trigger_chance)
     194             :         {
     195           0 :         }
     196           0 :         virtual std::set<std::string> getTriggerContents()
     197             :         {
     198           0 :                 return m_trigger_contents;
     199             :         }
     200           0 :         virtual std::set<std::string> getRequiredNeighbors()
     201             :         {
     202           0 :                 return m_required_neighbors;
     203             :         }
     204           0 :         virtual float getTriggerInterval()
     205             :         {
     206           0 :                 return m_trigger_interval;
     207             :         }
     208           0 :         virtual u32 getTriggerChance()
     209             :         {
     210           0 :                 return m_trigger_chance;
     211             :         }
     212             :         virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
     213             :                         u32 active_object_count, u32 active_object_count_wider);
     214             : };
     215             : 
     216             : #endif /* L_ENV_H_ */

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