Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #include "scripting_game.h"
21 : #include "server.h"
22 : #include "log.h"
23 : #include "settings.h"
24 : #include "cpp_api/s_internal.h"
25 : #include "lua_api/l_base.h"
26 : #include "lua_api/l_craft.h"
27 : #include "lua_api/l_env.h"
28 : #include "lua_api/l_inventory.h"
29 : #include "lua_api/l_item.h"
30 : #include "lua_api/l_mapgen.h"
31 : #include "lua_api/l_nodemeta.h"
32 : #include "lua_api/l_nodetimer.h"
33 : #include "lua_api/l_noise.h"
34 : #include "lua_api/l_object.h"
35 : #include "lua_api/l_particles.h"
36 : #include "lua_api/l_rollback.h"
37 : #include "lua_api/l_server.h"
38 : #include "lua_api/l_util.h"
39 : #include "lua_api/l_vmanip.h"
40 : #include "lua_api/l_settings.h"
41 :
42 : extern "C" {
43 : #include "lualib.h"
44 : }
45 :
46 0 : GameScripting::GameScripting(Server* server)
47 : {
48 0 : setServer(server);
49 :
50 : // setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
51 : // once the environment has been created
52 :
53 0 : SCRIPTAPI_PRECHECKHEADER
54 :
55 0 : if (g_settings->getBool("secure.enable_security")) {
56 0 : initializeSecurity();
57 : }
58 :
59 0 : lua_getglobal(L, "core");
60 0 : int top = lua_gettop(L);
61 :
62 0 : lua_newtable(L);
63 0 : lua_setfield(L, -2, "object_refs");
64 :
65 0 : lua_newtable(L);
66 0 : lua_setfield(L, -2, "luaentities");
67 :
68 : // Initialize our lua_api modules
69 0 : InitializeModApi(L, top);
70 0 : lua_pop(L, 1);
71 :
72 : // Push builtin initialization type
73 0 : lua_pushstring(L, "game");
74 0 : lua_setglobal(L, "INIT");
75 :
76 0 : infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
77 0 : }
78 :
79 0 : void GameScripting::InitializeModApi(lua_State *L, int top)
80 : {
81 : // Initialize mod api modules
82 0 : ModApiCraft::Initialize(L, top);
83 0 : ModApiEnvMod::Initialize(L, top);
84 0 : ModApiInventory::Initialize(L, top);
85 0 : ModApiItemMod::Initialize(L, top);
86 0 : ModApiMapgen::Initialize(L, top);
87 0 : ModApiParticles::Initialize(L, top);
88 0 : ModApiRollback::Initialize(L, top);
89 0 : ModApiServer::Initialize(L, top);
90 0 : ModApiUtil::Initialize(L, top);
91 :
92 : // Register reference classes (userdata)
93 0 : InvRef::Register(L);
94 0 : LuaItemStack::Register(L);
95 0 : LuaPerlinNoise::Register(L);
96 0 : LuaPerlinNoiseMap::Register(L);
97 0 : LuaPseudoRandom::Register(L);
98 0 : LuaPcgRandom::Register(L);
99 0 : LuaVoxelManip::Register(L);
100 0 : NodeMetaRef::Register(L);
101 0 : NodeTimerRef::Register(L);
102 0 : ObjectRef::Register(L);
103 0 : LuaSettings::Register(L);
104 0 : }
105 :
106 0 : void log_deprecated(std::string message)
107 : {
108 0 : log_deprecated(NULL,message);
109 3 : }
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