LCOV - code coverage report
Current view: top level - src/script - scripting_game.h (source / functions) Hit Total Coverage
Test: report Lines: 0 1 0.0 %
Date: 2015-07-11 18:23:49 Functions: 0 2 0.0 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef SCRIPTING_GAME_H_
      21             : #define SCRIPTING_GAME_H_
      22             : 
      23             : #include "cpp_api/s_base.h"
      24             : #include "cpp_api/s_entity.h"
      25             : #include "cpp_api/s_env.h"
      26             : #include "cpp_api/s_inventory.h"
      27             : #include "cpp_api/s_node.h"
      28             : #include "cpp_api/s_player.h"
      29             : #include "cpp_api/s_server.h"
      30             : #include "cpp_api/s_security.h"
      31             : 
      32             : /*****************************************************************************/
      33             : /* Scripting <-> Game Interface                                              */
      34             : /*****************************************************************************/
      35             : 
      36           0 : class GameScripting :
      37             :                 virtual public ScriptApiBase,
      38             :                 public ScriptApiDetached,
      39             :                 public ScriptApiEntity,
      40             :                 public ScriptApiEnv,
      41             :                 public ScriptApiNode,
      42             :                 public ScriptApiPlayer,
      43             :                 public ScriptApiServer,
      44             :                 public ScriptApiSecurity
      45             : {
      46             : public:
      47             :         GameScripting(Server* server);
      48             : 
      49             :         // use ScriptApiBase::loadMod() to load mods
      50             : 
      51             : private:
      52             :         void InitializeModApi(lua_State *L, int top);
      53             : };
      54             : 
      55             : void log_deprecated(std::string message);
      56             : 
      57             : #endif /* SCRIPTING_GAME_H_ */

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