Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #ifndef SCRIPTING_GAME_H_
21 : #define SCRIPTING_GAME_H_
22 :
23 : #include "cpp_api/s_base.h"
24 : #include "cpp_api/s_entity.h"
25 : #include "cpp_api/s_env.h"
26 : #include "cpp_api/s_inventory.h"
27 : #include "cpp_api/s_node.h"
28 : #include "cpp_api/s_player.h"
29 : #include "cpp_api/s_server.h"
30 : #include "cpp_api/s_security.h"
31 :
32 : /*****************************************************************************/
33 : /* Scripting <-> Game Interface */
34 : /*****************************************************************************/
35 :
36 0 : class GameScripting :
37 : virtual public ScriptApiBase,
38 : public ScriptApiDetached,
39 : public ScriptApiEntity,
40 : public ScriptApiEnv,
41 : public ScriptApiNode,
42 : public ScriptApiPlayer,
43 : public ScriptApiServer,
44 : public ScriptApiSecurity
45 : {
46 : public:
47 : GameScripting(Server* server);
48 :
49 : // use ScriptApiBase::loadMod() to load mods
50 :
51 : private:
52 : void InitializeModApi(lua_State *L, int top);
53 : };
54 :
55 : void log_deprecated(std::string message);
56 :
57 : #endif /* SCRIPTING_GAME_H_ */
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