Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #include "scripting_mainmenu.h"
21 : #include "mods.h"
22 : #include "porting.h"
23 : #include "log.h"
24 : #include "cpp_api/s_internal.h"
25 : #include "lua_api/l_base.h"
26 : #include "lua_api/l_mainmenu.h"
27 : #include "lua_api/l_util.h"
28 : #include "lua_api/l_settings.h"
29 :
30 : extern "C" {
31 : #include "lualib.h"
32 : }
33 :
34 : #define MAINMENU_NUM_ASYNC_THREADS 4
35 :
36 :
37 1 : MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
38 : {
39 1 : setGuiEngine(guiengine);
40 :
41 2 : SCRIPTAPI_PRECHECKHEADER
42 :
43 1 : lua_getglobal(L, "core");
44 1 : int top = lua_gettop(L);
45 :
46 1 : lua_newtable(L);
47 1 : lua_setglobal(L, "gamedata");
48 :
49 : // Initialize our lua_api modules
50 1 : initializeModApi(L, top);
51 1 : lua_pop(L, 1);
52 :
53 : // Push builtin initialization type
54 1 : lua_pushstring(L, "mainmenu");
55 1 : lua_setglobal(L, "INIT");
56 :
57 1 : infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
58 1 : }
59 :
60 : /******************************************************************************/
61 1 : void MainMenuScripting::initializeModApi(lua_State *L, int top)
62 : {
63 : // Initialize mod API modules
64 1 : ModApiMainMenu::Initialize(L, top);
65 1 : ModApiUtil::Initialize(L, top);
66 :
67 : // Register reference classes (userdata)
68 1 : LuaSettings::Register(L);
69 :
70 : // Register functions to async environment
71 1 : ModApiMainMenu::InitializeAsync(asyncEngine);
72 1 : ModApiUtil::InitializeAsync(asyncEngine);
73 :
74 : // Initialize async environment
75 : //TODO possibly make number of async threads configurable
76 1 : asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
77 1 : }
78 :
79 : /******************************************************************************/
80 91 : void MainMenuScripting::step() {
81 91 : asyncEngine.step(getStack(), m_errorhandler);
82 91 : }
83 :
84 : /******************************************************************************/
85 0 : unsigned int MainMenuScripting::queueAsync(std::string serialized_func,
86 : std::string serialized_param) {
87 0 : return asyncEngine.queueAsyncJob(serialized_func, serialized_param);
88 3 : }
89 :
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