Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #include "test.h"
21 :
22 : #include "debug.h"
23 : #include "log.h"
24 : #include "nodedef.h"
25 : #include "itemdef.h"
26 : #include "gamedef.h"
27 :
28 : content_t t_CONTENT_STONE;
29 : content_t t_CONTENT_GRASS;
30 : content_t t_CONTENT_TORCH;
31 : content_t t_CONTENT_WATER;
32 : content_t t_CONTENT_LAVA;
33 : content_t t_CONTENT_BRICK;
34 :
35 : ////////////////////////////////////////////////////////////////////////////////
36 :
37 : ////
38 : //// TestGameDef
39 : ////
40 :
41 : class TestGameDef : public IGameDef {
42 : public:
43 : TestGameDef();
44 : ~TestGameDef();
45 :
46 0 : IItemDefManager *getItemDefManager() { return m_itemdef; }
47 0 : INodeDefManager *getNodeDefManager() { return m_nodedef; }
48 0 : ICraftDefManager *getCraftDefManager() { return m_craftdef; }
49 0 : ITextureSource *getTextureSource() { return m_texturesrc; }
50 0 : IShaderSource *getShaderSource() { return m_shadersrc; }
51 0 : ISoundManager *getSoundManager() { return m_soundmgr; }
52 0 : MtEventManager *getEventManager() { return m_eventmgr; }
53 0 : scene::ISceneManager *getSceneManager() { return m_scenemgr; }
54 0 : IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
55 0 : EmergeManager *getEmergeManager() { return m_emergemgr; }
56 :
57 0 : scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
58 0 : bool checkLocalPrivilege(const std::string &priv) { return false; }
59 0 : u16 allocateUnknownNodeId(const std::string &name) { return 0; }
60 :
61 : void defineSomeNodes();
62 :
63 : private:
64 : IItemDefManager *m_itemdef;
65 : INodeDefManager *m_nodedef;
66 : ICraftDefManager *m_craftdef;
67 : ITextureSource *m_texturesrc;
68 : IShaderSource *m_shadersrc;
69 : ISoundManager *m_soundmgr;
70 : MtEventManager *m_eventmgr;
71 : scene::ISceneManager *m_scenemgr;
72 : IRollbackManager *m_rollbackmgr;
73 : EmergeManager *m_emergemgr;
74 : };
75 :
76 :
77 0 : TestGameDef::TestGameDef()
78 : {
79 0 : m_itemdef = createItemDefManager();
80 0 : m_nodedef = createNodeDefManager();
81 :
82 0 : defineSomeNodes();
83 0 : }
84 :
85 :
86 0 : TestGameDef::~TestGameDef()
87 : {
88 0 : delete m_itemdef;
89 0 : delete m_nodedef;
90 0 : }
91 :
92 :
93 0 : void TestGameDef::defineSomeNodes()
94 : {
95 0 : IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
96 0 : IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef;
97 :
98 0 : ItemDefinition itemdef;
99 0 : ContentFeatures f;
100 :
101 : //// Stone
102 0 : itemdef = ItemDefinition();
103 0 : itemdef.type = ITEM_NODE;
104 0 : itemdef.name = "default:stone";
105 0 : itemdef.description = "Stone";
106 0 : itemdef.groups["cracky"] = 3;
107 : itemdef.inventory_image = "[inventorycube"
108 : "{default_stone.png"
109 : "{default_stone.png"
110 0 : "{default_stone.png";
111 0 : f = ContentFeatures();
112 0 : f.name = itemdef.name;
113 0 : for(int i = 0; i < 6; i++)
114 0 : f.tiledef[i].name = "default_stone.png";
115 0 : f.is_ground_content = true;
116 0 : idef->registerItem(itemdef);
117 0 : t_CONTENT_STONE = ndef->set(f.name, f);
118 :
119 : //// Grass
120 0 : itemdef = ItemDefinition();
121 0 : itemdef.type = ITEM_NODE;
122 0 : itemdef.name = "default:dirt_with_grass";
123 0 : itemdef.description = "Dirt with grass";
124 0 : itemdef.groups["crumbly"] = 3;
125 : itemdef.inventory_image = "[inventorycube"
126 : "{default_grass.png"
127 : "{default_dirt.png&default_grass_side.png"
128 0 : "{default_dirt.png&default_grass_side.png";
129 0 : f = ContentFeatures();
130 0 : f.name = itemdef.name;
131 0 : f.tiledef[0].name = "default_grass.png";
132 0 : f.tiledef[1].name = "default_dirt.png";
133 0 : for(int i = 2; i < 6; i++)
134 0 : f.tiledef[i].name = "default_dirt.png^default_grass_side.png";
135 0 : f.is_ground_content = true;
136 0 : idef->registerItem(itemdef);
137 0 : t_CONTENT_GRASS = ndef->set(f.name, f);
138 :
139 : //// Torch (minimal definition for lighting tests)
140 0 : itemdef = ItemDefinition();
141 0 : itemdef.type = ITEM_NODE;
142 0 : itemdef.name = "default:torch";
143 0 : f = ContentFeatures();
144 0 : f.name = itemdef.name;
145 0 : f.param_type = CPT_LIGHT;
146 0 : f.light_propagates = true;
147 0 : f.sunlight_propagates = true;
148 0 : f.light_source = LIGHT_MAX-1;
149 0 : idef->registerItem(itemdef);
150 0 : t_CONTENT_TORCH = ndef->set(f.name, f);
151 :
152 : //// Water
153 0 : itemdef = ItemDefinition();
154 0 : itemdef.type = ITEM_NODE;
155 0 : itemdef.name = "default:water";
156 0 : itemdef.description = "Water";
157 : itemdef.inventory_image = "[inventorycube"
158 : "{default_water.png"
159 : "{default_water.png"
160 0 : "{default_water.png";
161 0 : f = ContentFeatures();
162 0 : f.name = itemdef.name;
163 0 : f.alpha = 128;
164 0 : f.liquid_type = LIQUID_SOURCE;
165 0 : f.liquid_viscosity = 4;
166 0 : f.is_ground_content = true;
167 0 : f.groups["liquids"] = 3;
168 0 : for(int i = 0; i < 6; i++)
169 0 : f.tiledef[i].name = "default_water.png";
170 0 : idef->registerItem(itemdef);
171 0 : t_CONTENT_WATER = ndef->set(f.name, f);
172 :
173 : //// Lava
174 0 : itemdef = ItemDefinition();
175 0 : itemdef.type = ITEM_NODE;
176 0 : itemdef.name = "default:lava";
177 0 : itemdef.description = "Lava";
178 : itemdef.inventory_image = "[inventorycube"
179 : "{default_lava.png"
180 : "{default_lava.png"
181 0 : "{default_lava.png";
182 0 : f = ContentFeatures();
183 0 : f.name = itemdef.name;
184 0 : f.alpha = 128;
185 0 : f.liquid_type = LIQUID_SOURCE;
186 0 : f.liquid_viscosity = 7;
187 0 : f.light_source = LIGHT_MAX-1;
188 0 : f.is_ground_content = true;
189 0 : f.groups["liquids"] = 3;
190 0 : for(int i = 0; i < 6; i++)
191 0 : f.tiledef[i].name = "default_lava.png";
192 0 : idef->registerItem(itemdef);
193 0 : t_CONTENT_LAVA = ndef->set(f.name, f);
194 :
195 :
196 : //// Brick
197 0 : itemdef = ItemDefinition();
198 0 : itemdef.type = ITEM_NODE;
199 0 : itemdef.name = "default:brick";
200 0 : itemdef.description = "Brick";
201 0 : itemdef.groups["cracky"] = 3;
202 : itemdef.inventory_image = "[inventorycube"
203 : "{default_brick.png"
204 : "{default_brick.png"
205 0 : "{default_brick.png";
206 0 : f = ContentFeatures();
207 0 : f.name = itemdef.name;
208 0 : for(int i = 0; i < 6; i++)
209 0 : f.tiledef[i].name = "default_brick.png";
210 0 : f.is_ground_content = true;
211 0 : idef->registerItem(itemdef);
212 0 : t_CONTENT_BRICK = ndef->set(f.name, f);
213 0 : }
214 :
215 : ////
216 : //// run_tests
217 : ////
218 :
219 0 : void run_tests()
220 : {
221 0 : DSTACK(__FUNCTION_NAME);
222 :
223 0 : u32 t1 = porting::getTime(PRECISION_MILLI);
224 0 : TestGameDef gamedef;
225 :
226 0 : log_set_lev_silence(LMT_ERROR, true);
227 :
228 0 : u32 num_modules_failed = 0;
229 0 : u32 num_total_tests_failed = 0;
230 0 : u32 num_total_tests_run = 0;
231 0 : std::vector<TestBase *> &testmods = TestManager::getTestModules();
232 0 : for (size_t i = 0; i != testmods.size(); i++) {
233 0 : if (!testmods[i]->testModule(&gamedef))
234 0 : num_modules_failed++;
235 :
236 0 : num_total_tests_failed += testmods[i]->num_tests_failed;
237 0 : num_total_tests_run += testmods[i]->num_tests_run;
238 : }
239 :
240 0 : u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
241 :
242 0 : log_set_lev_silence(LMT_ERROR, false);
243 :
244 0 : const char *overall_status = (num_modules_failed == 0) ? "PASSED" : "FAILED";
245 :
246 : dstream
247 0 : << "++++++++++++++++++++++++++++++++++++++++"
248 0 : << "++++++++++++++++++++++++++++++++++++++++" << std::endl
249 0 : << "Unit Test Results: " << overall_status << std::endl
250 0 : << " " << num_modules_failed << " / " << testmods.size()
251 0 : << " failed modules (" << num_total_tests_failed << " / "
252 0 : << num_total_tests_run << " failed individual tests)." << std::endl
253 0 : << " Testing took " << tdiff << "ms total." << std::endl
254 0 : << "++++++++++++++++++++++++++++++++++++++++"
255 0 : << "++++++++++++++++++++++++++++++++++++++++" << std::endl;
256 :
257 0 : if (num_modules_failed)
258 0 : abort();
259 0 : }
260 :
261 : ////
262 : //// TestBase
263 : ////
264 :
265 0 : bool TestBase::testModule(IGameDef *gamedef)
266 : {
267 0 : dstream << "======== Testing module " << getName() << std::endl;
268 0 : u32 t1 = porting::getTime(PRECISION_MILLI);
269 :
270 :
271 0 : runTests(gamedef);
272 :
273 0 : u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
274 0 : dstream << "======== Module " << getName() << " "
275 0 : << (num_tests_failed ? "failed" : "passed") << " (" << num_tests_failed
276 0 : << " failures / " << num_tests_run << " tests) - " << tdiff
277 0 : << "ms" << std::endl;
278 :
279 0 : if (!m_test_dir.empty())
280 0 : fs::RecursiveDelete(m_test_dir);
281 :
282 0 : return num_tests_failed == 0;
283 : }
284 :
285 0 : std::string TestBase::getTestTempDirectory()
286 : {
287 0 : if (!m_test_dir.empty())
288 0 : return m_test_dir;
289 :
290 : char buf[32];
291 0 : snprintf(buf, sizeof(buf), "%08X", myrand());
292 :
293 0 : m_test_dir = fs::TempPath() + DIR_DELIM "mttest_" + buf;
294 0 : if (!fs::CreateDir(m_test_dir))
295 0 : throw TestFailedException();
296 :
297 0 : return m_test_dir;
298 : }
299 :
300 0 : std::string TestBase::getTestTempFile()
301 : {
302 : char buf[32];
303 0 : snprintf(buf, sizeof(buf), "%08X", myrand());
304 :
305 0 : return getTestTempDirectory() + DIR_DELIM + buf + ".tmp";
306 3 : }
307 :
308 :
309 : /*
310 : NOTE: These tests became non-working then NodeContainer was removed.
311 : These should be redone, utilizing some kind of a virtual
312 : interface for Map (IMap would be fine).
313 : */
314 : #if 0
315 : struct TestMapBlock: public TestBase
316 : {
317 : class TC : public NodeContainer
318 : {
319 : public:
320 :
321 : MapNode node;
322 : bool position_valid;
323 : core::list<v3s16> validity_exceptions;
324 :
325 : TC()
326 : {
327 : position_valid = true;
328 : }
329 :
330 : virtual bool isValidPosition(v3s16 p)
331 : {
332 : //return position_valid ^ (p==position_valid_exception);
333 : bool exception = false;
334 : for(core::list<v3s16>::Iterator i=validity_exceptions.begin();
335 : i != validity_exceptions.end(); i++)
336 : {
337 : if(p == *i)
338 : {
339 : exception = true;
340 : break;
341 : }
342 : }
343 : return exception ? !position_valid : position_valid;
344 : }
345 :
346 : virtual MapNode getNode(v3s16 p)
347 : {
348 : if(isValidPosition(p) == false)
349 : throw InvalidPositionException();
350 : return node;
351 : }
352 :
353 : virtual void setNode(v3s16 p, MapNode & n)
354 : {
355 : if(isValidPosition(p) == false)
356 : throw InvalidPositionException();
357 : };
358 :
359 : virtual u16 nodeContainerId() const
360 : {
361 : return 666;
362 : }
363 : };
364 :
365 : void Run()
366 : {
367 : TC parent;
368 :
369 : MapBlock b(&parent, v3s16(1,1,1));
370 : v3s16 relpos(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
371 :
372 : UASSERT(b.getPosRelative() == relpos);
373 :
374 : UASSERT(b.getBox().MinEdge.X == MAP_BLOCKSIZE);
375 : UASSERT(b.getBox().MaxEdge.X == MAP_BLOCKSIZE*2-1);
376 : UASSERT(b.getBox().MinEdge.Y == MAP_BLOCKSIZE);
377 : UASSERT(b.getBox().MaxEdge.Y == MAP_BLOCKSIZE*2-1);
378 : UASSERT(b.getBox().MinEdge.Z == MAP_BLOCKSIZE);
379 : UASSERT(b.getBox().MaxEdge.Z == MAP_BLOCKSIZE*2-1);
380 :
381 : UASSERT(b.isValidPosition(v3s16(0,0,0)) == true);
382 : UASSERT(b.isValidPosition(v3s16(-1,0,0)) == false);
383 : UASSERT(b.isValidPosition(v3s16(-1,-142,-2341)) == false);
384 : UASSERT(b.isValidPosition(v3s16(-124,142,2341)) == false);
385 : UASSERT(b.isValidPosition(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
386 : UASSERT(b.isValidPosition(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE,MAP_BLOCKSIZE-1)) == false);
387 :
388 : /*
389 : TODO: this method should probably be removed
390 : if the block size isn't going to be set variable
391 : */
392 : /*UASSERT(b.getSizeNodes() == v3s16(MAP_BLOCKSIZE,
393 : MAP_BLOCKSIZE, MAP_BLOCKSIZE));*/
394 :
395 : // Changed flag should be initially set
396 : UASSERT(b.getModified() == MOD_STATE_WRITE_NEEDED);
397 : b.resetModified();
398 : UASSERT(b.getModified() == MOD_STATE_CLEAN);
399 :
400 : // All nodes should have been set to
401 : // .d=CONTENT_IGNORE and .getLight() = 0
402 : for(u16 z=0; z<MAP_BLOCKSIZE; z++)
403 : for(u16 y=0; y<MAP_BLOCKSIZE; y++)
404 : for(u16 x=0; x<MAP_BLOCKSIZE; x++)
405 : {
406 : //UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_AIR);
407 : UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_IGNORE);
408 : UASSERT(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_DAY) == 0);
409 : UASSERT(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_NIGHT) == 0);
410 : }
411 :
412 : {
413 : MapNode n(CONTENT_AIR);
414 : for(u16 z=0; z<MAP_BLOCKSIZE; z++)
415 : for(u16 y=0; y<MAP_BLOCKSIZE; y++)
416 : for(u16 x=0; x<MAP_BLOCKSIZE; x++)
417 : {
418 : b.setNode(v3s16(x,y,z), n);
419 : }
420 : }
421 :
422 : /*
423 : Parent fetch functions
424 : */
425 : parent.position_valid = false;
426 : parent.node.setContent(5);
427 :
428 : MapNode n;
429 :
430 : // Positions in the block should still be valid
431 : UASSERT(b.isValidPositionParent(v3s16(0,0,0)) == true);
432 : UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
433 : n = b.getNodeParent(v3s16(0,MAP_BLOCKSIZE-1,0));
434 : UASSERT(n.getContent() == CONTENT_AIR);
435 :
436 : // ...but outside the block they should be invalid
437 : UASSERT(b.isValidPositionParent(v3s16(-121,2341,0)) == false);
438 : UASSERT(b.isValidPositionParent(v3s16(-1,0,0)) == false);
439 : UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == false);
440 :
441 : {
442 : bool exception_thrown = false;
443 : try{
444 : // This should throw an exception
445 : MapNode n = b.getNodeParent(v3s16(0,0,-1));
446 : }
447 : catch(InvalidPositionException &e)
448 : {
449 : exception_thrown = true;
450 : }
451 : UASSERT(exception_thrown);
452 : }
453 :
454 : parent.position_valid = true;
455 : // Now the positions outside should be valid
456 : UASSERT(b.isValidPositionParent(v3s16(-121,2341,0)) == true);
457 : UASSERT(b.isValidPositionParent(v3s16(-1,0,0)) == true);
458 : UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == true);
459 : n = b.getNodeParent(v3s16(0,0,MAP_BLOCKSIZE));
460 : UASSERT(n.getContent() == 5);
461 :
462 : /*
463 : Set a node
464 : */
465 : v3s16 p(1,2,0);
466 : n.setContent(4);
467 : b.setNode(p, n);
468 : UASSERT(b.getNode(p).getContent() == 4);
469 : //TODO: Update to new system
470 : /*UASSERT(b.getNodeTile(p) == 4);
471 : UASSERT(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
472 :
473 : /*
474 : propagateSunlight()
475 : */
476 : // Set lighting of all nodes to 0
477 : for(u16 z=0; z<MAP_BLOCKSIZE; z++){
478 : for(u16 y=0; y<MAP_BLOCKSIZE; y++){
479 : for(u16 x=0; x<MAP_BLOCKSIZE; x++){
480 : MapNode n = b.getNode(v3s16(x,y,z));
481 : n.setLight(LIGHTBANK_DAY, 0);
482 : n.setLight(LIGHTBANK_NIGHT, 0);
483 : b.setNode(v3s16(x,y,z), n);
484 : }
485 : }
486 : }
487 : {
488 : /*
489 : Check how the block handles being a lonely sky block
490 : */
491 : parent.position_valid = true;
492 : b.setIsUnderground(false);
493 : parent.node.setContent(CONTENT_AIR);
494 : parent.node.setLight(LIGHTBANK_DAY, LIGHT_SUN);
495 : parent.node.setLight(LIGHTBANK_NIGHT, 0);
496 : core::map<v3s16, bool> light_sources;
497 : // The bottom block is invalid, because we have a shadowing node
498 : UASSERT(b.propagateSunlight(light_sources) == false);
499 : UASSERT(b.getNode(v3s16(1,4,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
500 : UASSERT(b.getNode(v3s16(1,3,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
501 : UASSERT(b.getNode(v3s16(1,2,0)).getLight(LIGHTBANK_DAY) == 0);
502 : UASSERT(b.getNode(v3s16(1,1,0)).getLight(LIGHTBANK_DAY) == 0);
503 : UASSERT(b.getNode(v3s16(1,0,0)).getLight(LIGHTBANK_DAY) == 0);
504 : UASSERT(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
505 : UASSERT(b.getFaceLight2(1000, p, v3s16(0,1,0)) == LIGHT_SUN);
506 : UASSERT(b.getFaceLight2(1000, p, v3s16(0,-1,0)) == 0);
507 : UASSERT(b.getFaceLight2(0, p, v3s16(0,-1,0)) == 0);
508 : // According to MapBlock::getFaceLight,
509 : // The face on the z+ side should have double-diminished light
510 : //UASSERT(b.getFaceLight(p, v3s16(0,0,1)) == diminish_light(diminish_light(LIGHT_MAX)));
511 : // The face on the z+ side should have diminished light
512 : UASSERT(b.getFaceLight2(1000, p, v3s16(0,0,1)) == diminish_light(LIGHT_MAX));
513 : }
514 : /*
515 : Check how the block handles being in between blocks with some non-sunlight
516 : while being underground
517 : */
518 : {
519 : // Make neighbours to exist and set some non-sunlight to them
520 : parent.position_valid = true;
521 : b.setIsUnderground(true);
522 : parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
523 : core::map<v3s16, bool> light_sources;
524 : // The block below should be valid because there shouldn't be
525 : // sunlight in there either
526 : UASSERT(b.propagateSunlight(light_sources, true) == true);
527 : // Should not touch nodes that are not affected (that is, all of them)
528 : //UASSERT(b.getNode(v3s16(1,2,3)).getLight() == LIGHT_SUN);
529 : // Should set light of non-sunlighted blocks to 0.
530 : UASSERT(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == 0);
531 : }
532 : /*
533 : Set up a situation where:
534 : - There is only air in this block
535 : - There is a valid non-sunlighted block at the bottom, and
536 : - Invalid blocks elsewhere.
537 : - the block is not underground.
538 :
539 : This should result in bottom block invalidity
540 : */
541 : {
542 : b.setIsUnderground(false);
543 : // Clear block
544 : for(u16 z=0; z<MAP_BLOCKSIZE; z++){
545 : for(u16 y=0; y<MAP_BLOCKSIZE; y++){
546 : for(u16 x=0; x<MAP_BLOCKSIZE; x++){
547 : MapNode n;
548 : n.setContent(CONTENT_AIR);
549 : n.setLight(LIGHTBANK_DAY, 0);
550 : b.setNode(v3s16(x,y,z), n);
551 : }
552 : }
553 : }
554 : // Make neighbours invalid
555 : parent.position_valid = false;
556 : // Add exceptions to the top of the bottom block
557 : for(u16 x=0; x<MAP_BLOCKSIZE; x++)
558 : for(u16 z=0; z<MAP_BLOCKSIZE; z++)
559 : {
560 : parent.validity_exceptions.push_back(v3s16(MAP_BLOCKSIZE+x, MAP_BLOCKSIZE-1, MAP_BLOCKSIZE+z));
561 : }
562 : // Lighting value for the valid nodes
563 : parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
564 : core::map<v3s16, bool> light_sources;
565 : // Bottom block is not valid
566 : UASSERT(b.propagateSunlight(light_sources) == false);
567 : }
568 : }
569 : };
570 :
571 : struct TestMapSector: public TestBase
572 : {
573 : class TC : public NodeContainer
574 : {
575 : public:
576 :
577 : MapNode node;
578 : bool position_valid;
579 :
580 : TC()
581 : {
582 : position_valid = true;
583 : }
584 :
585 : virtual bool isValidPosition(v3s16 p)
586 : {
587 : return position_valid;
588 : }
589 :
590 : virtual MapNode getNode(v3s16 p)
591 : {
592 : if(position_valid == false)
593 : throw InvalidPositionException();
594 : return node;
595 : }
596 :
597 : virtual void setNode(v3s16 p, MapNode & n)
598 : {
599 : if(position_valid == false)
600 : throw InvalidPositionException();
601 : };
602 :
603 : virtual u16 nodeContainerId() const
604 : {
605 : return 666;
606 : }
607 : };
608 :
609 : void Run()
610 : {
611 : TC parent;
612 : parent.position_valid = false;
613 :
614 : // Create one with no heightmaps
615 : ServerMapSector sector(&parent, v2s16(1,1));
616 :
617 : UASSERT(sector.getBlockNoCreateNoEx(0) == 0);
618 : UASSERT(sector.getBlockNoCreateNoEx(1) == 0);
619 :
620 : MapBlock * bref = sector.createBlankBlock(-2);
621 :
622 : UASSERT(sector.getBlockNoCreateNoEx(0) == 0);
623 : UASSERT(sector.getBlockNoCreateNoEx(-2) == bref);
624 :
625 : //TODO: Check for AlreadyExistsException
626 :
627 : /*bool exception_thrown = false;
628 : try{
629 : sector.getBlock(0);
630 : }
631 : catch(InvalidPositionException &e){
632 : exception_thrown = true;
633 : }
634 : UASSERT(exception_thrown);*/
635 :
636 : }
637 : };
638 : #endif
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