LCOV - code coverage report
Current view: top level - src/unittest - test_mapnode.cpp (source / functions) Hit Total Coverage
Test: report Lines: 4 17 23.5 %
Date: 2015-07-11 18:23:49 Functions: 4 7 57.1 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #include "test.h"
      21             : 
      22             : #include "gamedef.h"
      23             : #include "nodedef.h"
      24             : #include "content_mapnode.h"
      25             : 
      26           1 : class TestMapNode : public TestBase {
      27             : public:
      28           1 :         TestMapNode() { TestManager::registerTestModule(this); }
      29           0 :         const char *getName() { return "TestMapNode"; }
      30             : 
      31             :         void runTests(IGameDef *gamedef);
      32             : 
      33             :         void testNodeProperties(INodeDefManager *nodedef);
      34             : };
      35             : 
      36           1 : static TestMapNode g_test_instance;
      37             : 
      38           0 : void TestMapNode::runTests(IGameDef *gamedef)
      39             : {
      40           0 :         TEST(testNodeProperties, gamedef->getNodeDefManager());
      41           0 : }
      42             : 
      43             : ////////////////////////////////////////////////////////////////////////////////
      44             : 
      45           0 : void TestMapNode::testNodeProperties(INodeDefManager *nodedef)
      46             : {
      47           0 :         MapNode n(CONTENT_AIR);
      48             : 
      49           0 :         UASSERT(n.getContent() == CONTENT_AIR);
      50           0 :         UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0);
      51           0 :         UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0);
      52             : 
      53             :         // Transparency
      54           0 :         n.setContent(CONTENT_AIR);
      55           0 :         UASSERT(nodedef->get(n).light_propagates == true);
      56           0 :         n.setContent(LEGN(nodedef, "CONTENT_STONE"));
      57           0 :         UASSERT(nodedef->get(n).light_propagates == false);
      58           3 : }

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