LCOV - code coverage report
Current view: top level - src/unittest - test_socket.cpp (source / functions) Hit Total Coverage
Test: report Lines: 7 64 10.9 %
Date: 2015-07-11 18:23:49 Functions: 4 8 50.0 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #include "test.h"
      21             : 
      22             : #include "log.h"
      23             : #include "socket.h"
      24             : #include "settings.h"
      25             : 
      26           1 : class TestSocket : public TestBase {
      27             : public:
      28           1 :         TestSocket()
      29           1 :         {
      30             :                 if (INTERNET_SIMULATOR == false)
      31           1 :                         TestManager::registerTestModule(this);
      32           1 :         }
      33             : 
      34           0 :         const char *getName() { return "TestSocket"; }
      35             : 
      36             :         void runTests(IGameDef *gamedef);
      37             : 
      38             :         void testIPv4Socket();
      39             :         void testIPv6Socket();
      40             : 
      41             :         static const int port = 30003;
      42             : };
      43             : 
      44           1 : static TestSocket g_test_instance;
      45             : 
      46           0 : void TestSocket::runTests(IGameDef *gamedef)
      47             : {
      48           0 :         TEST(testIPv4Socket);
      49             : 
      50           0 :         if (g_settings->getBool("enable_ipv6"))
      51           0 :                 TEST(testIPv6Socket);
      52           0 : }
      53             : 
      54             : ////////////////////////////////////////////////////////////////////////////////
      55             : 
      56           0 : void TestSocket::testIPv4Socket()
      57             : {
      58           0 :         Address address(0, 0, 0, 0, port);
      59           0 :         Address bind_addr(0, 0, 0, 0, port);
      60             : 
      61             :         /*
      62             :          * Try to use the bind_address for servers with no localhost address
      63             :          * For example: FreeBSD jails
      64             :          */
      65           0 :         std::string bind_str = g_settings->get("bind_address");
      66             :         try {
      67           0 :                 bind_addr.Resolve(bind_str.c_str());
      68             : 
      69           0 :                 if (!bind_addr.isIPv6()) {
      70           0 :                         address = bind_addr;
      71             :                 }
      72           0 :         } catch (ResolveError &e) {
      73             :         }
      74             : 
      75           0 :         UDPSocket socket(false);
      76           0 :         socket.Bind(address);
      77             : 
      78           0 :         const char sendbuffer[] = "hello world!";
      79             :         /*
      80             :          * If there is a bind address, use it.
      81             :          * It's useful in container environments
      82             :          */
      83           0 :         if (address != Address(0, 0, 0, 0, port))
      84           0 :                 socket.Send(address, sendbuffer, sizeof(sendbuffer));
      85             :         else
      86           0 :                 socket.Send(Address(127, 0, 0, 1, port), sendbuffer, sizeof(sendbuffer));
      87             : 
      88           0 :         sleep_ms(50);
      89             : 
      90           0 :         char rcvbuffer[256] = { 0 };
      91           0 :         Address sender;
      92           0 :         for (;;) {
      93           0 :                 if (socket.Receive(sender, rcvbuffer, sizeof(rcvbuffer)) < 0)
      94           0 :                         break;
      95             :         }
      96             :         //FIXME: This fails on some systems
      97           0 :         UASSERT(strncmp(sendbuffer, rcvbuffer, sizeof(sendbuffer)) == 0);
      98             : 
      99           0 :         if (address != Address(0, 0, 0, 0, port)) {
     100           0 :                 UASSERT(sender.getAddress().sin_addr.s_addr ==
     101           0 :                                 address.getAddress().sin_addr.s_addr);
     102             :         } else {
     103           0 :                 UASSERT(sender.getAddress().sin_addr.s_addr ==
     104           0 :                                 Address(127, 0, 0, 1, 0).getAddress().sin_addr.s_addr);
     105             :         }
     106           0 : }
     107             : 
     108           0 : void TestSocket::testIPv6Socket()
     109             : {
     110           0 :         Address address6((IPv6AddressBytes *)NULL, port);
     111           0 :         UDPSocket socket6;
     112             : 
     113           0 :         if (!socket6.init(true, true)) {
     114             :                 /* Note: Failing to create an IPv6 socket is not technically an
     115             :                    error because the OS may not support IPv6 or it may
     116             :                    have been disabled. IPv6 is not /required/ by
     117             :                    minetest and therefore this should not cause the unit
     118             :                    test to fail
     119             :                 */
     120           0 :                 dstream << "WARNING: IPv6 socket creation failed (unit test)"
     121           0 :                         << std::endl;
     122           0 :                 return;
     123             :         }
     124             : 
     125           0 :         const char sendbuffer[] = "hello world!";
     126           0 :         IPv6AddressBytes bytes;
     127           0 :         bytes.bytes[15] = 1;
     128             : 
     129           0 :         socket6.Bind(address6);
     130             : 
     131             :         try {
     132           0 :                 socket6.Send(Address(&bytes, port), sendbuffer, sizeof(sendbuffer));
     133             : 
     134           0 :                 sleep_ms(50);
     135             : 
     136           0 :                 char rcvbuffer[256] = { 0 };
     137           0 :                 Address sender;
     138             : 
     139           0 :                 for(;;) {
     140           0 :                         if (socket6.Receive(sender, rcvbuffer, sizeof(rcvbuffer)) < 0)
     141           0 :                                 break;
     142             :                 }
     143             :                 //FIXME: This fails on some systems
     144           0 :                 UASSERT(strncmp(sendbuffer, rcvbuffer, sizeof(sendbuffer)) == 0);
     145           0 :                 UASSERT(memcmp(sender.getAddress6().sin6_addr.s6_addr,
     146           0 :                                 Address(&bytes, 0).getAddress6().sin6_addr.s6_addr, 16) == 0);
     147           0 :         } catch (SendFailedException &e) {
     148           0 :                 errorstream << "IPv6 support enabled but not available!"
     149           0 :                                         << std::endl;
     150             :         }
     151           3 : }

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