LCOV - code coverage report
Current view: top level - src - client.h (source / functions) Hit Total Coverage
Test: report Lines: 53 64 82.8 %
Date: 2015-07-11 18:23:49 Functions: 20 28 71.4 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef CLIENT_HEADER
      21             : #define CLIENT_HEADER
      22             : 
      23             : #include "network/connection.h"
      24             : #include "environment.h"
      25             : #include "irrlichttypes_extrabloated.h"
      26             : #include "jthread/jmutex.h"
      27             : #include <ostream>
      28             : #include <map>
      29             : #include <set>
      30             : #include <vector>
      31             : #include "clientobject.h"
      32             : #include "gamedef.h"
      33             : #include "inventorymanager.h"
      34             : #include "localplayer.h"
      35             : #include "hud.h"
      36             : #include "particles.h"
      37             : #include "network/networkpacket.h"
      38             : 
      39             : struct MeshMakeData;
      40             : class MapBlockMesh;
      41             : class IWritableTextureSource;
      42             : class IWritableShaderSource;
      43             : class IWritableItemDefManager;
      44             : class IWritableNodeDefManager;
      45             : //class IWritableCraftDefManager;
      46             : class ClientMediaDownloader;
      47             : struct MapDrawControl;
      48             : class MtEventManager;
      49             : struct PointedThing;
      50             : class Database;
      51             : class Mapper;
      52             : struct MinimapMapblock;
      53             : 
      54             : struct QueuedMeshUpdate
      55             : {
      56             :         v3s16 p;
      57             :         MeshMakeData *data;
      58             :         bool ack_block_to_server;
      59             : 
      60             :         QueuedMeshUpdate();
      61             :         ~QueuedMeshUpdate();
      62             : };
      63             : 
      64             : enum LocalClientState {
      65             :         LC_Created,
      66             :         LC_Init,
      67             :         LC_Ready
      68             : };
      69             : 
      70             : /*
      71             :         A thread-safe queue of mesh update tasks
      72             : */
      73             : class MeshUpdateQueue
      74             : {
      75             : public:
      76             :         MeshUpdateQueue();
      77             : 
      78             :         ~MeshUpdateQueue();
      79             : 
      80             :         /*
      81             :                 peer_id=0 adds with nobody to send to
      82             :         */
      83             :         void addBlock(v3s16 p, MeshMakeData *data,
      84             :                         bool ack_block_to_server, bool urgent);
      85             : 
      86             :         // Returned pointer must be deleted
      87             :         // Returns NULL if queue is empty
      88             :         QueuedMeshUpdate * pop();
      89             : 
      90             :         u32 size()
      91             :         {
      92             :                 JMutexAutoLock lock(m_mutex);
      93             :                 return m_queue.size();
      94             :         }
      95             : 
      96             : private:
      97             :         std::vector<QueuedMeshUpdate*> m_queue;
      98             :         std::set<v3s16> m_urgents;
      99             :         JMutex m_mutex;
     100             : };
     101             : 
     102        6417 : struct MeshUpdateResult
     103             : {
     104             :         v3s16 p;
     105             :         MapBlockMesh *mesh;
     106             :         bool ack_block_to_server;
     107             : 
     108        2139 :         MeshUpdateResult():
     109             :                 p(-1338,-1338,-1338),
     110             :                 mesh(NULL),
     111        2139 :                 ack_block_to_server(false)
     112             :         {
     113        2139 :         }
     114             : };
     115             : 
     116           1 : class MeshUpdateThread : public UpdateThread
     117             : {
     118             : private:
     119             :         MeshUpdateQueue m_queue_in;
     120             : 
     121             : protected:
     122           1 :         const char *getName()
     123           1 :         { return "MeshUpdateThread"; }
     124             :         virtual void doUpdate();
     125             : 
     126             : public:
     127             : 
     128           1 :         MeshUpdateThread()
     129           1 :         {
     130           1 :         }
     131             : 
     132             :         void enqueueUpdate(v3s16 p, MeshMakeData *data,
     133             :                         bool ack_block_to_server, bool urgent);
     134             : 
     135             :         MutexedQueue<MeshUpdateResult> m_queue_out;
     136             : 
     137             :         v3s16 m_camera_offset;
     138             : };
     139             : 
     140             : enum ClientEventType
     141             : {
     142             :         CE_NONE,
     143             :         CE_PLAYER_DAMAGE,
     144             :         CE_PLAYER_FORCE_MOVE,
     145             :         CE_DEATHSCREEN,
     146             :         CE_SHOW_FORMSPEC,
     147             :         CE_SPAWN_PARTICLE,
     148             :         CE_ADD_PARTICLESPAWNER,
     149             :         CE_DELETE_PARTICLESPAWNER,
     150             :         CE_HUDADD,
     151             :         CE_HUDRM,
     152             :         CE_HUDCHANGE,
     153             :         CE_SET_SKY,
     154             :         CE_OVERRIDE_DAY_NIGHT_RATIO,
     155             : };
     156             : 
     157             : struct ClientEvent
     158             : {
     159             :         ClientEventType type;
     160             :         union{
     161             :                 //struct{
     162             :                 //} none;
     163             :                 struct{
     164             :                         u8 amount;
     165             :                 } player_damage;
     166             :                 struct{
     167             :                         f32 pitch;
     168             :                         f32 yaw;
     169             :                 } player_force_move;
     170             :                 struct{
     171             :                         bool set_camera_point_target;
     172             :                         f32 camera_point_target_x;
     173             :                         f32 camera_point_target_y;
     174             :                         f32 camera_point_target_z;
     175             :                 } deathscreen;
     176             :                 struct{
     177             :                         std::string *formspec;
     178             :                         std::string *formname;
     179             :                 } show_formspec;
     180             :                 //struct{
     181             :                 //} textures_updated;
     182             :                 struct{
     183             :                         v3f *pos;
     184             :                         v3f *vel;
     185             :                         v3f *acc;
     186             :                         f32 expirationtime;
     187             :                         f32 size;
     188             :                         bool collisiondetection;
     189             :                         bool vertical;
     190             :                         std::string *texture;
     191             :                 } spawn_particle;
     192             :                 struct{
     193             :                         u16 amount;
     194             :                         f32 spawntime;
     195             :                         v3f *minpos;
     196             :                         v3f *maxpos;
     197             :                         v3f *minvel;
     198             :                         v3f *maxvel;
     199             :                         v3f *minacc;
     200             :                         v3f *maxacc;
     201             :                         f32 minexptime;
     202             :                         f32 maxexptime;
     203             :                         f32 minsize;
     204             :                         f32 maxsize;
     205             :                         bool collisiondetection;
     206             :                         bool vertical;
     207             :                         std::string *texture;
     208             :                         u32 id;
     209             :                 } add_particlespawner;
     210             :                 struct{
     211             :                         u32 id;
     212             :                 } delete_particlespawner;
     213             :                 struct{
     214             :                         u32 id;
     215             :                         u8 type;
     216             :                         v2f *pos;
     217             :                         std::string *name;
     218             :                         v2f *scale;
     219             :                         std::string *text;
     220             :                         u32 number;
     221             :                         u32 item;
     222             :                         u32 dir;
     223             :                         v2f *align;
     224             :                         v2f *offset;
     225             :                         v3f *world_pos;
     226             :                         v2s32 * size;
     227             :                 } hudadd;
     228             :                 struct{
     229             :                         u32 id;
     230             :                 } hudrm;
     231             :                 struct{
     232             :                         u32 id;
     233             :                         HudElementStat stat;
     234             :                         v2f *v2fdata;
     235             :                         std::string *sdata;
     236             :                         u32 data;
     237             :                         v3f *v3fdata;
     238             :                         v2s32 * v2s32data;
     239             :                 } hudchange;
     240             :                 struct{
     241             :                         video::SColor *bgcolor;
     242             :                         std::string *type;
     243             :                         std::vector<std::string> *params;
     244             :                 } set_sky;
     245             :                 struct{
     246             :                         bool do_override;
     247             :                         float ratio_f;
     248             :                 } override_day_night_ratio;
     249             :         };
     250             : };
     251             : 
     252             : /*
     253             :         Packet counter
     254             : */
     255             : 
     256           1 : class PacketCounter
     257             : {
     258             : public:
     259           1 :         PacketCounter()
     260           1 :         {
     261           1 :         }
     262             : 
     263        1321 :         void add(u16 command)
     264             :         {
     265        1321 :                 std::map<u16, u16>::iterator n = m_packets.find(command);
     266        1321 :                 if(n == m_packets.end())
     267             :                 {
     268          26 :                         m_packets[command] = 1;
     269             :                 }
     270             :                 else
     271             :                 {
     272        1295 :                         n->second++;
     273             :                 }
     274        1321 :         }
     275             : 
     276           2 :         void clear()
     277             :         {
     278          82 :                 for(std::map<u16, u16>::iterator
     279           2 :                                 i = m_packets.begin();
     280          56 :                                 i != m_packets.end(); ++i)
     281             :                 {
     282          26 :                         i->second = 0;
     283             :                 }
     284           2 :         }
     285             : 
     286           2 :         void print(std::ostream &o)
     287             :         {
     288          82 :                 for(std::map<u16, u16>::iterator
     289           2 :                                 i = m_packets.begin();
     290          56 :                                 i != m_packets.end(); ++i)
     291             :                 {
     292          26 :                         o<<"cmd "<<i->first
     293          52 :                                         <<" count "<<i->second
     294          26 :                                         <<std::endl;
     295             :                 }
     296           2 :         }
     297             : 
     298             : private:
     299             :         // command, count
     300             :         std::map<u16, u16> m_packets;
     301             : };
     302             : 
     303             : class Client : public con::PeerHandler, public InventoryManager, public IGameDef
     304             : {
     305             : public:
     306             :         /*
     307             :                 NOTE: Nothing is thread-safe here.
     308             :         */
     309             : 
     310             :         Client(
     311             :                         IrrlichtDevice *device,
     312             :                         const char *playername,
     313             :                         std::string password,
     314             :                         MapDrawControl &control,
     315             :                         IWritableTextureSource *tsrc,
     316             :                         IWritableShaderSource *shsrc,
     317             :                         IWritableItemDefManager *itemdef,
     318             :                         IWritableNodeDefManager *nodedef,
     319             :                         ISoundManager *sound,
     320             :                         MtEventManager *event,
     321             :                         bool ipv6
     322             :         );
     323             : 
     324             :         ~Client();
     325             : 
     326             :         /*
     327             :          request all threads managed by client to be stopped
     328             :          */
     329             :         void Stop();
     330             : 
     331             : 
     332             :         bool isShutdown();
     333             : 
     334             :         /*
     335             :                 The name of the local player should already be set when
     336             :                 calling this, as it is sent in the initialization.
     337             :         */
     338             :         void connect(Address address,
     339             :                         const std::string &address_name,
     340             :                         bool is_local_server);
     341             : 
     342             :         /*
     343             :                 Stuff that references the environment is valid only as
     344             :                 long as this is not called. (eg. Players)
     345             :                 If this throws a PeerNotFoundException, the connection has
     346             :                 timed out.
     347             :         */
     348             :         void step(float dtime);
     349             : 
     350             :         /*
     351             :          * Command Handlers
     352             :          */
     353             : 
     354             :         void handleCommand(NetworkPacket* pkt);
     355             : 
     356           0 :         void handleCommand_Null(NetworkPacket* pkt) {};
     357             :         void handleCommand_Deprecated(NetworkPacket* pkt);
     358             :         void handleCommand_Hello(NetworkPacket* pkt);
     359             :         void handleCommand_AuthAccept(NetworkPacket* pkt);
     360             :         void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
     361             :         void handleCommand_DenySudoMode(NetworkPacket* pkt);
     362             :         void handleCommand_InitLegacy(NetworkPacket* pkt);
     363             :         void handleCommand_AccessDenied(NetworkPacket* pkt);
     364             :         void handleCommand_RemoveNode(NetworkPacket* pkt);
     365             :         void handleCommand_AddNode(NetworkPacket* pkt);
     366             :         void handleCommand_BlockData(NetworkPacket* pkt);
     367             :         void handleCommand_Inventory(NetworkPacket* pkt);
     368             :         void handleCommand_TimeOfDay(NetworkPacket* pkt);
     369             :         void handleCommand_ChatMessage(NetworkPacket* pkt);
     370             :         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
     371             :         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
     372             :         void handleCommand_Movement(NetworkPacket* pkt);
     373             :         void handleCommand_HP(NetworkPacket* pkt);
     374             :         void handleCommand_Breath(NetworkPacket* pkt);
     375             :         void handleCommand_MovePlayer(NetworkPacket* pkt);
     376             :         void handleCommand_PlayerItem(NetworkPacket* pkt);
     377             :         void handleCommand_DeathScreen(NetworkPacket* pkt);
     378             :         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
     379             :         void handleCommand_Media(NetworkPacket* pkt);
     380             :         void handleCommand_ToolDef(NetworkPacket* pkt);
     381             :         void handleCommand_NodeDef(NetworkPacket* pkt);
     382             :         void handleCommand_CraftItemDef(NetworkPacket* pkt);
     383             :         void handleCommand_ItemDef(NetworkPacket* pkt);
     384             :         void handleCommand_PlaySound(NetworkPacket* pkt);
     385             :         void handleCommand_StopSound(NetworkPacket* pkt);
     386             :         void handleCommand_Privileges(NetworkPacket* pkt);
     387             :         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
     388             :         void handleCommand_DetachedInventory(NetworkPacket* pkt);
     389             :         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
     390             :         void handleCommand_SpawnParticle(NetworkPacket* pkt);
     391             :         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
     392             :         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
     393             :         void handleCommand_HudAdd(NetworkPacket* pkt);
     394             :         void handleCommand_HudRemove(NetworkPacket* pkt);
     395             :         void handleCommand_HudChange(NetworkPacket* pkt);
     396             :         void handleCommand_HudSetFlags(NetworkPacket* pkt);
     397             :         void handleCommand_HudSetParam(NetworkPacket* pkt);
     398             :         void handleCommand_HudSetSky(NetworkPacket* pkt);
     399             :         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
     400             :         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
     401             :         void handleCommand_EyeOffset(NetworkPacket* pkt);
     402             :         void handleCommand_SrpBytesSandB(NetworkPacket* pkt);
     403             : 
     404             :         void ProcessData(NetworkPacket *pkt);
     405             : 
     406             :         // Returns true if something was received
     407             :         bool AsyncProcessPacket();
     408             :         bool AsyncProcessData();
     409             :         void Send(NetworkPacket* pkt);
     410             : 
     411             :         void interact(u8 action, const PointedThing& pointed);
     412             : 
     413             :         void sendNodemetaFields(v3s16 p, const std::string &formname,
     414             :                 const StringMap &fields);
     415             :         void sendInventoryFields(const std::string &formname,
     416             :                 const StringMap &fields);
     417             :         void sendInventoryAction(InventoryAction *a);
     418             :         void sendChatMessage(const std::wstring &message);
     419             :         void sendChangePassword(const std::string &oldpassword,
     420             :                 const std::string &newpassword);
     421             :         void sendDamage(u8 damage);
     422             :         void sendBreath(u16 breath);
     423             :         void sendRespawn();
     424             :         void sendReady();
     425             : 
     426     2873612 :         ClientEnvironment& getEnv()
     427     2873612 :         { return m_env; }
     428             : 
     429             :         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
     430             :         void removeNode(v3s16 p);
     431             :         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
     432             : 
     433             :         void setPlayerControl(PlayerControl &control);
     434             : 
     435             :         void selectPlayerItem(u16 item);
     436        8206 :         u16 getPlayerItem() const
     437        8206 :         { return m_playeritem; }
     438             : 
     439             :         // Returns true if the inventory of the local player has been
     440             :         // updated from the server. If it is true, it is set to false.
     441             :         bool getLocalInventoryUpdated();
     442             :         // Copies the inventory of the local player to parameter
     443             :         void getLocalInventory(Inventory &dst);
     444             : 
     445             :         /* InventoryManager interface */
     446             :         Inventory* getInventory(const InventoryLocation &loc);
     447             :         void inventoryAction(InventoryAction *a);
     448             : 
     449             :         // Gets closest object pointed by the shootline
     450             :         // Returns NULL if not found
     451             :         ClientActiveObject * getSelectedActiveObject(
     452             :                         f32 max_d,
     453             :                         v3f from_pos_f_on_map,
     454             :                         core::line3d<f32> shootline_on_map
     455             :         );
     456             : 
     457             :         std::list<std::string> getConnectedPlayerNames();
     458             : 
     459             :         float getAnimationTime();
     460             : 
     461             :         int getCrackLevel();
     462             :         void setCrack(int level, v3s16 pos);
     463             : 
     464             :         void setHighlighted(v3s16 pos, bool show_higlighted);
     465           0 :         v3s16 getHighlighted(){ return m_highlighted_pos; }
     466             : 
     467             :         u16 getHP();
     468             :         u16 getBreath();
     469             : 
     470       11054 :         bool checkPrivilege(const std::string &priv)
     471       11054 :         { return (m_privileges.count(priv) != 0); }
     472             : 
     473             :         bool getChatMessage(std::wstring &message);
     474             :         void typeChatMessage(const std::wstring& message);
     475             : 
     476           0 :         u64 getMapSeed(){ return m_map_seed; }
     477             : 
     478             :         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
     479             :         // Including blocks at appropriate edges
     480             :         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
     481             :         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
     482             : 
     483           0 :         void updateCameraOffset(v3s16 camera_offset)
     484           0 :         { m_mesh_update_thread.m_camera_offset = camera_offset; }
     485             : 
     486             :         // Get event from queue. CE_NONE is returned if queue is empty.
     487             :         ClientEvent getClientEvent();
     488             : 
     489        1191 :         bool accessDenied()
     490        1191 :         { return m_access_denied; }
     491             : 
     492           0 :         std::string accessDeniedReason()
     493           0 :         { return m_access_denied_reason; }
     494             : 
     495          18 :         bool itemdefReceived()
     496          18 :         { return m_itemdef_received; }
     497           6 :         bool nodedefReceived()
     498           6 :         { return m_nodedef_received; }
     499          18 :         bool mediaReceived()
     500          18 :         { return m_media_downloader == NULL; }
     501             : 
     502           0 :         u8 getProtoVersion()
     503           0 :         { return m_proto_ver; }
     504             : 
     505             :         float mediaReceiveProgress();
     506             : 
     507             :         void afterContentReceived(IrrlichtDevice *device);
     508             : 
     509             :         float getRTT(void);
     510             :         float getCurRate(void);
     511             :         float getAvgRate(void);
     512             : 
     513     1426079 :         Mapper* getMapper ()
     514     1426079 :         { return m_mapper; }
     515             : 
     516             :         // IGameDef interface
     517             :         virtual IItemDefManager* getItemDefManager();
     518             :         virtual INodeDefManager* getNodeDefManager();
     519             :         virtual ICraftDefManager* getCraftDefManager();
     520             :         virtual ITextureSource* getTextureSource();
     521             :         virtual IShaderSource* getShaderSource();
     522             :         virtual scene::ISceneManager* getSceneManager();
     523             :         virtual u16 allocateUnknownNodeId(const std::string &name);
     524             :         virtual ISoundManager* getSoundManager();
     525             :         virtual MtEventManager* getEventManager();
     526             :         virtual ParticleManager* getParticleManager();
     527       11054 :         virtual bool checkLocalPrivilege(const std::string &priv)
     528       11054 :         { return checkPrivilege(priv); }
     529             :         virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
     530             : 
     531             :         // The following set of functions is used by ClientMediaDownloader
     532             :         // Insert a media file appropriately into the appropriate manager
     533             :         bool loadMedia(const std::string &data, const std::string &filename);
     534             :         // Send a request for conventional media transfer
     535             :         void request_media(const std::vector<std::string> &file_requests);
     536             :         // Send a notification that no conventional media transfer is needed
     537             :         void received_media();
     538             : 
     539          26 :         LocalClientState getState() { return m_state; }
     540             : 
     541             :         void makeScreenshot(IrrlichtDevice *device);
     542             : 
     543             : private:
     544             : 
     545             :         // Virtual methods from con::PeerHandler
     546             :         void peerAdded(con::Peer *peer);
     547             :         void deletingPeer(con::Peer *peer, bool timeout);
     548             : 
     549             :         void initLocalMapSaving(const Address &address,
     550             :                         const std::string &hostname,
     551             :                         bool is_local_server);
     552             : 
     553             :         void ReceiveAll();
     554             :         void Receive();
     555             : 
     556             :         void sendPlayerPos();
     557             :         // Send the item number 'item' as player item to the server
     558             :         void sendPlayerItem(u16 item);
     559             : 
     560             :         void deleteAuthData();
     561             :         // helper method shared with clientpackethandler
     562             :         static AuthMechanism choseAuthMech(const u32 mechs);
     563             : 
     564             :         void sendLegacyInit(const char* playerName, const char* playerPassword);
     565             :         void sendInit(const std::string &playerName);
     566             :         void startAuth(AuthMechanism chosen_auth_mechanism);
     567             :         void sendDeletedBlocks(std::vector<v3s16> &blocks);
     568             :         void sendGotBlocks(v3s16 block);
     569             :         void sendRemovedSounds(std::vector<s32> &soundList);
     570             : 
     571             :         // Helper function
     572           0 :         inline std::string getPlayerName()
     573           0 :         { return m_env.getLocalPlayer()->getName(); }
     574             : 
     575             :         float m_packetcounter_timer;
     576             :         float m_connection_reinit_timer;
     577             :         float m_avg_rtt_timer;
     578             :         float m_playerpos_send_timer;
     579             :         float m_ignore_damage_timer; // Used after server moves player
     580             :         IntervalLimiter m_map_timer_and_unload_interval;
     581             : 
     582             :         IWritableTextureSource *m_tsrc;
     583             :         IWritableShaderSource *m_shsrc;
     584             :         IWritableItemDefManager *m_itemdef;
     585             :         IWritableNodeDefManager *m_nodedef;
     586             :         ISoundManager *m_sound;
     587             :         MtEventManager *m_event;
     588             : 
     589             : 
     590             :         MeshUpdateThread m_mesh_update_thread;
     591             :         ClientEnvironment m_env;
     592             :         ParticleManager m_particle_manager;
     593             :         con::Connection m_con;
     594             :         IrrlichtDevice *m_device;
     595             :         Mapper *m_mapper;
     596             :         // Server serialization version
     597             :         u8 m_server_ser_ver;
     598             :         // Used version of the protocol with server
     599             :         u8 m_proto_ver;
     600             :         u16 m_playeritem;
     601             :         bool m_inventory_updated;
     602             :         Inventory *m_inventory_from_server;
     603             :         float m_inventory_from_server_age;
     604             :         PacketCounter m_packetcounter;
     605             :         bool m_show_highlighted;
     606             :         // Block mesh animation parameters
     607             :         float m_animation_time;
     608             :         int m_crack_level;
     609             :         v3s16 m_crack_pos;
     610             :         v3s16 m_highlighted_pos;
     611             :         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
     612             :         //s32 m_daynight_i;
     613             :         //u32 m_daynight_ratio;
     614             :         std::queue<std::wstring> m_chat_queue;
     615             : 
     616             :         // The authentication methods we can use to enter sudo mode (=change password)
     617             :         u32 m_sudo_auth_methods;
     618             : 
     619             :         // The seed returned by the server in TOCLIENT_INIT is stored here
     620             :         u64 m_map_seed;
     621             : 
     622             :         // Auth data
     623             :         std::string m_playername;
     624             :         std::string m_password;
     625             :         // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
     626             :         std::string m_new_password;
     627             :         // Usable by auth mechanisms.
     628             :         AuthMechanism m_chosen_auth_mech;
     629             :         void * m_auth_data;
     630             : 
     631             : 
     632             :         bool m_access_denied;
     633             :         std::string m_access_denied_reason;
     634             :         std::queue<ClientEvent> m_client_event_queue;
     635             :         bool m_itemdef_received;
     636             :         bool m_nodedef_received;
     637             :         ClientMediaDownloader *m_media_downloader;
     638             : 
     639             :         // time_of_day speed approximation for old protocol
     640             :         bool m_time_of_day_set;
     641             :         float m_last_time_of_day_f;
     642             :         float m_time_of_day_update_timer;
     643             : 
     644             :         // An interval for generally sending object positions and stuff
     645             :         float m_recommended_send_interval;
     646             : 
     647             :         // Sounds
     648             :         float m_removed_sounds_check_timer;
     649             :         // Mapping from server sound ids to our sound ids
     650             :         std::map<s32, int> m_sounds_server_to_client;
     651             :         // And the other way!
     652             :         std::map<int, s32> m_sounds_client_to_server;
     653             :         // And relations to objects
     654             :         std::map<int, u16> m_sounds_to_objects;
     655             : 
     656             :         // Privileges
     657             :         std::set<std::string> m_privileges;
     658             : 
     659             :         // Detached inventories
     660             :         // key = name
     661             :         std::map<std::string, Inventory*> m_detached_inventories;
     662             : 
     663             :         // Storage for mesh data for creating multiple instances of the same mesh
     664             :         StringMap m_mesh_data;
     665             : 
     666             :         // own state
     667             :         LocalClientState m_state;
     668             : 
     669             :         // Used for saving server map to disk client-side
     670             :         Database *m_localdb;
     671             :         IntervalLimiter m_localdb_save_interval;
     672             :         u16 m_cache_save_interval;
     673             : 
     674             :         // TODO: Add callback to update these when g_settings changes
     675             :         bool m_cache_smooth_lighting;
     676             :         bool m_cache_enable_shaders;
     677             : };
     678             : 
     679             : #endif // !CLIENT_HEADER

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