Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #ifndef CLIENTMAP_HEADER
21 : #define CLIENTMAP_HEADER
22 :
23 : #include "irrlichttypes_extrabloated.h"
24 : #include "map.h"
25 : #include "camera.h"
26 : #include <set>
27 : #include <map>
28 :
29 : struct MapDrawControl
30 : {
31 1 : MapDrawControl():
32 : range_all(false),
33 : wanted_range(50),
34 : wanted_max_blocks(0),
35 : wanted_min_range(0),
36 : blocks_drawn(0),
37 : blocks_would_have_drawn(0),
38 1 : farthest_drawn(0)
39 : {
40 1 : }
41 : // Overrides limits by drawing everything
42 : bool range_all;
43 : // Wanted drawing range
44 : float wanted_range;
45 : // Maximum number of blocks to draw
46 : u32 wanted_max_blocks;
47 : // Blocks in this range are drawn regardless of number of blocks drawn
48 : float wanted_min_range;
49 : // Number of blocks rendered is written here by the renderer
50 : u32 blocks_drawn;
51 : // Number of blocks that would have been drawn in wanted_range
52 : u32 blocks_would_have_drawn;
53 : // Distance to the farthest block drawn
54 : float farthest_drawn;
55 : };
56 :
57 : class Client;
58 : class ITextureSource;
59 :
60 : /*
61 : ClientMap
62 :
63 : This is the only map class that is able to render itself on screen.
64 : */
65 :
66 : class ClientMap : public Map, public scene::ISceneNode
67 : {
68 : public:
69 : ClientMap(
70 : Client *client,
71 : IGameDef *gamedef,
72 : MapDrawControl &control,
73 : scene::ISceneNode* parent,
74 : scene::ISceneManager* mgr,
75 : s32 id
76 : );
77 :
78 : ~ClientMap();
79 :
80 6 : s32 mapType() const
81 : {
82 6 : return MAPTYPE_CLIENT;
83 : }
84 :
85 1 : void drop()
86 : {
87 1 : ISceneNode::drop();
88 1 : }
89 :
90 1166 : void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
91 : {
92 2332 : JMutexAutoLock lock(m_camera_mutex);
93 1166 : m_camera_position = pos;
94 1166 : m_camera_direction = dir;
95 1166 : m_camera_fov = fov;
96 1166 : m_camera_offset = offset;
97 1166 : }
98 :
99 : /*
100 : Forcefully get a sector from somewhere
101 : */
102 : MapSector * emergeSector(v2s16 p);
103 :
104 : //void deSerializeSector(v2s16 p2d, std::istream &is);
105 :
106 : /*
107 : ISceneNode methods
108 : */
109 :
110 : virtual void OnRegisterSceneNode();
111 :
112 2332 : virtual void render()
113 : {
114 2332 : video::IVideoDriver* driver = SceneManager->getVideoDriver();
115 2332 : driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
116 2332 : renderMap(driver, SceneManager->getSceneNodeRenderPass());
117 2332 : }
118 :
119 2332 : virtual const core::aabbox3d<f32>& getBoundingBox() const
120 : {
121 2332 : return m_box;
122 : }
123 :
124 : void updateDrawList(video::IVideoDriver* driver);
125 : void renderMap(video::IVideoDriver* driver, s32 pass);
126 :
127 : int getBackgroundBrightness(float max_d, u32 daylight_factor,
128 : int oldvalue, bool *sunlight_seen_result);
129 :
130 : void renderPostFx(CameraMode cam_mode);
131 :
132 : // For debug printing
133 : virtual void PrintInfo(std::ostream &out);
134 :
135 : // Check if sector was drawn on last render()
136 : bool sectorWasDrawn(v2s16 p)
137 : {
138 : return (m_last_drawn_sectors.find(p) != m_last_drawn_sectors.end());
139 : }
140 :
141 : private:
142 : Client *m_client;
143 :
144 : core::aabbox3d<f32> m_box;
145 :
146 : MapDrawControl &m_control;
147 :
148 : v3f m_camera_position;
149 : v3f m_camera_direction;
150 : f32 m_camera_fov;
151 : v3s16 m_camera_offset;
152 : JMutex m_camera_mutex;
153 :
154 : std::map<v3s16, MapBlock*> m_drawlist;
155 :
156 : std::set<v2s16> m_last_drawn_sectors;
157 :
158 : bool m_cache_trilinear_filter;
159 : bool m_cache_bilinear_filter;
160 : bool m_cache_anistropic_filter;
161 : };
162 :
163 : #endif
164 :
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