LCOV - code coverage report
Current view: top level - src - content_cao.h (source / functions) Hit Total Coverage
Test: report Lines: 7 14 50.0 %
Date: 2015-07-11 18:23:49 Functions: 3 6 50.0 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef CONTENT_CAO_HEADER
      21             : #define CONTENT_CAO_HEADER
      22             : 
      23             : #include <map>
      24             : #include "irrlichttypes_extrabloated.h"
      25             : #include "clientobject.h"
      26             : #include "object_properties.h"
      27             : #include "itemgroup.h"
      28             : 
      29             : /*
      30             :         SmoothTranslator
      31             : */
      32             : 
      33             : struct SmoothTranslator
      34             : {
      35             :         v3f vect_old;
      36             :         v3f vect_show;
      37             :         v3f vect_aim;
      38             :         f32 anim_counter;
      39             :         f32 anim_time;
      40             :         f32 anim_time_counter;
      41             :         bool aim_is_end;
      42             : 
      43             :         SmoothTranslator();
      44             : 
      45             :         void init(v3f vect);
      46             : 
      47             :         void sharpen();
      48             : 
      49             :         void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
      50             : 
      51             :         void translate(f32 dtime);
      52             : 
      53             :         bool is_moving();
      54             : };
      55             : 
      56             : class GenericCAO : public ClientActiveObject
      57             : {
      58             : private:
      59             :         // Only set at initialization
      60             :         std::string m_name;
      61             :         bool m_is_player;
      62             :         bool m_is_local_player;
      63             :         // Property-ish things
      64             :         ObjectProperties m_prop;
      65             :         //
      66             :         scene::ISceneManager *m_smgr;
      67             :         IrrlichtDevice *m_irr;
      68             :         core::aabbox3d<f32> m_selection_box;
      69             :         scene::IMeshSceneNode *m_meshnode;
      70             :         scene::IAnimatedMeshSceneNode *m_animated_meshnode;
      71             :         WieldMeshSceneNode *m_wield_meshnode;
      72             :         scene::IBillboardSceneNode *m_spritenode;
      73             :         video::SColor m_nametag_color;
      74             :         scene::ITextSceneNode* m_textnode;
      75             :         v3f m_position;
      76             :         v3f m_velocity;
      77             :         v3f m_acceleration;
      78             :         float m_yaw;
      79             :         s16 m_hp;
      80             :         SmoothTranslator pos_translator;
      81             :         // Spritesheet/animation stuff
      82             :         v2f m_tx_size;
      83             :         v2s16 m_tx_basepos;
      84             :         bool m_initial_tx_basepos_set;
      85             :         bool m_tx_select_horiz_by_yawpitch;
      86             :         v2s32 m_animation_range;
      87             :         int m_animation_speed;
      88             :         int m_animation_blend;
      89             :         bool m_animation_loop;
      90             :         std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
      91             :         std::string m_attachment_bone;
      92             :         v3f m_attachment_position;
      93             :         v3f m_attachment_rotation;
      94             :         bool m_attached_to_local;
      95             :         int m_anim_frame;
      96             :         int m_anim_num_frames;
      97             :         float m_anim_framelength;
      98             :         float m_anim_timer;
      99             :         ItemGroupList m_armor_groups;
     100             :         float m_reset_textures_timer;
     101             :         bool m_visuals_expired;
     102             :         float m_step_distance_counter;
     103             :         u8 m_last_light;
     104             :         bool m_is_visible;
     105             : 
     106             :         std::vector<u16> m_children;
     107             : 
     108             : public:
     109             :         GenericCAO(IGameDef *gamedef, ClientEnvironment *env);
     110             : 
     111             :         ~GenericCAO();
     112             : 
     113          44 :         static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
     114             :         {
     115          44 :                 return new GenericCAO(gamedef, env);
     116             :         }
     117             : 
     118           1 :         inline ActiveObjectType getType() const
     119             :         {
     120           1 :                 return ACTIVEOBJECT_TYPE_GENERIC;
     121             :         }
     122             : 
     123             :         void initialize(const std::string &data);
     124             : 
     125             :         ClientActiveObject *getParent();
     126             : 
     127             :         bool getCollisionBox(aabb3f *toset);
     128             : 
     129             :         bool collideWithObjects();
     130             : 
     131             :         core::aabbox3d<f32>* getSelectionBox();
     132             : 
     133             :         v3f getPosition();
     134             : 
     135             :         scene::ISceneNode *getSceneNode();
     136             : 
     137             :         scene::IMeshSceneNode *getMeshSceneNode();
     138             : 
     139             :         scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
     140             : 
     141             :         WieldMeshSceneNode *getWieldMeshSceneNode();
     142             : 
     143             :         scene::IBillboardSceneNode *getSpriteSceneNode();
     144             : 
     145           0 :         inline bool isPlayer() const
     146             :         {
     147           0 :                 return m_is_player;
     148             :         }
     149             : 
     150           0 :         inline bool isLocalPlayer() const
     151             :         {
     152           0 :                 return m_is_local_player;
     153             :         }
     154             : 
     155             :         inline bool isVisible() const
     156             :         {
     157             :                 return m_is_visible;
     158             :         }
     159             : 
     160           0 :         inline void setVisible(bool toset)
     161             :         {
     162           0 :                 m_is_visible = toset;
     163           0 :         }
     164             : 
     165             :         void setChildrenVisible(bool toset);
     166             : 
     167             :         void setAttachments();
     168             : 
     169             :         void removeFromScene(bool permanent);
     170             : 
     171             :         void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
     172             :                         IrrlichtDevice *irr);
     173             : 
     174         118 :         inline void expireVisuals()
     175             :         {
     176         118 :                 m_visuals_expired = true;
     177         118 :         }
     178             : 
     179             :         void updateLight(u8 light_at_pos);
     180             : 
     181             :         v3s16 getLightPosition();
     182             : 
     183             :         void updateNodePos();
     184             : 
     185             :         void step(float dtime, ClientEnvironment *env);
     186             : 
     187             :         void updateTexturePos();
     188             : 
     189             :         void updateTextures(const std::string &mod);
     190             : 
     191             :         void updateAnimation();
     192             : 
     193             :         void updateBonePosition();
     194             : 
     195             :         void updateAttachments();
     196             : 
     197             :         void processMessage(const std::string &data);
     198             : 
     199             :         bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
     200             :                         float time_from_last_punch=1000000);
     201             : 
     202             :         std::string debugInfoText();
     203             : };
     204             : 
     205             : 
     206             : #endif

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