LCOV - code coverage report
Current view: top level - src - content_cso.cpp (source / functions) Hit Total Coverage
Test: report Lines: 1 33 3.0 %
Date: 2015-07-11 18:23:49 Functions: 2 7 28.6 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #include "content_cso.h"
      21             : #include <IBillboardSceneNode.h>
      22             : #include "client/tile.h"
      23             : #include "environment.h"
      24             : #include "gamedef.h"
      25             : #include "log.h"
      26             : #include "map.h"
      27             : 
      28             : /*
      29             : static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
      30             :                 float txs, float tys, int col, int row)
      31             : {
      32             :         video::SMaterial& material = bill->getMaterial(0);
      33             :         core::matrix4& matrix = material.getTextureMatrix(0);
      34             :         matrix.setTextureTranslate(txs*col, tys*row);
      35             :         matrix.setTextureScale(txs, tys);
      36             : }
      37             : */
      38             : 
      39             : class SmokePuffCSO: public ClientSimpleObject
      40             : {
      41             :         float m_age;
      42             :         scene::IBillboardSceneNode *m_spritenode;
      43             : public:
      44           0 :         SmokePuffCSO(scene::ISceneManager *smgr,
      45             :                         ClientEnvironment *env, v3f pos, v2f size):
      46             :                 m_age(0),
      47           0 :                 m_spritenode(NULL)
      48             :         {
      49           0 :                 infostream<<"SmokePuffCSO: constructing"<<std::endl;
      50           0 :                 m_spritenode = smgr->addBillboardSceneNode(
      51           0 :                                 NULL, v2f(1,1), pos, -1);
      52           0 :                 m_spritenode->setMaterialTexture(0,
      53           0 :                                 env->getGameDef()->tsrc()->getTextureForMesh("smoke_puff.png"));
      54           0 :                 m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
      55           0 :                 m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
      56             :                 //m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
      57           0 :                 m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
      58           0 :                 m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
      59           0 :                 m_spritenode->setColor(video::SColor(255,0,0,0));
      60           0 :                 m_spritenode->setVisible(true);
      61           0 :                 m_spritenode->setSize(size);
      62             :                 /* Update brightness */
      63             :                 u8 light;
      64             :                 bool pos_ok;
      65           0 :                 MapNode n = env->getMap().getNodeNoEx(floatToInt(pos, BS), &pos_ok);
      66           0 :                 light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
      67             :                                                         env->getGameDef()->ndef()))
      68           0 :                                : 64;
      69           0 :                 video::SColor color(255,light,light,light);
      70           0 :                 m_spritenode->setColor(color);
      71           0 :         }
      72           0 :         virtual ~SmokePuffCSO()
      73           0 :         {
      74           0 :                 infostream<<"SmokePuffCSO: destructing"<<std::endl;
      75           0 :                 m_spritenode->remove();
      76           0 :         }
      77           0 :         void step(float dtime)
      78             :         {
      79           0 :                 m_age += dtime;
      80           0 :                 if(m_age > 1.0){
      81           0 :                         m_to_be_removed = true;
      82             :                 }
      83           0 :         }
      84             : };
      85             : 
      86           0 : ClientSimpleObject* createSmokePuff(scene::ISceneManager *smgr,
      87             :                 ClientEnvironment *env, v3f pos, v2f size)
      88             : {
      89           0 :         return new SmokePuffCSO(smgr, env, pos, size);
      90           3 : }
      91             : 

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