LCOV - code coverage report
Current view: top level - src - content_sao.h (source / functions) Hit Total Coverage
Test: report Lines: 2 54 3.7 %
Date: 2015-07-11 18:23:49 Functions: 1 18 5.6 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef CONTENT_SAO_HEADER
      21             : #define CONTENT_SAO_HEADER
      22             : 
      23             : #include "serverobject.h"
      24             : #include "itemgroup.h"
      25             : #include "player.h"
      26             : #include "object_properties.h"
      27             : 
      28             : /*
      29             :         LuaEntitySAO needs some internals exposed.
      30             : */
      31             : 
      32             : class LuaEntitySAO : public ServerActiveObject
      33             : {
      34             : public:
      35             :         LuaEntitySAO(ServerEnvironment *env, v3f pos,
      36             :                      const std::string &name, const std::string &state);
      37             :         ~LuaEntitySAO();
      38           1 :         ActiveObjectType getType() const
      39           1 :         { return ACTIVEOBJECT_TYPE_LUAENTITY; }
      40           0 :         ActiveObjectType getSendType() const
      41           0 :         { return ACTIVEOBJECT_TYPE_GENERIC; }
      42             :         virtual void addedToEnvironment(u32 dtime_s);
      43             :         static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
      44             :                         const std::string &data);
      45             :         bool isAttached();
      46             :         void step(float dtime, bool send_recommended);
      47             :         std::string getClientInitializationData(u16 protocol_version);
      48             :         std::string getStaticData();
      49             :         int punch(v3f dir,
      50             :                         const ToolCapabilities *toolcap=NULL,
      51             :                         ServerActiveObject *puncher=NULL,
      52             :                         float time_from_last_punch=1000000);
      53             :         void rightClick(ServerActiveObject *clicker);
      54             :         void setPos(v3f pos);
      55             :         void moveTo(v3f pos, bool continuous);
      56             :         float getMinimumSavedMovement();
      57             :         std::string getDescription();
      58             :         void setHP(s16 hp);
      59             :         s16 getHP() const;
      60             :         void setArmorGroups(const ItemGroupList &armor_groups);
      61             :         ItemGroupList getArmorGroups();
      62             :         void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
      63             :         void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
      64             :         void setBonePosition(const std::string &bone, v3f position, v3f rotation);
      65             :         void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
      66             :         void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
      67             :         void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
      68             :         ObjectProperties* accessObjectProperties();
      69             :         void notifyObjectPropertiesModified();
      70             :         /* LuaEntitySAO-specific */
      71             :         void setVelocity(v3f velocity);
      72             :         v3f getVelocity();
      73             :         void setAcceleration(v3f acceleration);
      74             :         v3f getAcceleration();
      75             :         void setYaw(float yaw);
      76             :         float getYaw();
      77             :         void setTextureMod(const std::string &mod);
      78             :         void setSprite(v2s16 p, int num_frames, float framelength,
      79             :                         bool select_horiz_by_yawpitch);
      80             :         std::string getName();
      81             :         bool getCollisionBox(aabb3f *toset);
      82             :         bool collideWithObjects();
      83             : private:
      84             :         std::string getPropertyPacket();
      85             :         void sendPosition(bool do_interpolate, bool is_movement_end);
      86             : 
      87             :         std::string m_init_name;
      88             :         std::string m_init_state;
      89             :         bool m_registered;
      90             :         struct ObjectProperties m_prop;
      91             :         
      92             :         s16 m_hp;
      93             :         v3f m_velocity;
      94             :         v3f m_acceleration;
      95             :         float m_yaw;
      96             :         ItemGroupList m_armor_groups;
      97             :         
      98             :         bool m_properties_sent;
      99             :         float m_last_sent_yaw;
     100             :         v3f m_last_sent_position;
     101             :         v3f m_last_sent_velocity;
     102             :         float m_last_sent_position_timer;
     103             :         float m_last_sent_move_precision;
     104             :         bool m_armor_groups_sent;
     105             : 
     106             :         v2f m_animation_range;
     107             :         float m_animation_speed;
     108             :         float m_animation_blend;
     109             :         bool m_animation_loop;
     110             :         bool m_animation_sent;
     111             : 
     112             :         std::map<std::string, core::vector2d<v3f> > m_bone_position;
     113             :         bool m_bone_position_sent;
     114             : 
     115             :         int m_attachment_parent_id;
     116             :         std::string m_attachment_bone;
     117             :         v3f m_attachment_position;
     118             :         v3f m_attachment_rotation;
     119             :         bool m_attachment_sent;
     120             : };
     121             : 
     122             : /*
     123             :         PlayerSAO needs some internals exposed.
     124             : */
     125             : 
     126             : class LagPool
     127             : {
     128             :         float m_pool;
     129             :         float m_max;
     130             : public:
     131           0 :         LagPool(): m_pool(15), m_max(15)
     132           0 :         {}
     133           0 :         void setMax(float new_max)
     134             :         {
     135           0 :                 m_max = new_max;
     136           0 :                 if(m_pool > new_max)
     137           0 :                         m_pool = new_max;
     138           0 :         }
     139           0 :         void add(float dtime)
     140             :         {
     141           0 :                 m_pool -= dtime;
     142           0 :                 if(m_pool < 0)
     143           0 :                         m_pool = 0;
     144           0 :         }
     145           0 :         bool grab(float dtime)
     146             :         {
     147           0 :                 if(dtime <= 0)
     148           0 :                         return true;
     149           0 :                 if(m_pool + dtime > m_max)
     150           0 :                         return false;
     151           0 :                 m_pool += dtime;
     152           0 :                 return true;
     153             :         }
     154             : };
     155             : 
     156             : class PlayerSAO : public ServerActiveObject
     157             : {
     158             : public:
     159             :         PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
     160             :                         const std::set<std::string> &privs, bool is_singleplayer);
     161             :         ~PlayerSAO();
     162           0 :         ActiveObjectType getType() const
     163           0 :         { return ACTIVEOBJECT_TYPE_PLAYER; }
     164           0 :         ActiveObjectType getSendType() const
     165           0 :         { return ACTIVEOBJECT_TYPE_GENERIC; }
     166             :         std::string getDescription();
     167             : 
     168             :         /*
     169             :                 Active object <-> environment interface
     170             :         */
     171             : 
     172             :         void addedToEnvironment(u32 dtime_s);
     173             :         void removingFromEnvironment();
     174             :         bool isStaticAllowed() const;
     175             :         std::string getClientInitializationData(u16 protocol_version);
     176             :         std::string getStaticData();
     177             :         bool isAttached();
     178             :         void step(float dtime, bool send_recommended);
     179             :         void setBasePosition(const v3f &position);
     180             :         void setPos(v3f pos);
     181             :         void moveTo(v3f pos, bool continuous);
     182             :         void setYaw(float);
     183             :         void setPitch(float);
     184             : 
     185             :         /*
     186             :                 Interaction interface
     187             :         */
     188             : 
     189             :         int punch(v3f dir,
     190             :                 const ToolCapabilities *toolcap,
     191             :                 ServerActiveObject *puncher,
     192             :                 float time_from_last_punch);
     193             :         void rightClick(ServerActiveObject *clicker);
     194             :         s16 getHP() const;
     195             :         void setHP(s16 hp);
     196             :         s16 readDamage();
     197             :         u16 getBreath() const;
     198             :         void setBreath(u16 breath);
     199             :         void setArmorGroups(const ItemGroupList &armor_groups);
     200             :         ItemGroupList getArmorGroups();
     201             :         void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
     202             :         void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
     203             :         void setBonePosition(const std::string &bone, v3f position, v3f rotation);
     204             :         void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
     205             :         void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
     206             :         void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
     207             :         ObjectProperties* accessObjectProperties();
     208             :         void notifyObjectPropertiesModified();
     209             :         void setNametagColor(video::SColor color);
     210             :         video::SColor getNametagColor();
     211             : 
     212             :         /*
     213             :                 Inventory interface
     214             :         */
     215             : 
     216             :         Inventory* getInventory();
     217             :         const Inventory* getInventory() const;
     218             :         InventoryLocation getInventoryLocation() const;
     219             :         std::string getWieldList() const;
     220             :         int getWieldIndex() const;
     221             :         void setWieldIndex(int i);
     222             : 
     223             :         /*
     224             :                 PlayerSAO-specific
     225             :         */
     226             : 
     227             :         void disconnected();
     228             : 
     229           0 :         Player* getPlayer()
     230             :         {
     231           0 :                 return m_player;
     232             :         }
     233           0 :         u16 getPeerID() const
     234             :         {
     235           0 :                 return m_peer_id;
     236             :         }
     237             : 
     238             :         // Cheat prevention
     239             : 
     240           0 :         v3f getLastGoodPosition() const
     241             :         {
     242           0 :                 return m_last_good_position;
     243             :         }
     244           0 :         float resetTimeFromLastPunch()
     245             :         {
     246           0 :                 float r = m_time_from_last_punch;
     247           0 :                 m_time_from_last_punch = 0.0;
     248           0 :                 return r;
     249             :         }
     250           0 :         void noCheatDigStart(v3s16 p)
     251             :         {
     252           0 :                 m_nocheat_dig_pos = p;
     253           0 :                 m_nocheat_dig_time = 0;
     254           0 :         }
     255           0 :         v3s16 getNoCheatDigPos()
     256             :         {
     257           0 :                 return m_nocheat_dig_pos;
     258             :         }
     259           0 :         float getNoCheatDigTime()
     260             :         {
     261           0 :                 return m_nocheat_dig_time;
     262             :         }
     263           0 :         void noCheatDigEnd()
     264             :         {
     265           0 :                 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
     266           0 :         }
     267           0 :         LagPool& getDigPool()
     268             :         {
     269           0 :                 return m_dig_pool;
     270             :         }
     271             :         // Returns true if cheated
     272             :         bool checkMovementCheat();
     273             : 
     274             :         // Other
     275             : 
     276           0 :         void updatePrivileges(const std::set<std::string> &privs,
     277             :                         bool is_singleplayer)
     278             :         {
     279           0 :                 m_privs = privs;
     280           0 :                 m_is_singleplayer = is_singleplayer;
     281           0 :         }
     282             : 
     283             :         bool getCollisionBox(aabb3f *toset);
     284             :         bool collideWithObjects();
     285             : 
     286             : private:
     287             :         std::string getPropertyPacket();
     288             :         
     289             :         Player *m_player;
     290             :         u16 m_peer_id;
     291             :         Inventory *m_inventory;
     292             :         s16 m_damage;
     293             : 
     294             :         // Cheat prevention
     295             :         LagPool m_dig_pool;
     296             :         LagPool m_move_pool;
     297             :         v3f m_last_good_position;
     298             :         float m_time_from_last_punch;
     299             :         v3s16 m_nocheat_dig_pos;
     300             :         float m_nocheat_dig_time;
     301             : 
     302             :         int m_wield_index;
     303             :         bool m_position_not_sent;
     304             :         ItemGroupList m_armor_groups;
     305             :         bool m_armor_groups_sent;
     306             : 
     307             :         bool m_properties_sent;
     308             :         struct ObjectProperties m_prop;
     309             :         // Cached privileges for enforcement
     310             :         std::set<std::string> m_privs;
     311             :         bool m_is_singleplayer;
     312             : 
     313             :         v2f m_animation_range;
     314             :         float m_animation_speed;
     315             :         float m_animation_blend;
     316             :         bool m_animation_loop;
     317             :         bool m_animation_sent;
     318             : 
     319             :         std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
     320             :         bool m_bone_position_sent;
     321             : 
     322             :         int m_attachment_parent_id;
     323             :         std::string m_attachment_bone;
     324             :         v3f m_attachment_position;
     325             :         v3f m_attachment_rotation;
     326             :         bool m_attachment_sent;
     327             : 
     328             :         video::SColor m_nametag_color;
     329             :         bool m_nametag_sent;
     330             : 
     331             : public:
     332             :         float m_physics_override_speed;
     333             :         float m_physics_override_jump;
     334             :         float m_physics_override_gravity;
     335             :         bool m_physics_override_sneak;
     336             :         bool m_physics_override_sneak_glitch;
     337             :         bool m_physics_override_sent;
     338             : };
     339             : 
     340             : #endif
     341             : 

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