Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #include "drawscene.h"
21 : #include "settings.h"
22 : #include "clouds.h"
23 : #include "clientmap.h"
24 : #include "util/timetaker.h"
25 : #include "fontengine.h"
26 : #include "guiscalingfilter.h"
27 :
28 : typedef enum {
29 : LEFT = -1,
30 : RIGHT = 1,
31 : EYECOUNT = 2
32 : } paralax_sign;
33 :
34 :
35 1166 : void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
36 : std::vector<aabb3f>& hilightboxes, bool show_hud)
37 : {
38 1166 : static const s16 selectionbox_width = rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
39 :
40 1166 : if (!show_hud)
41 0 : return;
42 :
43 2332 : video::SMaterial oldmaterial = driver->getMaterial2D();
44 2332 : video::SMaterial m;
45 1166 : m.Thickness = selectionbox_width;
46 1166 : m.Lighting = false;
47 1166 : driver->setMaterial(m);
48 1166 : hud.drawSelectionBoxes(hilightboxes);
49 1166 : driver->setMaterial(oldmaterial);
50 : }
51 :
52 0 : void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
53 : std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
54 : scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
55 : gui::IGUIEnvironment* guienv )
56 : {
57 :
58 : /* preserve old setup*/
59 0 : irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
60 0 : irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
61 :
62 : irr::core::matrix4 startMatrix =
63 0 : camera.getCameraNode()->getAbsoluteTransformation();
64 0 : irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
65 0 : - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
66 0 : + camera.getCameraNode()->getAbsolutePosition();
67 :
68 :
69 : //Left eye...
70 0 : irr::core::vector3df leftEye;
71 0 : irr::core::matrix4 leftMove;
72 : leftMove.setTranslation(
73 0 : irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
74 0 : 0.0f, 0.0f));
75 0 : leftEye = (startMatrix * leftMove).getTranslation();
76 :
77 : //clear the depth buffer, and color
78 0 : driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
79 0 : driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
80 0 : driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
81 0 : driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
82 : + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
83 0 : + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
84 0 : camera.getCameraNode()->setPosition(leftEye);
85 0 : camera.getCameraNode()->setTarget(focusPoint);
86 0 : smgr->drawAll();
87 0 : driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
88 0 : if (show_hud)
89 : {
90 0 : draw_selectionbox(driver, hud, hilightboxes, show_hud);
91 :
92 0 : if (draw_wield_tool)
93 0 : camera.drawWieldedTool(&leftMove);
94 : }
95 :
96 0 : guienv->drawAll();
97 :
98 : //Right eye...
99 0 : irr::core::vector3df rightEye;
100 0 : irr::core::matrix4 rightMove;
101 : rightMove.setTranslation(
102 : irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
103 0 : 0.0f, 0.0f));
104 0 : rightEye = (startMatrix * rightMove).getTranslation();
105 :
106 : //clear the depth buffer
107 0 : driver->clearZBuffer();
108 0 : driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
109 0 : + irr::video::ECP_BLUE;
110 0 : driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
111 0 : driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
112 : + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
113 0 : + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
114 0 : camera.getCameraNode()->setPosition(rightEye);
115 0 : camera.getCameraNode()->setTarget(focusPoint);
116 0 : smgr->drawAll();
117 0 : driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
118 0 : if (show_hud)
119 : {
120 0 : draw_selectionbox(driver, hud, hilightboxes, show_hud);
121 :
122 0 : if (draw_wield_tool)
123 0 : camera.drawWieldedTool(&rightMove);
124 : }
125 :
126 0 : guienv->drawAll();
127 :
128 0 : driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
129 0 : driver->getOverrideMaterial().EnableFlags = 0;
130 0 : driver->getOverrideMaterial().EnablePasses = 0;
131 0 : camera.getCameraNode()->setPosition(oldPosition);
132 0 : camera.getCameraNode()->setTarget(oldTarget);
133 0 : }
134 :
135 0 : void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
136 : video::ITexture** texture, const char* name)
137 : {
138 0 : if (*texture != NULL)
139 : {
140 0 : driver->removeTexture(*texture);
141 : }
142 0 : *texture = driver->addRenderTargetTexture(
143 : core::dimension2d<u32>(screensize.X, screensize.Y), name,
144 0 : irr::video::ECF_A8R8G8B8);
145 0 : }
146 :
147 0 : video::ITexture* draw_image(const v2u32& screensize,
148 : paralax_sign psign, const irr::core::matrix4& startMatrix,
149 : const irr::core::vector3df& focusPoint, bool show_hud,
150 : video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
151 : Hud& hud, std::vector<aabb3f>& hilightboxes,
152 : bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
153 : video::SColor skycolor )
154 : {
155 : static video::ITexture* images[2] = { NULL, NULL };
156 0 : static v2u32 last_screensize = v2u32(0,0);
157 :
158 0 : video::ITexture* image = NULL;
159 :
160 0 : if (screensize != last_screensize) {
161 0 : init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
162 0 : init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
163 0 : last_screensize = screensize;
164 : }
165 :
166 0 : if (psign == RIGHT)
167 0 : image = images[1];
168 : else
169 0 : image = images[0];
170 :
171 0 : driver->setRenderTarget(image, true, true,
172 : irr::video::SColor(255,
173 0 : skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
174 :
175 0 : irr::core::vector3df eye_pos;
176 0 : irr::core::matrix4 movement;
177 : movement.setTranslation(
178 : irr::core::vector3df((int) psign *
179 0 : g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
180 0 : eye_pos = (startMatrix * movement).getTranslation();
181 :
182 : //clear the depth buffer
183 0 : driver->clearZBuffer();
184 0 : camera.getCameraNode()->setPosition(eye_pos);
185 0 : camera.getCameraNode()->setTarget(focusPoint);
186 0 : smgr->drawAll();
187 :
188 0 : driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
189 :
190 0 : if (show_hud)
191 : {
192 0 : draw_selectionbox(driver, hud, hilightboxes, show_hud);
193 :
194 0 : if (draw_wield_tool)
195 0 : camera.drawWieldedTool(&movement);
196 : }
197 :
198 0 : guienv->drawAll();
199 :
200 : /* switch back to real renderer */
201 0 : driver->setRenderTarget(0, true, true,
202 : irr::video::SColor(0,
203 0 : skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
204 :
205 0 : return image;
206 : }
207 :
208 0 : video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
209 : bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
210 : video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
211 : {
212 : static video::ITexture* image = NULL;
213 0 : init_texture(driver, screensize, &image, "mt_drawimage_hud");
214 0 : driver->setRenderTarget(image, true, true,
215 0 : irr::video::SColor(255,0,0,0));
216 :
217 0 : if (show_hud)
218 : {
219 0 : if (draw_crosshair)
220 0 : hud.drawCrosshair();
221 0 : hud.drawHotbar(client.getPlayerItem());
222 0 : hud.drawLuaElements(camera.getOffset());
223 :
224 0 : guienv->drawAll();
225 : }
226 :
227 0 : driver->setRenderTarget(0, true, true,
228 : irr::video::SColor(0,
229 0 : skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
230 :
231 0 : return image;
232 : }
233 :
234 0 : void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
235 : Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
236 : scene::ISceneManager* smgr, const v2u32& screensize,
237 : bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
238 : video::SColor skycolor )
239 : {
240 : /* save current info */
241 0 : irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
242 0 : irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
243 : irr::core::matrix4 startMatrix =
244 0 : camera.getCameraNode()->getAbsoluteTransformation();
245 0 : irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
246 0 : - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
247 0 : + camera.getCameraNode()->getAbsolutePosition();
248 :
249 : /* create left view */
250 0 : video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
251 : focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
252 0 : draw_wield_tool, client, guienv, skycolor);
253 :
254 : //Right eye...
255 0 : irr::core::vector3df rightEye;
256 0 : irr::core::matrix4 rightMove;
257 : rightMove.setTranslation(
258 : irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
259 0 : 0.0f, 0.0f));
260 0 : rightEye = (startMatrix * rightMove).getTranslation();
261 :
262 : //clear the depth buffer
263 0 : driver->clearZBuffer();
264 0 : camera.getCameraNode()->setPosition(rightEye);
265 0 : camera.getCameraNode()->setTarget(focusPoint);
266 0 : smgr->drawAll();
267 :
268 0 : driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
269 :
270 0 : if (show_hud)
271 : {
272 0 : draw_selectionbox(driver, hud, hilightboxes, show_hud);
273 :
274 0 : if(draw_wield_tool)
275 0 : camera.drawWieldedTool(&rightMove);
276 : }
277 0 : guienv->drawAll();
278 :
279 0 : for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
280 : #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
281 0 : driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
282 : #else
283 : driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
284 : #endif
285 0 : irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
286 : irr::video::SColor(255, 255, 255, 255),
287 0 : false);
288 : }
289 :
290 : /* cleanup */
291 0 : camera.getCameraNode()->setPosition(oldPosition);
292 0 : camera.getCameraNode()->setTarget(oldTarget);
293 0 : }
294 :
295 0 : void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
296 : Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
297 : scene::ISceneManager* smgr, const v2u32& screensize,
298 : bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
299 : video::SColor skycolor )
300 : {
301 : /* save current info */
302 0 : irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
303 0 : irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
304 : irr::core::matrix4 startMatrix =
305 0 : camera.getCameraNode()->getAbsoluteTransformation();
306 0 : irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
307 0 : - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
308 0 : + camera.getCameraNode()->getAbsolutePosition();
309 :
310 : /* create left view */
311 0 : video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
312 : focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
313 0 : draw_wield_tool, client, guienv, skycolor);
314 :
315 : /* create right view */
316 0 : video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
317 : focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
318 0 : draw_wield_tool, client, guienv, skycolor);
319 :
320 : /* create hud overlay */
321 0 : video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
322 0 : false, skycolor, guienv, camera );
323 0 : driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
324 : //makeColorKeyTexture mirrors texture so we do it twice to get it right again
325 0 : driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
326 :
327 0 : draw2DImageFilterScaled(driver, left_image,
328 0 : irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
329 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
330 :
331 0 : draw2DImageFilterScaled(driver, hudtexture,
332 0 : irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
333 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
334 :
335 0 : draw2DImageFilterScaled(driver, right_image,
336 0 : irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
337 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
338 :
339 0 : draw2DImageFilterScaled(driver, hudtexture,
340 0 : irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
341 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
342 :
343 0 : left_image = NULL;
344 0 : right_image = NULL;
345 :
346 : /* cleanup */
347 0 : camera.getCameraNode()->setPosition(oldPosition);
348 0 : camera.getCameraNode()->setTarget(oldTarget);
349 0 : }
350 :
351 0 : void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
352 : Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
353 : scene::ISceneManager* smgr, const v2u32& screensize,
354 : bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
355 : video::SColor skycolor )
356 : {
357 : /* save current info */
358 0 : irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
359 0 : irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
360 : irr::core::matrix4 startMatrix =
361 0 : camera.getCameraNode()->getAbsoluteTransformation();
362 0 : irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
363 0 : - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
364 0 : + camera.getCameraNode()->getAbsolutePosition();
365 :
366 : /* create left view */
367 0 : video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
368 : focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
369 0 : draw_wield_tool, client, guienv, skycolor);
370 :
371 : /* create right view */
372 0 : video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
373 : focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
374 0 : draw_wield_tool, client, guienv, skycolor);
375 :
376 : /* create hud overlay */
377 0 : video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
378 0 : false, skycolor, guienv, camera );
379 0 : driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
380 : //makeColorKeyTexture mirrors texture so we do it twice to get it right again
381 0 : driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
382 :
383 0 : draw2DImageFilterScaled(driver, left_image,
384 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
385 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
386 :
387 0 : draw2DImageFilterScaled(driver, hudtexture,
388 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
389 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
390 :
391 0 : draw2DImageFilterScaled(driver, right_image,
392 0 : irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
393 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
394 :
395 0 : draw2DImageFilterScaled(driver, hudtexture,
396 0 : irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
397 0 : irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
398 :
399 0 : left_image = NULL;
400 0 : right_image = NULL;
401 :
402 : /* cleanup */
403 0 : camera.getCameraNode()->setPosition(oldPosition);
404 0 : camera.getCameraNode()->setTarget(oldTarget);
405 0 : }
406 :
407 1166 : void draw_plain(Camera& camera, bool show_hud, Hud& hud,
408 : std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
409 : bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
410 : {
411 1166 : driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
412 :
413 1166 : draw_selectionbox(driver, hud, hilightboxes, show_hud);
414 :
415 1166 : if(draw_wield_tool)
416 1166 : camera.drawWieldedTool();
417 1166 : }
418 :
419 1166 : void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
420 : Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
421 : Mapper &mapper, gui::IGUIEnvironment *guienv,
422 : std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
423 : video::SColor skycolor, bool show_hud, bool show_minimap)
424 : {
425 2332 : TimeTaker timer("smgr");
426 :
427 1166 : bool draw_wield_tool = (show_hud &&
428 2332 : (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
429 2332 : camera.getCameraMode() < CAMERA_MODE_THIRD );
430 :
431 2332 : bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
432 2332 : (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
433 :
434 : #ifdef HAVE_TOUCHSCREENGUI
435 : try {
436 : draw_crosshair = !g_settings->getBool("touchtarget");
437 : }
438 : catch(SettingNotFoundException) {}
439 : #endif
440 :
441 2332 : std::string draw_mode = g_settings->get("3d_mode");
442 :
443 1166 : smgr->drawAll();
444 :
445 1166 : if (draw_mode == "anaglyph")
446 : {
447 0 : draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
448 0 : smgr, draw_wield_tool, client, guienv);
449 0 : draw_crosshair = false;
450 : }
451 1166 : else if (draw_mode == "interlaced")
452 : {
453 0 : draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
454 0 : smgr, screensize, draw_wield_tool, client, guienv, skycolor);
455 0 : draw_crosshair = false;
456 : }
457 1166 : else if (draw_mode == "sidebyside")
458 : {
459 0 : draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
460 0 : smgr, screensize, draw_wield_tool, client, guienv, skycolor);
461 0 : show_hud = false;
462 : }
463 1166 : else if (draw_mode == "topbottom")
464 : {
465 0 : draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
466 0 : smgr, screensize, draw_wield_tool, client, guienv, skycolor);
467 0 : show_hud = false;
468 : }
469 : else {
470 2332 : draw_plain(camera, show_hud, hud, hilightboxes, driver,
471 1166 : draw_wield_tool, client, guienv);
472 : }
473 :
474 : /*
475 : Post effects
476 : */
477 : {
478 1166 : client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
479 : }
480 :
481 : //TODO how to make those 3d too
482 1166 : if (show_hud)
483 : {
484 1166 : if (draw_crosshair)
485 1166 : hud.drawCrosshair();
486 1166 : hud.drawHotbar(client.getPlayerItem());
487 1166 : hud.drawLuaElements(camera.getOffset());
488 1166 : if (show_minimap)
489 1166 : mapper.drawMinimap();
490 : }
491 :
492 1166 : guienv->drawAll();
493 :
494 1166 : timer.stop(true);
495 1166 : }
496 :
497 : /*
498 : Draws a screen with a single text on it.
499 : Text will be removed when the screen is drawn the next time.
500 : Additionally, a progressbar can be drawn when percent is set between 0 and 100.
501 : */
502 75 : void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
503 : gui::IGUIEnvironment* guienv, float dtime, int percent, bool clouds )
504 : {
505 75 : video::IVideoDriver* driver = device->getVideoDriver();
506 75 : v2u32 screensize = porting::getWindowSize();
507 :
508 75 : v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
509 75 : v2s32 center(screensize.X / 2, screensize.Y / 2);
510 75 : core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
511 :
512 75 : gui::IGUIStaticText *guitext = guienv->addStaticText(
513 150 : text.c_str(), textrect, false, false);
514 75 : guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
515 :
516 75 : bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
517 75 : if (cloud_menu_background)
518 : {
519 74 : g_menuclouds->step(dtime*3);
520 74 : g_menuclouds->render();
521 74 : driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
522 74 : g_menucloudsmgr->drawAll();
523 : }
524 : else
525 1 : driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
526 :
527 : // draw progress bar
528 75 : if ((percent >= 0) && (percent <= 100))
529 : {
530 : v2s32 barsize(
531 : // 342 is (approximately) 256/0.75 to keep bar on same size as
532 : // before with default settings
533 150 : 342 * porting::getDisplayDensity() *
534 150 : g_settings->getFloat("gui_scaling"),
535 150 : g_fontengine->getTextHeight() * 2);
536 :
537 75 : core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
538 75 : driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
539 150 : driver->draw2DRectangle(video::SColor(255, 64, 64, 64), core::rect<s32> (
540 150 : barrect.UpperLeftCorner + 1,
541 225 : barrect.LowerRightCorner-1), NULL); // black inside the bar
542 375 : driver->draw2DRectangle(video::SColor(255, 128, 128, 128), core::rect<s32> (
543 150 : barrect.UpperLeftCorner + 1,
544 : core::vector2d<s32>(
545 150 : barrect.LowerRightCorner.X -
546 150 : (barsize.X - 1) + percent * (barsize.X - 2) / 100,
547 150 : barrect.LowerRightCorner.Y - 1)), NULL); // the actual progress
548 : }
549 75 : guienv->drawAll();
550 75 : driver->endScene();
551 :
552 75 : guitext->remove();
553 :
554 : //return guitext;
555 78 : }
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