Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #ifndef DUNGEONGEN_HEADER
21 : #define DUNGEONGEN_HEADER
22 :
23 : #include "voxel.h"
24 : #include "noise.h"
25 : #include "mapgen.h"
26 :
27 : #define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1
28 : #define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2
29 : #define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
30 : VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
31 :
32 : class MMVManip;
33 : class INodeDefManager;
34 :
35 : v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
36 : v3s16 turn_xz(v3s16 olddir, int t);
37 : v3s16 random_turn(PseudoRandom &random, v3s16 olddir);
38 : int dir_to_facedir(v3s16 d);
39 :
40 :
41 0 : struct DungeonParams {
42 : content_t c_water;
43 : content_t c_cobble;
44 : content_t c_moss;
45 : content_t c_stair;
46 :
47 : GenNotifyType notifytype;
48 : bool diagonal_dirs;
49 : float mossratio;
50 : v3s16 holesize;
51 : v3s16 roomsize;
52 :
53 : NoiseParams np_rarity;
54 : NoiseParams np_wetness;
55 : NoiseParams np_density;
56 : };
57 :
58 : class DungeonGen {
59 : public:
60 : MMVManip *vm;
61 : Mapgen *mg;
62 : u32 blockseed;
63 : PseudoRandom random;
64 : v3s16 csize;
65 :
66 : content_t c_torch;
67 : DungeonParams dp;
68 :
69 : //RoomWalker
70 : v3s16 m_pos;
71 : v3s16 m_dir;
72 :
73 : DungeonGen(Mapgen *mg, DungeonParams *dparams);
74 : void generate(u32 bseed, v3s16 full_node_min, v3s16 full_node_max);
75 :
76 : void makeDungeon(v3s16 start_padding);
77 : void makeRoom(v3s16 roomsize, v3s16 roomplace);
78 : void makeCorridor(v3s16 doorplace, v3s16 doordir,
79 : v3s16 &result_place, v3s16 &result_dir);
80 : void makeDoor(v3s16 doorplace, v3s16 doordir);
81 : void makeFill(v3s16 place, v3s16 size, u8 avoid_flags, MapNode n, u8 or_flags);
82 : void makeHole(v3s16 place);
83 :
84 : bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
85 : bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
86 : v3s16 &result_doordir, v3s16 &result_roomplace);
87 :
88 0 : void randomizeDir()
89 : {
90 0 : m_dir = rand_ortho_dir(random, dp.diagonal_dirs);
91 0 : }
92 : };
93 :
94 : extern NoiseParams nparams_dungeon_rarity;
95 : extern NoiseParams nparams_dungeon_wetness;
96 : extern NoiseParams nparams_dungeon_density;
97 :
98 : #endif
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