LCOV - code coverage report
Current view: top level - src - guiEngine.cpp (source / functions) Hit Total Coverage
Test: report Lines: 163 277 58.8 %
Date: 2015-07-11 18:23:49 Functions: 22 29 75.9 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 sapier
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #include "guiEngine.h"
      21             : 
      22             : #include <fstream>
      23             : #include <IGUIStaticText.h>
      24             : #include <ICameraSceneNode.h>
      25             : #include "scripting_mainmenu.h"
      26             : #include "util/numeric.h"
      27             : #include "config.h"
      28             : #include "version.h"
      29             : #include "porting.h"
      30             : #include "filesys.h"
      31             : #include "settings.h"
      32             : #include "guiMainMenu.h"
      33             : #include "sound.h"
      34             : #include "sound_openal.h"
      35             : #include "clouds.h"
      36             : #include "httpfetch.h"
      37             : #include "log.h"
      38             : #include "fontengine.h"
      39             : #include "guiscalingfilter.h"
      40             : 
      41             : #ifdef __ANDROID__
      42             : #include "client/tile.h"
      43             : #include <GLES/gl.h>
      44             : #endif
      45             : 
      46             : 
      47             : /******************************************************************************/
      48             : /** TextDestGuiEngine                                                         */
      49             : /******************************************************************************/
      50           1 : TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
      51             : {
      52           1 :         m_engine = engine;
      53           1 : }
      54             : 
      55             : /******************************************************************************/
      56           3 : void TextDestGuiEngine::gotText(const StringMap &fields)
      57             : {
      58           3 :         m_engine->getScriptIface()->handleMainMenuButtons(fields);
      59           3 : }
      60             : 
      61             : /******************************************************************************/
      62           0 : void TextDestGuiEngine::gotText(std::wstring text)
      63             : {
      64           0 :         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
      65           0 : }
      66             : 
      67             : /******************************************************************************/
      68             : /** MenuTextureSource                                                         */
      69             : /******************************************************************************/
      70           1 : MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
      71             : {
      72           1 :         m_driver = driver;
      73           1 : }
      74             : 
      75             : /******************************************************************************/
      76           3 : MenuTextureSource::~MenuTextureSource()
      77             : {
      78           3 :         for (std::set<std::string>::iterator it = m_to_delete.begin();
      79           2 :                         it != m_to_delete.end(); ++it) {
      80           0 :                 const char *tname = (*it).c_str();
      81           0 :                 video::ITexture *texture = m_driver->getTexture(tname);
      82           0 :                 m_driver->removeTexture(texture);
      83             :         }
      84           2 : }
      85             : 
      86             : /******************************************************************************/
      87           0 : video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
      88             : {
      89           0 :         if(id)
      90           0 :                 *id = 0;
      91           0 :         if(name.empty())
      92           0 :                 return NULL;
      93           0 :         m_to_delete.insert(name);
      94             : 
      95             : #ifdef __ANDROID__
      96             :         video::IImage *image = m_driver->createImageFromFile(name.c_str());
      97             :         if (image) {
      98             :                 image = Align2Npot2(image, m_driver);
      99             :                 video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
     100             :                 image->drop();
     101             :                 return retval;
     102             :         }
     103             : #endif
     104           0 :         return m_driver->getTexture(name.c_str());
     105             : }
     106             : 
     107             : /******************************************************************************/
     108             : /** MenuMusicFetcher                                                          */
     109             : /******************************************************************************/
     110           1 : void MenuMusicFetcher::fetchSounds(const std::string &name,
     111             :                         std::set<std::string> &dst_paths,
     112             :                         std::set<std::string> &dst_datas)
     113             : {
     114           1 :         if(m_fetched.count(name))
     115           0 :                 return;
     116           1 :         m_fetched.insert(name);
     117           2 :         std::string base;
     118           1 :         base = porting::path_share + DIR_DELIM + "sounds";
     119           1 :         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
     120             :         int i;
     121          11 :         for(i=0; i<10; i++)
     122          10 :                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
     123           1 :         base = porting::path_user + DIR_DELIM + "sounds";
     124           1 :         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
     125          11 :         for(i=0; i<10; i++)
     126          10 :                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
     127             : }
     128             : 
     129             : /******************************************************************************/
     130             : /** GUIEngine                                                                 */
     131             : /******************************************************************************/
     132           1 : GUIEngine::GUIEngine(   irr::IrrlichtDevice* dev,
     133             :                                                 gui::IGUIElement* parent,
     134             :                                                 IMenuManager *menumgr,
     135             :                                                 scene::ISceneManager* smgr,
     136             :                                                 MainMenuData* data,
     137             :                                                 bool& kill) :
     138             :         m_device(dev),
     139             :         m_parent(parent),
     140             :         m_menumanager(menumgr),
     141             :         m_smgr(smgr),
     142             :         m_data(data),
     143             :         m_texture_source(NULL),
     144             :         m_sound_manager(NULL),
     145             :         m_formspecgui(0),
     146             :         m_buttonhandler(0),
     147             :         m_menu(0),
     148             :         m_kill(kill),
     149             :         m_startgame(false),
     150             :         m_script(0),
     151             :         m_scriptdir(""),
     152             :         m_irr_toplefttext(0),
     153             :         m_clouds_enabled(true),
     154           1 :         m_cloud()
     155             : {
     156             :         //initialize texture pointers
     157           5 :         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
     158           4 :                 m_textures[i].texture = NULL;
     159             :         }
     160             :         // is deleted by guiformspec!
     161           1 :         m_buttonhandler = new TextDestGuiEngine(this);
     162             : 
     163             :         //create texture source
     164           1 :         m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
     165             : 
     166             :         //create soundmanager
     167           2 :         MenuMusicFetcher soundfetcher;
     168             : #if USE_SOUND
     169           1 :         m_sound_manager = createOpenALSoundManager(&soundfetcher);
     170             : #endif
     171           1 :         if(!m_sound_manager)
     172           0 :                 m_sound_manager = &dummySoundManager;
     173             : 
     174             :         //create topleft header
     175           3 :         std::wstring t = narrow_to_wide(std::string(PROJECT_NAME_C " ") +
     176           3 :                         g_version_hash);
     177             : 
     178           1 :         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(t), g_fontengine->getTextHeight());
     179           1 :         rect += v2s32(4, 0);
     180             : 
     181             :         m_irr_toplefttext =
     182           2 :                 m_device->getGUIEnvironment()->addStaticText(t.c_str(),
     183           2 :                 rect,false,true,0,-1);
     184             : 
     185             :         //create formspecsource
     186           1 :         m_formspecgui = new FormspecFormSource("");
     187             : 
     188             :         /* Create menu */
     189             :         m_menu = new GUIFormSpecMenu(m_device,
     190             :                         m_parent,
     191             :                         -1,
     192             :                         m_menumanager,
     193             :                         NULL /* &client */,
     194             :                         NULL /* gamedef */,
     195             :                         m_texture_source,
     196           1 :                         m_formspecgui,
     197           1 :                         m_buttonhandler,
     198             :                         NULL,
     199           2 :                         false);
     200             : 
     201           1 :         m_menu->allowClose(false);
     202           1 :         m_menu->lockSize(true,v2u32(800,600));
     203             : 
     204             :         // Initialize scripting
     205             : 
     206           1 :         infostream << "GUIEngine: Initializing Lua" << std::endl;
     207             : 
     208           1 :         m_script = new MainMenuScripting(this);
     209             : 
     210             :         try {
     211           1 :                 if (m_data->errormessage != "") {
     212           0 :                         m_script->setMainMenuErrorMessage(m_data->errormessage);
     213           0 :                         m_data->errormessage = "";
     214             :                 }
     215             : 
     216           1 :                 if (!loadMainMenuScript()) {
     217           0 :                         errorstream << "No future without mainmenu" << std::endl;
     218           0 :                         abort();
     219             :                 }
     220             : 
     221           1 :                 run();
     222             :         }
     223           0 :         catch(LuaError &e) {
     224           0 :                 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
     225           0 :                 m_data->errormessage = e.what();
     226             :         }
     227             : 
     228           1 :         m_menu->quitMenu();
     229           1 :         m_menu->drop();
     230           1 :         m_menu = NULL;
     231           1 : }
     232             : 
     233             : /******************************************************************************/
     234           1 : bool GUIEngine::loadMainMenuScript()
     235             : {
     236             :         // Try custom menu script (main_menu_path)
     237             : 
     238           1 :         m_scriptdir = g_settings->get("main_menu_path");
     239           1 :         if (m_scriptdir.empty()) {
     240           1 :                 m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
     241             :         }
     242             : 
     243           2 :         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
     244           1 :         if (m_script->loadScript(script)) {
     245             :                 // Menu script loaded
     246           1 :                 return true;
     247             :         } else {
     248             :                 infostream
     249           0 :                         << "GUIEngine: execution of menu script in: \""
     250           0 :                         << m_scriptdir << "\" failed!" << std::endl;
     251             :         }
     252             : 
     253           0 :         return false;
     254             : }
     255             : 
     256             : /******************************************************************************/
     257           1 : void GUIEngine::run()
     258             : {
     259             :         // Always create clouds because they may or may not be
     260             :         // needed based on the game selected
     261           1 :         video::IVideoDriver* driver = m_device->getVideoDriver();
     262             : 
     263           1 :         cloudInit();
     264             : 
     265           1 :         unsigned int text_height = g_fontengine->getTextHeight();
     266             : 
     267         183 :         while(m_device->run() && (!m_startgame) && (!m_kill))
     268             :         {
     269             :                 //check if we need to update the "upper left corner"-text
     270          91 :                 if (text_height != g_fontengine->getTextHeight()) {
     271           0 :                         updateTopLeftTextSize();
     272           0 :                         text_height = g_fontengine->getTextHeight();
     273             :                 }
     274             : 
     275          91 :                 driver->beginScene(true, true, video::SColor(255,140,186,250));
     276             : 
     277          91 :                 if (m_clouds_enabled)
     278             :                 {
     279          91 :                         cloudPreProcess();
     280          91 :                         drawOverlay(driver);
     281             :                 }
     282             :                 else
     283           0 :                         drawBackground(driver);
     284             : 
     285          91 :                 drawHeader(driver);
     286          91 :                 drawFooter(driver);
     287             : 
     288          91 :                 m_device->getGUIEnvironment()->drawAll();
     289             : 
     290          91 :                 driver->endScene();
     291             : 
     292          91 :                 if (m_clouds_enabled)
     293          91 :                         cloudPostProcess();
     294             :                 else
     295           0 :                         sleep_ms(25);
     296             : 
     297          91 :                 m_script->step();
     298             : 
     299             : #ifdef __ANDROID__
     300             :                 m_menu->getAndroidUIInput();
     301             : #endif
     302             :         }
     303           1 : }
     304             : 
     305             : /******************************************************************************/
     306           2 : GUIEngine::~GUIEngine()
     307             : {
     308           1 :         video::IVideoDriver* driver = m_device->getVideoDriver();
     309           1 :         FATAL_ERROR_IF(driver == 0, "Could not get video driver");
     310             : 
     311           1 :         if(m_sound_manager != &dummySoundManager){
     312           1 :                 delete m_sound_manager;
     313           1 :                 m_sound_manager = NULL;
     314             :         }
     315             : 
     316           1 :         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
     317           1 :         delete m_script;
     318             : 
     319           1 :         m_irr_toplefttext->setText(L"");
     320             : 
     321             :         //clean up texture pointers
     322           5 :         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
     323           4 :                 if (m_textures[i].texture != NULL)
     324           0 :                         driver->removeTexture(m_textures[i].texture);
     325             :         }
     326             : 
     327           1 :         delete m_texture_source;
     328             : 
     329           1 :         if (m_cloud.clouds)
     330           1 :                 m_cloud.clouds->drop();
     331           1 : }
     332             : 
     333             : /******************************************************************************/
     334           1 : void GUIEngine::cloudInit()
     335             : {
     336           1 :         m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
     337           1 :                         m_smgr, -1, rand(), 100);
     338           1 :         m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
     339             : 
     340           3 :         m_cloud.camera = m_smgr->addCameraSceneNode(0,
     341           2 :                                 v3f(0,0,0), v3f(0, 60, 100));
     342           1 :         m_cloud.camera->setFarValue(10000);
     343             : 
     344           1 :         m_cloud.lasttime = m_device->getTimer()->getTime();
     345           1 : }
     346             : 
     347             : /******************************************************************************/
     348          91 : void GUIEngine::cloudPreProcess()
     349             : {
     350          91 :         u32 time = m_device->getTimer()->getTime();
     351             : 
     352          91 :         if(time > m_cloud.lasttime)
     353          91 :                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
     354             :         else
     355           0 :                 m_cloud.dtime = 0;
     356             : 
     357          91 :         m_cloud.lasttime = time;
     358             : 
     359          91 :         m_cloud.clouds->step(m_cloud.dtime*3);
     360          91 :         m_cloud.clouds->render();
     361          91 :         m_smgr->drawAll();
     362          91 : }
     363             : 
     364             : /******************************************************************************/
     365          91 : void GUIEngine::cloudPostProcess()
     366             : {
     367          91 :         float fps_max = g_settings->getFloat("fps_max");
     368             :         // Time of frame without fps limit
     369             :         u32 busytime_u32;
     370             : 
     371             :         // not using getRealTime is necessary for wine
     372          91 :         u32 time = m_device->getTimer()->getTime();
     373          91 :         if(time > m_cloud.lasttime)
     374           0 :                 busytime_u32 = time - m_cloud.lasttime;
     375             :         else
     376          91 :                 busytime_u32 = 0;
     377             : 
     378             :         // FPS limiter
     379          91 :         u32 frametime_min = 1000./fps_max;
     380             : 
     381          91 :         if(busytime_u32 < frametime_min) {
     382          91 :                 u32 sleeptime = frametime_min - busytime_u32;
     383          91 :                 m_device->sleep(sleeptime);
     384             :         }
     385          91 : }
     386             : 
     387             : /******************************************************************************/
     388           0 : void GUIEngine::drawBackground(video::IVideoDriver* driver)
     389             : {
     390           0 :         v2u32 screensize = driver->getScreenSize();
     391             : 
     392           0 :         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
     393             : 
     394             :         /* If no texture, draw background of solid color */
     395           0 :         if(!texture){
     396           0 :                 video::SColor color(255,80,58,37);
     397           0 :                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
     398           0 :                 driver->draw2DRectangle(color, rect, NULL);
     399           0 :                 return;
     400             :         }
     401             : 
     402           0 :         v2u32 sourcesize = texture->getOriginalSize();
     403             : 
     404           0 :         if (m_textures[TEX_LAYER_BACKGROUND].tile)
     405             :         {
     406             :                 v2u32 tilesize(
     407           0 :                                 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
     408           0 :                                 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
     409           0 :                 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
     410             :                 {
     411           0 :                         for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
     412             :                         {
     413           0 :                                 draw2DImageFilterScaled(driver, texture,
     414           0 :                                         core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
     415           0 :                                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
     416           0 :                                         NULL, NULL, true);
     417             :                         }
     418             :                 }
     419           0 :                 return;
     420             :         }
     421             : 
     422             :         /* Draw background texture */
     423           0 :         draw2DImageFilterScaled(driver, texture,
     424           0 :                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
     425           0 :                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
     426           0 :                 NULL, NULL, true);
     427             : }
     428             : 
     429             : /******************************************************************************/
     430          91 : void GUIEngine::drawOverlay(video::IVideoDriver* driver)
     431             : {
     432          91 :         v2u32 screensize = driver->getScreenSize();
     433             : 
     434          91 :         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
     435             : 
     436             :         /* If no texture, draw background of solid color */
     437          91 :         if(!texture)
     438          91 :                 return;
     439             : 
     440             :         /* Draw background texture */
     441           0 :         v2u32 sourcesize = texture->getOriginalSize();
     442           0 :         draw2DImageFilterScaled(driver, texture,
     443           0 :                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
     444           0 :                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
     445           0 :                 NULL, NULL, true);
     446             : }
     447             : 
     448             : /******************************************************************************/
     449          91 : void GUIEngine::drawHeader(video::IVideoDriver* driver)
     450             : {
     451          91 :         core::dimension2d<u32> screensize = driver->getScreenSize();
     452             : 
     453          91 :         video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
     454             : 
     455             :         /* If no texture, draw nothing */
     456          91 :         if(!texture)
     457          91 :                 return;
     458             : 
     459           0 :         f32 mult = (((f32)screensize.Width / 2.0)) /
     460           0 :                         ((f32)texture->getOriginalSize().Width);
     461             : 
     462           0 :         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
     463           0 :                         ((f32)texture->getOriginalSize().Height) * mult);
     464             : 
     465             :         // Don't draw the header is there isn't enough room
     466           0 :         s32 free_space = (((s32)screensize.Height)-320)/2;
     467             : 
     468           0 :         if (free_space > splashsize.Y) {
     469           0 :                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
     470           0 :                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
     471           0 :                                 ((free_space/2)-splashsize.Y/2)+10);
     472             : 
     473           0 :         video::SColor bgcolor(255,50,50,50);
     474             : 
     475           0 :         draw2DImageFilterScaled(driver, texture, splashrect,
     476             :                 core::rect<s32>(core::position2d<s32>(0,0),
     477           0 :                 core::dimension2di(texture->getOriginalSize())),
     478           0 :                 NULL, NULL, true);
     479             :         }
     480             : }
     481             : 
     482             : /******************************************************************************/
     483          91 : void GUIEngine::drawFooter(video::IVideoDriver* driver)
     484             : {
     485          91 :         core::dimension2d<u32> screensize = driver->getScreenSize();
     486             : 
     487          91 :         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
     488             : 
     489             :         /* If no texture, draw nothing */
     490          91 :         if(!texture)
     491          91 :                 return;
     492             : 
     493           0 :         f32 mult = (((f32)screensize.Width)) /
     494           0 :                         ((f32)texture->getOriginalSize().Width);
     495             : 
     496           0 :         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
     497           0 :                         ((f32)texture->getOriginalSize().Height) * mult);
     498             : 
     499             :         // Don't draw the footer if there isn't enough room
     500           0 :         s32 free_space = (((s32)screensize.Height)-320)/2;
     501             : 
     502           0 :         if (free_space > footersize.Y) {
     503           0 :                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
     504           0 :                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
     505           0 :                 rect -= v2s32(footersize.X/2, 0);
     506             : 
     507           0 :                 draw2DImageFilterScaled(driver, texture, rect,
     508             :                         core::rect<s32>(core::position2d<s32>(0,0),
     509           0 :                         core::dimension2di(texture->getOriginalSize())),
     510           0 :                         NULL, NULL, true);
     511             :         }
     512             : }
     513             : 
     514             : /******************************************************************************/
     515          10 : bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
     516             :                 bool tile_image, unsigned int minsize)
     517             : {
     518          10 :         video::IVideoDriver* driver = m_device->getVideoDriver();
     519          10 :         FATAL_ERROR_IF(driver == 0, "Could not get video driver");
     520             : 
     521          10 :         if (m_textures[layer].texture != NULL)
     522             :         {
     523           0 :                 driver->removeTexture(m_textures[layer].texture);
     524           0 :                 m_textures[layer].texture = NULL;
     525             :         }
     526             : 
     527          10 :         if ((texturepath == "") || !fs::PathExists(texturepath))
     528             :         {
     529          10 :                 return false;
     530             :         }
     531             : 
     532           0 :         m_textures[layer].texture = driver->getTexture(texturepath.c_str());
     533           0 :         m_textures[layer].tile    = tile_image;
     534           0 :         m_textures[layer].minsize = minsize;
     535             : 
     536           0 :         if (m_textures[layer].texture == NULL)
     537             :         {
     538           0 :                 return false;
     539             :         }
     540             : 
     541           0 :         return true;
     542             : }
     543             : 
     544             : /******************************************************************************/
     545           0 : bool GUIEngine::downloadFile(std::string url, std::string target)
     546             : {
     547             : #if USE_CURL
     548           0 :         std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
     549             : 
     550           0 :         if (!target_file.good()) {
     551           0 :                 return false;
     552             :         }
     553             : 
     554           0 :         HTTPFetchRequest fetch_request;
     555           0 :         HTTPFetchResult fetch_result;
     556           0 :         fetch_request.url = url;
     557           0 :         fetch_request.caller = HTTPFETCH_SYNC;
     558           0 :         fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
     559           0 :         httpfetch_sync(fetch_request, fetch_result);
     560             : 
     561           0 :         if (!fetch_result.succeeded) {
     562           0 :                 return false;
     563             :         }
     564           0 :         target_file << fetch_result.data;
     565             : 
     566           0 :         return true;
     567             : #else
     568             :         return false;
     569             : #endif
     570             : }
     571             : 
     572             : /******************************************************************************/
     573           1 : void GUIEngine::setTopleftText(std::string append)
     574             : {
     575           3 :         std::wstring toset = narrow_to_wide(std::string(PROJECT_NAME_C " ") +
     576           3 :                         g_version_hash);
     577             : 
     578           1 :         if (append != "")
     579             :         {
     580           0 :                 toset += L" / ";
     581           0 :                 toset += narrow_to_wide(append);
     582             :         }
     583             : 
     584           1 :         m_irr_toplefttext->setText(toset.c_str());
     585             : 
     586           1 :         updateTopLeftTextSize();
     587           1 : }
     588             : 
     589             : /******************************************************************************/
     590           1 : void GUIEngine::updateTopLeftTextSize()
     591             : {
     592           2 :         std::wstring text = m_irr_toplefttext->getText();
     593             : 
     594           1 :         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(text), g_fontengine->getTextHeight());
     595           1 :                 rect += v2s32(4, 0);
     596             : 
     597           1 :         m_irr_toplefttext->remove();
     598             :         m_irr_toplefttext =
     599           2 :                 m_device->getGUIEnvironment()->addStaticText(text.c_str(),
     600           2 :                 rect,false,true,0,-1);
     601           1 : }
     602             : 
     603             : /******************************************************************************/
     604           1 : s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
     605             : {
     606           1 :         s32 handle = m_sound_manager->playSound(spec, looped);
     607           1 :         return handle;
     608             : }
     609             : 
     610             : /******************************************************************************/
     611           0 : void GUIEngine::stopSound(s32 handle)
     612             : {
     613           0 :         m_sound_manager->stopSound(handle);
     614           0 : }
     615             : 
     616             : /******************************************************************************/
     617           0 : unsigned int GUIEngine::queueAsync(std::string serialized_func,
     618             :                 std::string serialized_params)
     619             : {
     620           0 :         return m_script->queueAsync(serialized_func, serialized_params);
     621           3 : }
     622             : 

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