Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 : Copyright (C) 2013 Kahrl <kahrl@gmx.net>
5 :
6 : This program is free software; you can redistribute it and/or modify
7 : it under the terms of the GNU Lesser General Public License as published by
8 : the Free Software Foundation; either version 2.1 of the License, or
9 : (at your option) any later version.
10 :
11 : This program is distributed in the hope that it will be useful,
12 : but WITHOUT ANY WARRANTY; without even the implied warranty of
13 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 : GNU Lesser General Public License for more details.
15 :
16 : You should have received a copy of the GNU Lesser General Public License along
17 : with this program; if not, write to the Free Software Foundation, Inc.,
18 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 : */
20 :
21 : #include "itemdef.h"
22 :
23 : #include "gamedef.h"
24 : #include "nodedef.h"
25 : #include "tool.h"
26 : #include "inventory.h"
27 : #ifndef SERVER
28 : #include "mapblock_mesh.h"
29 : #include "mesh.h"
30 : #include "wieldmesh.h"
31 : #include "client/tile.h"
32 : #endif
33 : #include "log.h"
34 : #include "settings.h"
35 : #include "util/serialize.h"
36 : #include "util/container.h"
37 : #include "util/thread.h"
38 : #include <map>
39 : #include <set>
40 :
41 : #ifdef __ANDROID__
42 : #include <GLES/gl.h>
43 : #endif
44 :
45 : /*
46 : ItemDefinition
47 : */
48 5508 : ItemDefinition::ItemDefinition()
49 : {
50 5508 : resetInitial();
51 5508 : }
52 :
53 5496 : ItemDefinition::ItemDefinition(const ItemDefinition &def)
54 : {
55 5496 : resetInitial();
56 5496 : *this = def;
57 5496 : }
58 :
59 5500 : ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
60 : {
61 5500 : if(this == &def)
62 0 : return *this;
63 :
64 5500 : reset();
65 :
66 5500 : type = def.type;
67 5500 : name = def.name;
68 5500 : description = def.description;
69 5500 : inventory_image = def.inventory_image;
70 5500 : wield_image = def.wield_image;
71 5500 : wield_scale = def.wield_scale;
72 5500 : stack_max = def.stack_max;
73 5500 : usable = def.usable;
74 5500 : liquids_pointable = def.liquids_pointable;
75 5500 : if(def.tool_capabilities)
76 : {
77 : tool_capabilities = new ToolCapabilities(
78 42 : *def.tool_capabilities);
79 : }
80 5500 : groups = def.groups;
81 5500 : node_placement_prediction = def.node_placement_prediction;
82 5500 : sound_place = def.sound_place;
83 5500 : range = def.range;
84 5500 : return *this;
85 : }
86 :
87 22008 : ItemDefinition::~ItemDefinition()
88 : {
89 11004 : reset();
90 11004 : }
91 :
92 11004 : void ItemDefinition::resetInitial()
93 : {
94 : // Initialize pointers to NULL so reset() does not delete undefined pointers
95 11004 : tool_capabilities = NULL;
96 11004 : reset();
97 11004 : }
98 :
99 33008 : void ItemDefinition::reset()
100 : {
101 33008 : type = ITEM_NONE;
102 33008 : name = "";
103 33008 : description = "";
104 33008 : inventory_image = "";
105 33008 : wield_image = "";
106 33008 : wield_scale = v3f(1.0, 1.0, 1.0);
107 33008 : stack_max = 99;
108 33008 : usable = false;
109 33008 : liquids_pointable = false;
110 33008 : if(tool_capabilities)
111 : {
112 86 : delete tool_capabilities;
113 86 : tool_capabilities = NULL;
114 : }
115 33008 : groups.clear();
116 33008 : sound_place = SimpleSoundSpec();
117 33008 : range = -1;
118 :
119 33008 : node_placement_prediction = "";
120 33008 : }
121 :
122 0 : void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
123 : {
124 0 : if(protocol_version <= 17)
125 0 : writeU8(os, 1); // version
126 0 : else if(protocol_version <= 20)
127 0 : writeU8(os, 2); // version
128 : else
129 0 : writeU8(os, 3); // version
130 0 : writeU8(os, type);
131 0 : os<<serializeString(name);
132 0 : os<<serializeString(description);
133 0 : os<<serializeString(inventory_image);
134 0 : os<<serializeString(wield_image);
135 0 : writeV3F1000(os, wield_scale);
136 0 : writeS16(os, stack_max);
137 0 : writeU8(os, usable);
138 0 : writeU8(os, liquids_pointable);
139 0 : std::string tool_capabilities_s = "";
140 0 : if(tool_capabilities){
141 0 : std::ostringstream tmp_os(std::ios::binary);
142 0 : tool_capabilities->serialize(tmp_os, protocol_version);
143 0 : tool_capabilities_s = tmp_os.str();
144 : }
145 0 : os<<serializeString(tool_capabilities_s);
146 0 : writeU16(os, groups.size());
147 0 : for(std::map<std::string, int>::const_iterator
148 0 : i = groups.begin(); i != groups.end(); i++){
149 0 : os<<serializeString(i->first);
150 0 : writeS16(os, i->second);
151 : }
152 0 : os<<serializeString(node_placement_prediction);
153 0 : if(protocol_version > 17){
154 : //serializeSimpleSoundSpec(sound_place, os);
155 0 : os<<serializeString(sound_place.name);
156 0 : writeF1000(os, sound_place.gain);
157 : }
158 0 : if(protocol_version > 20){
159 0 : writeF1000(os, range);
160 : }
161 0 : }
162 :
163 5500 : void ItemDefinition::deSerialize(std::istream &is)
164 : {
165 : // Reset everything
166 5500 : reset();
167 :
168 : // Deserialize
169 5500 : int version = readU8(is);
170 5500 : if(version < 1 || version > 3)
171 0 : throw SerializationError("unsupported ItemDefinition version");
172 5500 : type = (enum ItemType)readU8(is);
173 5500 : name = deSerializeString(is);
174 5500 : description = deSerializeString(is);
175 5500 : inventory_image = deSerializeString(is);
176 5500 : wield_image = deSerializeString(is);
177 5500 : wield_scale = readV3F1000(is);
178 5500 : stack_max = readS16(is);
179 5500 : usable = readU8(is);
180 5500 : liquids_pointable = readU8(is);
181 11000 : std::string tool_capabilities_s = deSerializeString(is);
182 5500 : if(!tool_capabilities_s.empty())
183 : {
184 84 : std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
185 42 : tool_capabilities = new ToolCapabilities;
186 42 : tool_capabilities->deSerialize(tmp_is);
187 : }
188 5500 : groups.clear();
189 5500 : u32 groups_size = readU16(is);
190 22766 : for(u32 i=0; i<groups_size; i++){
191 34532 : std::string name = deSerializeString(is);
192 17266 : int value = readS16(is);
193 17266 : groups[name] = value;
194 : }
195 5500 : if(version == 1){
196 : // We cant be sure that node_placement_prediction is send in version 1
197 : try{
198 0 : node_placement_prediction = deSerializeString(is);
199 0 : }catch(SerializationError &e) {};
200 : // Set the old default sound
201 0 : sound_place.name = "default_place_node";
202 0 : sound_place.gain = 0.5;
203 5500 : } else if(version >= 2) {
204 5500 : node_placement_prediction = deSerializeString(is);
205 : //deserializeSimpleSoundSpec(sound_place, is);
206 5500 : sound_place.name = deSerializeString(is);
207 5500 : sound_place.gain = readF1000(is);
208 : }
209 5500 : if(version == 3) {
210 5500 : range = readF1000(is);
211 : }
212 : // If you add anything here, insert it primarily inside the try-catch
213 : // block to not need to increase the version.
214 : try{
215 : }catch(SerializationError &e) {};
216 5500 : }
217 :
218 : /*
219 : CItemDefManager
220 : */
221 :
222 : // SUGG: Support chains of aliases?
223 :
224 : class CItemDefManager: public IWritableItemDefManager
225 : {
226 : #ifndef SERVER
227 : struct ClientCached
228 : {
229 : video::ITexture *inventory_texture;
230 : scene::IMesh *wield_mesh;
231 :
232 8 : ClientCached():
233 : inventory_texture(NULL),
234 8 : wield_mesh(NULL)
235 8 : {}
236 : };
237 : #endif
238 :
239 : public:
240 1 : CItemDefManager()
241 1 : {
242 :
243 : #ifndef SERVER
244 1 : m_main_thread = get_current_thread_id();
245 : #endif
246 1 : clear();
247 1 : }
248 2 : virtual ~CItemDefManager()
249 2 : {
250 : #ifndef SERVER
251 2 : const std::vector<ClientCached*> &values = m_clientcached.getValues();
252 23 : for(std::vector<ClientCached*>::const_iterator
253 9 : i = values.begin(); i != values.end(); ++i)
254 : {
255 7 : ClientCached *cc = *i;
256 7 : if (cc->wield_mesh)
257 0 : cc->wield_mesh->drop();
258 7 : delete cc;
259 : }
260 :
261 : #endif
262 16502 : for (std::map<std::string, ItemDefinition*>::iterator iter =
263 5502 : m_item_definitions.begin(); iter != m_item_definitions.end();
264 : iter ++) {
265 5500 : delete iter->second;
266 : }
267 1 : m_item_definitions.clear();
268 2 : }
269 14321 : virtual const ItemDefinition& get(const std::string &name_) const
270 : {
271 : // Convert name according to possible alias
272 28642 : std::string name = getAlias(name_);
273 : // Get the definition
274 14321 : std::map<std::string, ItemDefinition*>::const_iterator i;
275 14321 : i = m_item_definitions.find(name);
276 14321 : if(i == m_item_definitions.end())
277 1 : i = m_item_definitions.find("unknown");
278 : assert(i != m_item_definitions.end());
279 28642 : return *(i->second);
280 : }
281 23219 : virtual std::string getAlias(const std::string &name) const
282 : {
283 23219 : StringMap::const_iterator it = m_aliases.find(name);
284 23219 : if (it != m_aliases.end())
285 1841 : return it->second;
286 21378 : return name;
287 : }
288 1 : virtual std::set<std::string> getAll() const
289 : {
290 1 : std::set<std::string> result;
291 16502 : for(std::map<std::string, ItemDefinition *>::const_iterator
292 1 : it = m_item_definitions.begin();
293 11002 : it != m_item_definitions.end(); ++it) {
294 5500 : result.insert(it->first);
295 : }
296 5525 : for (StringMap::const_iterator
297 1 : it = m_aliases.begin();
298 3684 : it != m_aliases.end(); ++it) {
299 1841 : result.insert(it->first);
300 : }
301 1 : return result;
302 : }
303 0 : virtual bool isKnown(const std::string &name_) const
304 : {
305 : // Convert name according to possible alias
306 0 : std::string name = getAlias(name_);
307 : // Get the definition
308 0 : std::map<std::string, ItemDefinition*>::const_iterator i;
309 0 : return m_item_definitions.find(name) != m_item_definitions.end();
310 : }
311 : #ifndef SERVER
312 : public:
313 7 : ClientCached* createClientCachedDirect(const std::string &name,
314 : IGameDef *gamedef) const
315 : {
316 7 : infostream<<"Lazily creating item texture and mesh for \""
317 7 : <<name<<"\""<<std::endl;
318 :
319 : // This is not thread-safe
320 7 : sanity_check(get_current_thread_id() == m_main_thread);
321 :
322 : // Skip if already in cache
323 7 : ClientCached *cc = NULL;
324 7 : m_clientcached.get(name, &cc);
325 7 : if(cc)
326 0 : return cc;
327 :
328 7 : ITextureSource *tsrc = gamedef->getTextureSource();
329 7 : INodeDefManager *nodedef = gamedef->getNodeDefManager();
330 7 : const ItemDefinition &def = get(name);
331 :
332 : // Create new ClientCached
333 7 : cc = new ClientCached();
334 :
335 : // Create an inventory texture
336 7 : cc->inventory_texture = NULL;
337 7 : if(def.inventory_image != "")
338 6 : cc->inventory_texture = tsrc->getTexture(def.inventory_image);
339 :
340 : // Additional processing for nodes:
341 : // - Create a wield mesh if WieldMeshSceneNode can't render
342 : // the node on its own.
343 : // - If inventory_texture isn't set yet, create one using
344 : // render-to-texture.
345 7 : if (def.type == ITEM_NODE) {
346 : // Get node properties
347 2 : content_t id = nodedef->getId(name);
348 2 : const ContentFeatures &f = nodedef->get(id);
349 :
350 2 : bool need_rtt_mesh = cc->inventory_texture == NULL;
351 :
352 : // Keep this in sync with WieldMeshSceneNode::setItem()
353 : bool need_wield_mesh =
354 3 : !(f.mesh_ptr[0] ||
355 1 : f.drawtype == NDT_NORMAL ||
356 0 : f.drawtype == NDT_ALLFACES ||
357 2 : f.drawtype == NDT_AIRLIKE);
358 :
359 2 : scene::IMesh *node_mesh = NULL;
360 :
361 2 : if (need_rtt_mesh || need_wield_mesh) {
362 1 : u8 param1 = 0;
363 1 : if (f.param_type == CPT_LIGHT)
364 0 : param1 = 0xee;
365 :
366 : /*
367 : Make a mesh from the node
368 : */
369 2 : MeshMakeData mesh_make_data(gamedef, false);
370 1 : u8 param2 = 0;
371 1 : if (f.param_type_2 == CPT2_WALLMOUNTED)
372 0 : param2 = 1;
373 1 : MapNode mesh_make_node(id, param1, param2);
374 1 : mesh_make_data.fillSingleNode(&mesh_make_node);
375 2 : MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
376 1 : node_mesh = mapblock_mesh.getMesh();
377 1 : node_mesh->grab();
378 1 : video::SColor c(255, 255, 255, 255);
379 1 : setMeshColor(node_mesh, c);
380 :
381 : // scale and translate the mesh so it's a
382 : // unit cube centered on the origin
383 1 : scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
384 1 : translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
385 : }
386 :
387 : /*
388 : Draw node mesh into a render target texture
389 : */
390 2 : if (need_rtt_mesh) {
391 2 : TextureFromMeshParams params;
392 1 : params.mesh = node_mesh;
393 1 : params.dim.set(64, 64);
394 : params.rtt_texture_name = "INVENTORY_"
395 1 : + def.name + "_RTT";
396 1 : params.delete_texture_on_shutdown = true;
397 1 : params.camera_position.set(0, 1.0, -1.5);
398 1 : params.camera_position.rotateXZBy(45);
399 1 : params.camera_lookat.set(0, 0, 0);
400 : // Set orthogonal projection
401 : params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
402 1 : 1.65, 1.65, 0, 100);
403 1 : params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
404 1 : params.light_position.set(10, 100, -50);
405 1 : params.light_color.set(1.0, 0.5, 0.5, 0.5);
406 1 : params.light_radius = 1000;
407 :
408 : #ifdef __ANDROID__
409 : params.camera_position.set(0, -1.0, -1.5);
410 : params.camera_position.rotateXZBy(45);
411 : params.light_position.set(10, -100, -50);
412 : #endif
413 1 : cc->inventory_texture =
414 1 : tsrc->generateTextureFromMesh(params);
415 :
416 : // render-to-target didn't work
417 1 : if (cc->inventory_texture == NULL) {
418 0 : cc->inventory_texture =
419 0 : tsrc->getTexture(f.tiledef[0].name);
420 : }
421 : }
422 :
423 : /*
424 : Use the node mesh as the wield mesh
425 : */
426 2 : if (need_wield_mesh) {
427 0 : cc->wield_mesh = node_mesh;
428 0 : cc->wield_mesh->grab();
429 :
430 : // no way reference count can be smaller than 2 in this place!
431 : assert(cc->wield_mesh->getReferenceCount() >= 2);
432 : }
433 :
434 2 : if (node_mesh)
435 1 : node_mesh->drop();
436 : }
437 :
438 : // Put in cache
439 7 : m_clientcached.set(name, cc);
440 :
441 7 : return cc;
442 : }
443 8162 : ClientCached* getClientCached(const std::string &name,
444 : IGameDef *gamedef) const
445 : {
446 8162 : ClientCached *cc = NULL;
447 8162 : m_clientcached.get(name, &cc);
448 8162 : if(cc)
449 8155 : return cc;
450 :
451 7 : if(get_current_thread_id() == m_main_thread)
452 : {
453 7 : return createClientCachedDirect(name, gamedef);
454 : }
455 : else
456 : {
457 : // We're gonna ask the result to be put into here
458 0 : static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
459 :
460 : // Throw a request in
461 0 : m_get_clientcached_queue.add(name, 0, 0, &result_queue);
462 : try{
463 0 : while(true) {
464 : // Wait result for a second
465 : GetResult<std::string, ClientCached*, u8, u8>
466 0 : result = result_queue.pop_front(1000);
467 :
468 0 : if (result.key == name) {
469 0 : return result.item;
470 : }
471 : }
472 : }
473 0 : catch(ItemNotFoundException &e)
474 : {
475 0 : errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
476 0 : return &m_dummy_clientcached;
477 : }
478 : }
479 : }
480 : // Get item inventory texture
481 8162 : virtual video::ITexture* getInventoryTexture(const std::string &name,
482 : IGameDef *gamedef) const
483 : {
484 8162 : ClientCached *cc = getClientCached(name, gamedef);
485 8162 : if(!cc)
486 0 : return NULL;
487 8162 : return cc->inventory_texture;
488 : }
489 : // Get item wield mesh
490 0 : virtual scene::IMesh* getWieldMesh(const std::string &name,
491 : IGameDef *gamedef) const
492 : {
493 0 : ClientCached *cc = getClientCached(name, gamedef);
494 0 : if(!cc)
495 0 : return NULL;
496 0 : return cc->wield_mesh;
497 : }
498 : #endif
499 2 : void clear()
500 : {
501 16 : for(std::map<std::string, ItemDefinition*>::const_iterator
502 2 : i = m_item_definitions.begin();
503 12 : i != m_item_definitions.end(); i++)
504 : {
505 4 : delete i->second;
506 : }
507 2 : m_item_definitions.clear();
508 2 : m_aliases.clear();
509 :
510 : // Add the four builtin items:
511 : // "" is the hand
512 : // "unknown" is returned whenever an undefined item
513 : // is accessed (is also the unknown node)
514 : // "air" is the air node
515 : // "ignore" is the ignore node
516 :
517 2 : ItemDefinition* hand_def = new ItemDefinition;
518 2 : hand_def->name = "";
519 2 : hand_def->wield_image = "wieldhand.png";
520 2 : hand_def->tool_capabilities = new ToolCapabilities;
521 2 : m_item_definitions.insert(std::make_pair("", hand_def));
522 :
523 2 : ItemDefinition* unknown_def = new ItemDefinition;
524 2 : unknown_def->type = ITEM_NODE;
525 2 : unknown_def->name = "unknown";
526 2 : m_item_definitions.insert(std::make_pair("unknown", unknown_def));
527 :
528 2 : ItemDefinition* air_def = new ItemDefinition;
529 2 : air_def->type = ITEM_NODE;
530 2 : air_def->name = "air";
531 2 : m_item_definitions.insert(std::make_pair("air", air_def));
532 :
533 2 : ItemDefinition* ignore_def = new ItemDefinition;
534 2 : ignore_def->type = ITEM_NODE;
535 2 : ignore_def->name = "ignore";
536 2 : m_item_definitions.insert(std::make_pair("ignore", ignore_def));
537 2 : }
538 5500 : virtual void registerItem(const ItemDefinition &def)
539 : {
540 5500 : verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
541 : // Ensure that the "" item (the hand) always has ToolCapabilities
542 5500 : if(def.name == "")
543 1 : FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
544 :
545 5500 : if(m_item_definitions.count(def.name) == 0)
546 5496 : m_item_definitions[def.name] = new ItemDefinition(def);
547 : else
548 4 : *(m_item_definitions[def.name]) = def;
549 :
550 : // Remove conflicting alias if it exists
551 5500 : bool alias_removed = (m_aliases.erase(def.name) != 0);
552 5500 : if(alias_removed)
553 0 : infostream<<"ItemDefManager: erased alias "<<def.name
554 0 : <<" because item was defined"<<std::endl;
555 5500 : }
556 1841 : virtual void registerAlias(const std::string &name,
557 : const std::string &convert_to)
558 : {
559 1841 : if(m_item_definitions.find(name) == m_item_definitions.end())
560 : {
561 1841 : verbosestream<<"ItemDefManager: setting alias "<<name
562 1841 : <<" -> "<<convert_to<<std::endl;
563 1841 : m_aliases[name] = convert_to;
564 : }
565 1841 : }
566 0 : void serialize(std::ostream &os, u16 protocol_version)
567 : {
568 0 : writeU8(os, 0); // version
569 0 : u16 count = m_item_definitions.size();
570 0 : writeU16(os, count);
571 :
572 0 : for (std::map<std::string, ItemDefinition *>::const_iterator
573 0 : it = m_item_definitions.begin();
574 0 : it != m_item_definitions.end(); ++it) {
575 0 : ItemDefinition *def = it->second;
576 : // Serialize ItemDefinition and write wrapped in a string
577 0 : std::ostringstream tmp_os(std::ios::binary);
578 0 : def->serialize(tmp_os, protocol_version);
579 0 : os << serializeString(tmp_os.str());
580 : }
581 :
582 0 : writeU16(os, m_aliases.size());
583 :
584 0 : for (StringMap::const_iterator
585 0 : it = m_aliases.begin();
586 0 : it != m_aliases.end(); ++it) {
587 0 : os << serializeString(it->first);
588 0 : os << serializeString(it->second);
589 : }
590 0 : }
591 1 : void deSerialize(std::istream &is)
592 : {
593 : // Clear everything
594 1 : clear();
595 : // Deserialize
596 1 : int version = readU8(is);
597 1 : if(version != 0)
598 0 : throw SerializationError("unsupported ItemDefManager version");
599 1 : u16 count = readU16(is);
600 5501 : for(u16 i=0; i<count; i++)
601 : {
602 : // Deserialize a string and grab an ItemDefinition from it
603 11000 : std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
604 11000 : ItemDefinition def;
605 5500 : def.deSerialize(tmp_is);
606 : // Register
607 5500 : registerItem(def);
608 : }
609 1 : u16 num_aliases = readU16(is);
610 1842 : for(u16 i=0; i<num_aliases; i++)
611 : {
612 3682 : std::string name = deSerializeString(is);
613 3682 : std::string convert_to = deSerializeString(is);
614 1841 : registerAlias(name, convert_to);
615 : }
616 1 : }
617 1166 : void processQueue(IGameDef *gamedef)
618 : {
619 : #ifndef SERVER
620 : //NOTE this is only thread safe for ONE consumer thread!
621 1166 : while(!m_get_clientcached_queue.empty())
622 : {
623 : GetRequest<std::string, ClientCached*, u8, u8>
624 0 : request = m_get_clientcached_queue.pop();
625 :
626 0 : m_get_clientcached_queue.pushResult(request,
627 0 : createClientCachedDirect(request.key, gamedef));
628 : }
629 : #endif
630 1166 : }
631 : private:
632 : // Key is name
633 : std::map<std::string, ItemDefinition*> m_item_definitions;
634 : // Aliases
635 : StringMap m_aliases;
636 : #ifndef SERVER
637 : // The id of the thread that is allowed to use irrlicht directly
638 : threadid_t m_main_thread;
639 : // A reference to this can be returned when nothing is found, to avoid NULLs
640 : mutable ClientCached m_dummy_clientcached;
641 : // Cached textures and meshes
642 : mutable MutexedMap<std::string, ClientCached*> m_clientcached;
643 : // Queued clientcached fetches (to be processed by the main thread)
644 : mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
645 : #endif
646 : };
647 :
648 1 : IWritableItemDefManager* createItemDefManager()
649 : {
650 1 : return new CItemDefManager();
651 3 : }
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