LCOV - code coverage report
Current view: top level - src - light.h (source / functions) Hit Total Coverage
Test: report Lines: 26 33 78.8 %
Date: 2015-07-11 18:23:49 Functions: 5 5 100.0 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef LIGHT_HEADER
      21             : #define LIGHT_HEADER
      22             : 
      23             : #include "irrlichttypes.h"
      24             : 
      25             : /*
      26             :         Lower level lighting stuff
      27             : */
      28             : 
      29             : // This directly sets the range of light.
      30             : // Actually this is not the real maximum, and this is not the
      31             : // brightest. The brightest is LIGHT_SUN.
      32             : #define LIGHT_MAX 14
      33             : // Light is stored as 4 bits, thus 15 is the maximum.
      34             : // This brightness is reserved for sunlight
      35             : #define LIGHT_SUN 15
      36             : 
      37        5462 : inline u8 diminish_light(u8 light)
      38             : {
      39        5462 :         if(light == 0)
      40        1193 :                 return 0;
      41        4269 :         if(light >= LIGHT_MAX)
      42        1023 :                 return LIGHT_MAX - 1;
      43             :                 
      44        3246 :         return light - 1;
      45             : }
      46             : 
      47             : inline u8 diminish_light(u8 light, u8 distance)
      48             : {
      49             :         if(distance >= light)
      50             :                 return 0;
      51             :         return  light - distance;
      52             : }
      53             : 
      54      279029 : inline u8 undiminish_light(u8 light)
      55             : {
      56             :         // We don't know if light should undiminish from this particular 0.
      57             :         // Thus, keep it at 0.
      58      279029 :         if(light == 0)
      59       94172 :                 return 0;
      60      184857 :         if(light == LIGHT_MAX)
      61        3988 :                 return light;
      62             :         
      63      180869 :         return light + 1;
      64             : }
      65             : 
      66             : #ifndef SERVER
      67             : 
      68             : /**
      69             :  * \internal
      70             :  *
      71             :  * \warning DO NOT USE this directly; it is here simply so that decode_light()
      72             :  * can be inlined.
      73             :  *
      74             :  * Array size is #LIGHTMAX+1
      75             :  *
      76             :  * The array is a lookup table to convert the internal representation of light
      77             :  * (brightness) to the display brightness.
      78             :  *
      79             :  */
      80             : extern const u8 *light_decode_table;
      81             : 
      82             : // 0 <= light <= LIGHT_SUN
      83             : // 0 <= return value <= 255
      84    38120146 : inline u8 decode_light(u8 light)
      85             : {
      86    38120146 :         if(light > LIGHT_MAX)
      87     4091319 :                 light = LIGHT_MAX;
      88             :         
      89    38120146 :         return light_decode_table[light];
      90             : }
      91             : 
      92             : // 0.0 <= light <= 1.0
      93             : // 0.0 <= return value <= 1.0
      94        1166 : inline float decode_light_f(float light_f)
      95             : {
      96        1166 :         s32 i = (u32)(light_f * LIGHT_MAX + 0.5);
      97             : 
      98        1166 :         if(i <= 0)
      99           0 :                 return (float)light_decode_table[0] / 255.0;
     100        1166 :         if(i >= LIGHT_MAX)
     101        1166 :                 return (float)light_decode_table[LIGHT_MAX] / 255.0;
     102             : 
     103           0 :         float v1 = (float)light_decode_table[i-1] / 255.0;
     104           0 :         float v2 = (float)light_decode_table[i] / 255.0;
     105           0 :         float f0 = (float)i - 0.5;
     106           0 :         float f = light_f * LIGHT_MAX - f0;
     107           0 :         return f * v2 + (1.0 - f) * v1;
     108             : }
     109             : 
     110             : void set_light_table(float gamma);
     111             : 
     112             : #endif // ifndef SERVER
     113             : 
     114             : // 0 <= daylight_factor <= 1000
     115             : // 0 <= lightday, lightnight <= LIGHT_SUN
     116             : // 0 <= return value <= LIGHT_SUN
     117      214330 : inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
     118             : {
     119      214330 :         u32 c = 1000;
     120      214330 :         u32 l = ((daylight_factor * lightday + (c-daylight_factor) * lightnight))/c;
     121      214330 :         if(l > LIGHT_SUN)
     122           0 :                 l = LIGHT_SUN;
     123      214330 :         return l;
     124             : }
     125             : 
     126             : #endif
     127             : 

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