Line data Source code
1 : /*
2 : Minetest
3 : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 :
5 : This program is free software; you can redistribute it and/or modify
6 : it under the terms of the GNU Lesser General Public License as published by
7 : the Free Software Foundation; either version 2.1 of the License, or
8 : (at your option) any later version.
9 :
10 : This program is distributed in the hope that it will be useful,
11 : but WITHOUT ANY WARRANTY; without even the implied warranty of
12 : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 : GNU Lesser General Public License for more details.
14 :
15 : You should have received a copy of the GNU Lesser General Public License along
16 : with this program; if not, write to the Free Software Foundation, Inc.,
17 : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 : */
19 :
20 : #ifndef LOCALPLAYER_HEADER
21 : #define LOCALPLAYER_HEADER
22 :
23 : #include "player.h"
24 : #include <list>
25 :
26 : class Environment;
27 : class GenericCAO;
28 : class ClientActiveObject;
29 :
30 : enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both
31 :
32 : class LocalPlayer : public Player
33 : {
34 : public:
35 : LocalPlayer(IGameDef *gamedef, const char *name);
36 : virtual ~LocalPlayer();
37 :
38 1441734 : bool isLocal() const
39 : {
40 1441734 : return true;
41 : }
42 :
43 : ClientActiveObject *parent;
44 :
45 : bool isAttached;
46 :
47 : v3f overridePosition;
48 :
49 : void move(f32 dtime, Environment *env, f32 pos_max_d);
50 : void move(f32 dtime, Environment *env, f32 pos_max_d,
51 : std::vector<CollisionInfo> *collision_info);
52 :
53 : void applyControl(float dtime);
54 :
55 : v3s16 getStandingNodePos();
56 :
57 : // Used to check if anything changed and prevent sending packets if not
58 : v3f last_position;
59 : v3f last_speed;
60 : float last_pitch;
61 : float last_yaw;
62 : unsigned int last_keyPressed;
63 :
64 : float camera_impact;
65 :
66 : int last_animation;
67 : float last_animation_speed;
68 :
69 : std::string hotbar_image;
70 : std::string hotbar_selected_image;
71 :
72 : video::SColor light_color;
73 :
74 0 : GenericCAO* getCAO() const {
75 0 : return m_cao;
76 : }
77 :
78 1 : void setCAO(GenericCAO* toset) {
79 : assert( m_cao == NULL ); // Pre-condition
80 1 : m_cao = toset;
81 1 : }
82 :
83 : private:
84 : // This is used for determining the sneaking range
85 : v3s16 m_sneak_node;
86 : // Whether the player is allowed to sneak
87 : bool m_sneak_node_exists;
88 : // Node below player, used to determine whether it has been removed,
89 : // and its old type
90 : v3s16 m_old_node_below;
91 : std::string m_old_node_below_type;
92 : // Whether recalculation of the sneak node is needed
93 : bool m_need_to_get_new_sneak_node;
94 : bool m_can_jump;
95 :
96 : GenericCAO* m_cao;
97 : };
98 :
99 : #endif
100 :
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