LCOV - code coverage report
Current view: top level - src - mapgen_v6.h (source / functions) Hit Total Coverage
Test: report Lines: 1 6 16.7 %
Date: 2015-07-11 18:23:49 Functions: 1 7 14.3 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef MAPGENV6_HEADER
      21             : #define MAPGENV6_HEADER
      22             : 
      23             : #include "mapgen.h"
      24             : #include "noise.h"
      25             : 
      26             : #define AVERAGE_MUD_AMOUNT 4
      27             : #define DESERT_STONE_BASE -32
      28             : #define ICE_BASE 0
      29             : #define FREQ_HOT 0.4
      30             : #define FREQ_SNOW -0.4
      31             : #define FREQ_TAIGA 0.5
      32             : #define FREQ_JUNGLE 0.5
      33             : 
      34             : //////////// Mapgen V6 flags
      35             : #define MGV6_JUNGLES    0x01
      36             : #define MGV6_BIOMEBLEND 0x02
      37             : #define MGV6_MUDFLOW    0x04
      38             : #define MGV6_SNOWBIOMES 0x08
      39             : 
      40             : 
      41             : extern FlagDesc flagdesc_mapgen_v6[];
      42             : 
      43             : 
      44             : enum BiomeV6Type
      45             : {
      46             :         BT_NORMAL,
      47             :         BT_DESERT,
      48             :         BT_JUNGLE,
      49             :         BT_TUNDRA,
      50             :         BT_TAIGA,
      51             : };
      52             : 
      53             : 
      54             : struct MapgenV6Params : public MapgenSpecificParams {
      55             :         u32 spflags;
      56             :         float freq_desert;
      57             :         float freq_beach;
      58             :         NoiseParams np_terrain_base;
      59             :         NoiseParams np_terrain_higher;
      60             :         NoiseParams np_steepness;
      61             :         NoiseParams np_height_select;
      62             :         NoiseParams np_mud;
      63             :         NoiseParams np_beach;
      64             :         NoiseParams np_biome;
      65             :         NoiseParams np_cave;
      66             :         NoiseParams np_humidity;
      67             :         NoiseParams np_trees;
      68             :         NoiseParams np_apple_trees;
      69             : 
      70             :         MapgenV6Params();
      71           0 :         ~MapgenV6Params() {}
      72             : 
      73             :         void readParams(const Settings *settings);
      74             :         void writeParams(Settings *settings) const;
      75             : };
      76             : 
      77             : 
      78             : class MapgenV6 : public Mapgen {
      79             : public:
      80             :         EmergeManager *m_emerge;
      81             : 
      82             :         int ystride;
      83             :         u32 spflags;
      84             : 
      85             :         v3s16 node_min;
      86             :         v3s16 node_max;
      87             :         v3s16 full_node_min;
      88             :         v3s16 full_node_max;
      89             :         v3s16 central_area_size;
      90             :         int volume_nodes;
      91             : 
      92             :         Noise *noise_terrain_base;
      93             :         Noise *noise_terrain_higher;
      94             :         Noise *noise_steepness;
      95             :         Noise *noise_height_select;
      96             :         Noise *noise_mud;
      97             :         Noise *noise_beach;
      98             :         Noise *noise_biome;
      99             :         Noise *noise_humidity;
     100             :         NoiseParams *np_cave;
     101             :         NoiseParams *np_humidity;
     102             :         NoiseParams *np_trees;
     103             :         NoiseParams *np_apple_trees;
     104             :         float freq_desert;
     105             :         float freq_beach;
     106             : 
     107             :         content_t c_stone;
     108             :         content_t c_dirt;
     109             :         content_t c_dirt_with_grass;
     110             :         content_t c_sand;
     111             :         content_t c_water_source;
     112             :         content_t c_lava_source;
     113             :         content_t c_gravel;
     114             :         content_t c_desert_stone;
     115             :         content_t c_desert_sand;
     116             :         content_t c_dirt_with_snow;
     117             :         content_t c_snow;
     118             :         content_t c_snowblock;
     119             :         content_t c_ice;
     120             : 
     121             :         content_t c_cobble;
     122             :         content_t c_mossycobble;
     123             :         content_t c_stair_cobble;
     124             : 
     125             :         MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge);
     126             :         ~MapgenV6();
     127             : 
     128             :         void makeChunk(BlockMakeData *data);
     129             :         int getGroundLevelAtPoint(v2s16 p);
     130             : 
     131             :         float baseTerrainLevel(float terrain_base, float terrain_higher,
     132             :                 float steepness, float height_select);
     133             :         virtual float baseTerrainLevelFromNoise(v2s16 p);
     134             :         virtual float baseTerrainLevelFromMap(v2s16 p);
     135             :         virtual float baseTerrainLevelFromMap(int index);
     136             : 
     137             :         s16 find_stone_level(v2s16 p2d);
     138             :         bool block_is_underground(u64 seed, v3s16 blockpos);
     139             :         s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
     140             : 
     141             :         float getHumidity(v2s16 p);
     142             :         float getTreeAmount(v2s16 p);
     143             :         bool getHaveAppleTree(v2s16 p);
     144             :         float getMudAmount(v2s16 p);
     145             :         virtual float getMudAmount(int index);
     146             :         bool getHaveBeach(v2s16 p);
     147             :         bool getHaveBeach(int index);
     148             :         BiomeV6Type getBiome(v2s16 p);
     149             :         BiomeV6Type getBiome(int index, v2s16 p);
     150             : 
     151             :         u32 get_blockseed(u64 seed, v3s16 p);
     152             : 
     153             :         virtual void calculateNoise();
     154             :         int generateGround();
     155             :         void addMud();
     156             :         void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
     157             :         void growGrass();
     158             :         void placeTreesAndJungleGrass();
     159             :         virtual void generateCaves(int max_stone_y);
     160             : };
     161             : 
     162             : 
     163           1 : struct MapgenFactoryV6 : public MapgenFactory {
     164           0 :         Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
     165             :         {
     166           0 :                 return new MapgenV6(mgid, params, emerge);
     167             :         };
     168             : 
     169           0 :         MapgenSpecificParams *createMapgenParams()
     170             :         {
     171           0 :                 return new MapgenV6Params();
     172             :         };
     173             : };
     174             : 
     175             : 
     176             : #endif

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