LCOV - code coverage report
Current view: top level - src - minimap.cpp (source / functions) Hit Total Coverage
Test: report Lines: 138 299 46.2 %
Date: 2015-07-11 18:23:49 Functions: 16 26 61.5 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #include "minimap.h"
      21             : #include "logoutputbuffer.h"
      22             : #include "jthread/jmutexautolock.h"
      23             : #include "jthread/jsemaphore.h"
      24             : #include "clientmap.h"
      25             : #include "settings.h"
      26             : #include "nodedef.h"
      27             : #include "porting.h"
      28             : #include "util/numeric.h"
      29             : #include "util/string.h"
      30             : #include <math.h>
      31             : 
      32        2124 : QueuedMinimapUpdate::QueuedMinimapUpdate():
      33             :         pos(-1337,-1337,-1337),
      34        2124 :         data(NULL)
      35             : {
      36        2124 : }
      37             : 
      38           0 : QueuedMinimapUpdate::~QueuedMinimapUpdate()
      39             : {
      40           0 :         delete data;
      41           0 : }
      42             : 
      43           1 : MinimapUpdateQueue::MinimapUpdateQueue()
      44             : {
      45           1 : }
      46             : 
      47           0 : MinimapUpdateQueue::~MinimapUpdateQueue()
      48             : {
      49           0 :         JMutexAutoLock lock(m_mutex);
      50             : 
      51           0 :         for (std::list<QueuedMinimapUpdate*>::iterator
      52           0 :                         i = m_queue.begin();
      53           0 :                         i != m_queue.end(); ++i) {
      54           0 :                 QueuedMinimapUpdate *q = *i;
      55           0 :                 delete q;
      56             :         }
      57           0 : }
      58             : 
      59        2124 : bool MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
      60             : {
      61        4248 :         DSTACK(__FUNCTION_NAME);
      62             : 
      63        4248 :         JMutexAutoLock lock(m_mutex);
      64             : 
      65             :         /*
      66             :                 Find if block is already in queue.
      67             :                 If it is, update the data and quit.
      68             :         */
      69        7614 :         for (std::list<QueuedMinimapUpdate*>::iterator
      70        2124 :                         i = m_queue.begin();
      71        6492 :                         i != m_queue.end(); ++i) {
      72        1122 :                 QueuedMinimapUpdate *q = *i;
      73        1122 :                 if (q->pos == pos) {
      74           0 :                         delete q->data;
      75           0 :                         q->data = data;
      76           0 :                         return false;
      77             :                 }
      78             :         }
      79             : 
      80             :         /*
      81             :                 Add the block
      82             :         */
      83        2124 :         QueuedMinimapUpdate *q = new QueuedMinimapUpdate;
      84        2124 :         q->pos = pos;
      85        2124 :         q->data = data;
      86        2124 :         m_queue.push_back(q);
      87        2124 :         return true;
      88             : }
      89             : 
      90        2124 : QueuedMinimapUpdate * MinimapUpdateQueue::pop()
      91             : {
      92        4248 :         JMutexAutoLock lock(m_mutex);
      93             : 
      94        4248 :         for (std::list<QueuedMinimapUpdate*>::iterator
      95        2124 :                         i = m_queue.begin();
      96        4248 :                         i != m_queue.end(); i++) {
      97        2124 :                 QueuedMinimapUpdate *q = *i;
      98        2124 :                 m_queue.erase(i);
      99        2124 :                 return q;
     100             :         }
     101           0 :         return NULL;
     102             : }
     103             : 
     104             : /*
     105             :         Minimap update thread
     106             : */
     107             : 
     108        2124 : void MinimapUpdateThread::enqueue_Block(v3s16 pos, MinimapMapblock *data)
     109             : {
     110        2124 :         m_queue.addBlock(pos, data);
     111        2124 :         deferUpdate();
     112        2124 : }
     113             : 
     114        3615 : void MinimapUpdateThread::doUpdate()
     115             : {
     116        5739 :         while (m_queue.size()) {
     117        2124 :                 QueuedMinimapUpdate *q = m_queue.pop();
     118        2124 :                 std::map<v3s16, MinimapMapblock *>::iterator it;
     119        2124 :                 it = m_blocks_cache.find(q->pos);
     120        2124 :                 if (q->data) {
     121        2124 :                         m_blocks_cache[q->pos] = q->data;
     122           0 :                 } else if (it != m_blocks_cache.end()) {
     123           0 :                         delete it->second;
     124           0 :                         m_blocks_cache.erase(it);
     125             :                 }
     126             :         }
     127        1491 :         if (data->map_invalidated) {
     128        1491 :                 if (data->mode != MINIMAP_MODE_OFF) {
     129           0 :                         getMap(data->pos, data->map_size, data->scan_height, data->radar);
     130           0 :                         data->map_invalidated = false;
     131             :                 }
     132             :         }
     133        1491 : }
     134             : 
     135           0 : MinimapUpdateThread::~MinimapUpdateThread()
     136             : {
     137           0 :         for (std::map<v3s16, MinimapMapblock *>::iterator
     138           0 :                         it = m_blocks_cache.begin();
     139           0 :                         it != m_blocks_cache.end(); it++) {
     140           0 :                 delete it->second;
     141             :         }
     142           0 : }
     143             : 
     144           0 : MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos, s16 height, s16 &pixel_height)
     145             : {
     146           0 :         pixel_height = height - MAP_BLOCKSIZE;
     147           0 :         v3s16 blockpos_max, blockpos_min, relpos;
     148           0 :         getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
     149           0 :         getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
     150           0 :         std::map<v3s16, MinimapMapblock *>::iterator it;
     151           0 :         for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
     152           0 :                 it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
     153           0 :                 if (it != m_blocks_cache.end()) {
     154           0 :                         MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
     155           0 :                         if (pixel->id != CONTENT_AIR) {
     156           0 :                                 pixel_height += pixel->height;
     157           0 :                                 return pixel;
     158             :                         }
     159             :                 }
     160           0 :                 pixel_height -= MAP_BLOCKSIZE;
     161             :         }
     162           0 :         return NULL;
     163             : }
     164             : 
     165           0 : s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height)
     166             : {
     167           0 :         s16 air_count = 0;
     168           0 :         v3s16 blockpos_max, blockpos_min, relpos;
     169           0 :         getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
     170           0 :         getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
     171           0 :         std::map<v3s16, MinimapMapblock *>::iterator it;
     172           0 :         for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
     173           0 :                 it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
     174           0 :                 if (it != m_blocks_cache.end()) {
     175           0 :                         MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
     176           0 :                         air_count += pixel->air_count;
     177             :                 }
     178             :         }
     179           0 :         return air_count;
     180             : }
     181             : 
     182           0 : void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool radar)
     183             : {
     184           0 :         v3s16 p = v3s16 (pos.X - size / 2, pos.Y, pos.Z - size / 2);
     185             : 
     186           0 :         for (s16 x = 0; x < size; x++) {
     187           0 :                 for (s16 z = 0; z < size; z++){
     188           0 :                         u16 id = CONTENT_AIR;
     189           0 :                         MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * size];
     190           0 :                         if (!radar) {
     191           0 :                                 s16 pixel_height = 0;
     192             :                                 MinimapPixel* cached_pixel =
     193           0 :                                         getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, pixel_height);
     194           0 :                                 if (cached_pixel) {
     195           0 :                                         id = cached_pixel->id;
     196           0 :                                         minimap_pixel->height = pixel_height;
     197             :                                 }
     198             :                         } else {
     199           0 :                                 minimap_pixel->air_count = getAirCount (v3s16(p.X + x, p.Y, p.Z + z), height);
     200             :                         }
     201           0 :                         minimap_pixel->id = id;
     202             :                 }
     203             :         }
     204           0 : }
     205             : 
     206           1 : Mapper::Mapper(IrrlichtDevice *device, Client *client)
     207             : {
     208           1 :         this->device = device;
     209           1 :         this->client = client;
     210           1 :         this->driver = device->getVideoDriver();
     211           1 :         this->tsrc = client->getTextureSource();
     212           1 :         this->player = client->getEnv().getLocalPlayer();
     213           1 :         this->shdrsrc = client->getShaderSource();
     214             : 
     215           1 :         m_enable_shaders = g_settings->getBool("enable_shaders");
     216           1 :         m_enable_shaders = g_settings->getBool("enable_shaders");
     217           1 :         if (g_settings->getBool("minimap_double_scan_height")) {
     218           1 :                 m_surface_mode_scan_height = 256;
     219             :         } else {
     220           0 :                 m_surface_mode_scan_height = 128;
     221             :         }
     222           1 :         data = new MinimapData;
     223           1 :         data->mode = MINIMAP_MODE_OFF;
     224           1 :         data->radar = false;
     225           1 :         data->map_invalidated = true;
     226           1 :         data->heightmap_image = NULL;
     227           1 :         data->minimap_image = NULL;
     228           1 :         data->texture = NULL;
     229           1 :         data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
     230           2 :         std::string fname1 = "minimap_mask_round.png";
     231           2 :         std::string fname2 = "minimap_overlay_round.png";
     232           3 :         data->minimap_mask_round = driver->createImage (tsrc->getTexture(fname1),
     233           2 :                         core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
     234           1 :         data->minimap_overlay_round = tsrc->getTexture(fname2);
     235           1 :         fname1 = "minimap_mask_square.png";
     236           1 :         fname2 = "minimap_overlay_square.png";
     237           3 :         data->minimap_mask_square = driver->createImage (tsrc->getTexture(fname1),
     238           2 :                         core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
     239           1 :         data->minimap_overlay_square = tsrc->getTexture(fname2);
     240           1 :         data->player_marker = tsrc->getTexture("player_marker.png");
     241           1 :         m_meshbuffer = getMinimapMeshBuffer();
     242           1 :         m_minimap_update_thread = new MinimapUpdateThread(device, client);
     243           1 :         m_minimap_update_thread->data = data;
     244           1 :         m_minimap_update_thread->Start();
     245           1 : }
     246             : 
     247           0 : Mapper::~Mapper()
     248             : {
     249           0 :         m_minimap_update_thread->Stop();
     250           0 :         m_minimap_update_thread->Wait();
     251           0 :         m_meshbuffer->drop();
     252           0 :         data->minimap_mask_round->drop();
     253           0 :         data->minimap_mask_square->drop();
     254           0 :         driver->removeTexture(data->texture);
     255           0 :         driver->removeTexture(data->heightmap_texture);
     256           0 :         driver->removeTexture(data->minimap_overlay_round);
     257           0 :         driver->removeTexture(data->minimap_overlay_square);
     258           0 :         delete data;
     259           0 :         delete m_minimap_update_thread;
     260           0 : }
     261             : 
     262        2124 : void Mapper::addBlock (v3s16 pos, MinimapMapblock *data)
     263             : {
     264        2124 :         m_minimap_update_thread->enqueue_Block(pos, data);
     265        2124 : }
     266             : 
     267           0 : MinimapMode Mapper::getMinimapMode()
     268             : {
     269           0 :         return data->mode;
     270             : }
     271             : 
     272           0 : void Mapper::toggleMinimapShape()
     273             : {
     274           0 :         data->minimap_shape_round = !data->minimap_shape_round;
     275           0 :         g_settings->setBool(("minimap_shape_round"), data->minimap_shape_round);
     276           0 :         m_minimap_update_thread->deferUpdate();
     277           0 : }
     278             : 
     279           1 : void Mapper::setMinimapMode(MinimapMode mode)
     280             : {
     281             :         static const u16 modeDefs[7 * 3] = {
     282             :                 0, 0, 0,
     283           1 :                 0, m_surface_mode_scan_height, 256,
     284           1 :                 0, m_surface_mode_scan_height, 128,
     285           1 :                 0, m_surface_mode_scan_height, 64,
     286             :                 1, 32, 128,
     287             :                 1, 32, 64,
     288           4 :                 1, 32, 32};
     289             : 
     290           2 :         JMutexAutoLock lock(m_mutex);
     291           1 :         data->radar = (bool)modeDefs[(int)mode * 3];
     292           1 :         data->scan_height = modeDefs[(int)mode * 3 + 1];
     293           1 :         data->map_size = modeDefs[(int)mode * 3 + 2];
     294           1 :         data->mode = mode;
     295           1 :         m_minimap_update_thread->deferUpdate();
     296           1 : }
     297             : 
     298        1166 : void Mapper::setPos(v3s16 pos)
     299             : {
     300        2332 :         JMutexAutoLock lock(m_mutex);
     301        1166 :         if (pos != data->old_pos) {
     302         155 :                 data->old_pos = data->pos;
     303         155 :                 data->pos = pos;
     304         155 :                 m_minimap_update_thread->deferUpdate();
     305             :         }
     306        1166 : }
     307             : 
     308        1166 : video::ITexture *Mapper::getMinimapTexture()
     309             : {
     310             :         // update minimap textures when new scan is ready
     311        1166 :         if (!data->map_invalidated) {
     312             :                 // create minimap and heightmap image
     313           0 :                 core::dimension2d<u32> dim(data->map_size,data->map_size);
     314           0 :                 video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
     315           0 :                 video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
     316           0 :                 video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
     317           0 :                         core::dimension2d<u32>(512, 512));
     318             : 
     319           0 :                 video::SColor c;
     320           0 :                 if (!data->radar) {
     321             :                         // surface mode
     322           0 :                         for (s16 x = 0; x < data->map_size; x++) {
     323           0 :                                 for (s16 z = 0; z < data->map_size; z++) {
     324           0 :                                         MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
     325           0 :                                         const ContentFeatures &f = client->getNodeDefManager()->get(minimap_pixel->id);
     326           0 :                                         c = f.minimap_color;
     327           0 :                                         c.setAlpha(240);
     328           0 :                                         map_image->setPixel(x, data->map_size - z -1, c);
     329           0 :                                         u32 h = minimap_pixel->height;
     330           0 :                                         heightmap_image->setPixel(x,data->map_size -z -1,
     331           0 :                                                 video::SColor(255, h, h, h));
     332             :                                 }
     333             :                         }
     334             :                 } else {
     335             :                         // radar mode
     336           0 :                         c = video::SColor (240, 0 , 0, 0);
     337           0 :                         for (s16 x = 0; x < data->map_size; x++) {
     338           0 :                                 for (s16 z = 0; z < data->map_size; z++) {
     339           0 :                                         MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
     340           0 :                                         if (minimap_pixel->air_count > 0) {
     341           0 :                                                 c.setGreen(core::clamp(core::round32(32 + minimap_pixel->air_count * 8), 0, 255));
     342             :                                         } else {
     343           0 :                                                 c.setGreen(0);
     344             :                                         }
     345           0 :                                         map_image->setPixel(x, data->map_size - z -1, c);
     346             :                                 }
     347             :                         }
     348             :                 }
     349             : 
     350           0 :                 map_image->copyToScaling(minimap_image);
     351           0 :                 map_image->drop();
     352             : 
     353             :                 video::IImage *minimap_mask;
     354           0 :                 if (data->minimap_shape_round) {
     355           0 :                         minimap_mask = data->minimap_mask_round;
     356             :                 } else {
     357           0 :                         minimap_mask = data->minimap_mask_square;
     358             :                 }
     359           0 :                 for (s16 x = 0; x < 512; x++) {
     360           0 :                         for (s16 y = 0; y < 512; y++) {
     361           0 :                                 video::SColor mask_col = minimap_mask->getPixel(x, y);
     362           0 :                                 if (!mask_col.getAlpha()) {
     363           0 :                                         minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
     364             :                                 }
     365             :                         }
     366             :                 }
     367             : 
     368           0 :                 if (data->texture) {
     369           0 :                         driver->removeTexture(data->texture);
     370             :                 }
     371           0 :                 if (data->heightmap_texture) {
     372           0 :                         driver->removeTexture(data->heightmap_texture);
     373             :                 }
     374           0 :                 data->texture = driver->addTexture("minimap__", minimap_image);
     375           0 :                 data->heightmap_texture = driver->addTexture("minimap_heightmap__", heightmap_image);
     376           0 :                 minimap_image->drop();
     377           0 :                 heightmap_image->drop();
     378             : 
     379           0 :                 data->map_invalidated = true;
     380             :         }
     381        1166 :         return data->texture;
     382             : }
     383             : 
     384     1426078 : v3f Mapper::getYawVec()
     385             : {
     386     1426078 :         if (data->minimap_shape_round) {
     387     1426078 :                 return v3f(cos(player->getYaw()* core::DEGTORAD),
     388     2852156 :                         sin(player->getYaw()* core::DEGTORAD), 1.0);
     389             :         } else {
     390           0 :                 return v3f(1.0, 0.0, 1.0);
     391             :         }
     392             : }
     393             : 
     394           1 : scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
     395             : {
     396           1 :         scene::SMeshBuffer *buf = new scene::SMeshBuffer();
     397           1 :         buf->Vertices.set_used(4);
     398           1 :         buf->Indices .set_used(6);
     399           1 :         video::SColor c(255, 255, 255, 255);
     400             : 
     401           1 :         buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
     402           1 :         buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
     403           1 :         buf->Vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
     404           1 :         buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
     405             : 
     406           1 :         buf->Indices[0] = 0;
     407           1 :         buf->Indices[1] = 1;
     408           1 :         buf->Indices[2] = 2;
     409           1 :         buf->Indices[3] = 2;
     410           1 :         buf->Indices[4] = 3;
     411           1 :         buf->Indices[5] = 0;
     412             : 
     413           1 :         return buf;
     414             : }
     415             : 
     416        1166 : void Mapper::drawMinimap()
     417             : {
     418        1166 :         v2u32 screensize = porting::getWindowSize();
     419        1166 :         u32 size = 0.25 * screensize.Y;
     420        1166 :         video::ITexture* minimap_texture = getMinimapTexture();
     421        1166 :         core::matrix4 matrix;
     422             : 
     423        1166 :         core::rect<s32> oldViewPort = driver->getViewPort();
     424        4664 :         driver->setViewPort(core::rect<s32>(screensize.X - size - 10, 10,
     425        3498 :                 screensize.X - 10, size + 10));
     426        1166 :         core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
     427        1166 :         driver->setTransform(video::ETS_PROJECTION, core::matrix4());
     428        1166 :         core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
     429        1166 :         driver->setTransform(video::ETS_VIEW, core::matrix4());
     430        1166 :         matrix.makeIdentity();
     431             : 
     432        1166 :         if (minimap_texture) {
     433           0 :                 video::SMaterial& material = m_meshbuffer->getMaterial();
     434           0 :                 material.setFlag(video::EMF_TRILINEAR_FILTER, true);
     435           0 :                 material.Lighting = false;
     436           0 :                 material.TextureLayer[0].Texture = minimap_texture;
     437           0 :                 material.TextureLayer[1].Texture = data->heightmap_texture;
     438           0 :                 if (m_enable_shaders && !data->radar) {
     439           0 :                         u16 sid = shdrsrc->getShader("minimap_shader", 1, 1);
     440           0 :                         material.MaterialType = shdrsrc->getShaderInfo(sid).material;
     441             :                 } else {
     442           0 :                         material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
     443             :                 }
     444             : 
     445           0 :                 if (data->minimap_shape_round)
     446           0 :                         matrix.setRotationDegrees(core::vector3df(0, 0, 360 - player->getYaw()));
     447           0 :                 driver->setTransform(video::ETS_WORLD, matrix);
     448           0 :                 driver->setMaterial(material);
     449           0 :                 driver->drawMeshBuffer(m_meshbuffer);
     450             :                 video::ITexture *minimap_overlay;
     451           0 :                 if (data->minimap_shape_round) {
     452           0 :                         minimap_overlay = data->minimap_overlay_round;
     453             :                 } else {
     454           0 :                         minimap_overlay = data->minimap_overlay_square;
     455             :                 }
     456           0 :                 material.TextureLayer[0].Texture = minimap_overlay;
     457           0 :                 material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
     458           0 :                 driver->setMaterial(material);
     459           0 :                 driver->drawMeshBuffer(m_meshbuffer);
     460             : 
     461           0 :                 if (!data->minimap_shape_round) {
     462           0 :                         matrix.setRotationDegrees(core::vector3df(0, 0, player->getYaw()));
     463           0 :                         driver->setTransform(video::ETS_WORLD, matrix);
     464           0 :                         material.TextureLayer[0].Texture = data->player_marker;
     465           0 :                         driver->setMaterial(material);
     466           0 :                         driver->drawMeshBuffer(m_meshbuffer);
     467             :                 }
     468             :         }
     469             : 
     470        1166 :         driver->setTransform(video::ETS_VIEW, oldViewMat);
     471        1166 :         driver->setTransform(video::ETS_PROJECTION, oldProjMat);
     472        1166 :         driver->setViewPort(oldViewPort);
     473        1169 : }

Generated by: LCOV version 1.11