LCOV - code coverage report
Current view: top level - src - quicktune.h (source / functions) Hit Total Coverage
Test: report Lines: 0 3 0.0 %
Date: 2015-07-11 18:23:49 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : /*
      21             :         Used for tuning constants when developing.
      22             : 
      23             :         Eg. if you have this constant somewhere that you just can't get right
      24             :         by changing it and recompiling all over again:
      25             :                 v3f wield_position = v3f(55, -35, 65);
      26             :         
      27             :         Make it look like this:
      28             :                 v3f wield_position = v3f(55, -35, 65);
      29             :                 QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
      30             :                 QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20);
      31             :                 QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100);
      32             : 
      33             :         Then you can modify the values at runtime, using the keys
      34             :                 keymap_quicktune_prev
      35             :                 keymap_quicktune_next
      36             :                 keymap_quicktune_dec
      37             :                 keymap_quicktune_inc
      38             :         
      39             :         Once you have modified the values at runtime and then quit, the game
      40             :         will print out all the modified values at the end:
      41             :                 Modified quicktune values:
      42             :                 wield_position.X = 60
      43             :                 wield_position.Y = -30
      44             :                 wield_position.Z = 65
      45             :         
      46             :         The QUICKTUNE macros shouldn't generally be left in committed code.
      47             : */
      48             : 
      49             : #ifndef QUICKTUNE_HEADER
      50             : #define QUICKTUNE_HEADER
      51             : 
      52             : #include <string>
      53             : #include <map>
      54             : #include <vector>
      55             : 
      56             : enum QuicktuneValueType{
      57             :         QVT_NONE,
      58             :         QVT_FLOAT
      59             : };
      60             : struct QuicktuneValue
      61             : {
      62             :         QuicktuneValueType type;
      63             :         union{
      64             :                 struct{
      65             :                         float current;
      66             :                         float min;
      67             :                         float max;
      68             :                 } value_QVT_FLOAT;
      69             :         };
      70             :         bool modified;
      71             : 
      72           0 :         QuicktuneValue():
      73             :                 type(QVT_NONE),
      74           0 :                 modified(false)
      75           0 :         {}
      76             :         std::string getString();
      77             :         void relativeAdd(float amount);
      78             : };
      79             : 
      80             : std::vector<std::string> getQuicktuneNames();
      81             : QuicktuneValue getQuicktuneValue(const std::string &name);
      82             : void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);
      83             : 
      84             : void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
      85             : 
      86             : #ifndef NDEBUG
      87             :         #define QUICKTUNE(type_, var, min_, max_, name){\
      88             :                 QuicktuneValue qv;\
      89             :                 qv.type = type_;\
      90             :                 qv.value_##type_.current = var;\
      91             :                 qv.value_##type_.min = min_;\
      92             :                 qv.value_##type_.max = max_;\
      93             :                 updateQuicktuneValue(name, qv);\
      94             :                 var = qv.value_##type_.current;\
      95             :         }
      96             : #else // NDEBUG
      97             :         #define QUICKTUNE(type, var, min_, max_, name){}
      98             : #endif
      99             : 
     100             : #define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
     101             :         QUICKTUNE(type_, var, min_, max_, #var)
     102             : 
     103             : #endif
     104             : 

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