LCOV - code coverage report
Current view: top level - src - serverobject.h (source / functions) Hit Total Coverage
Test: report Lines: 0 62 0.0 %
Date: 2015-07-11 18:23:49 Functions: 0 35 0.0 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef SERVEROBJECT_HEADER
      21             : #define SERVEROBJECT_HEADER
      22             : 
      23             : #include "irrlichttypes_bloated.h"
      24             : #include "activeobject.h"
      25             : #include "inventorymanager.h"
      26             : #include "itemgroup.h"
      27             : #include "util/container.h"
      28             : 
      29             : /*
      30             : 
      31             : Some planning
      32             : -------------
      33             : 
      34             : * Server environment adds an active object, which gets the id 1
      35             : * The active object list is scanned for each client once in a while,
      36             :   and it finds out what objects have been added that are not known
      37             :   by the client yet. This scan is initiated by the Server class and
      38             :   the result ends up directly to the server.
      39             : * A network packet is created with the info and sent to the client.
      40             : * Environment converts objects to static data and static data to
      41             :   objects, based on how close players are to them.
      42             : 
      43             : */
      44             : 
      45             : class ServerEnvironment;
      46             : struct ItemStack;
      47             : class Player;
      48             : struct ToolCapabilities;
      49             : struct ObjectProperties;
      50             : 
      51             : class ServerActiveObject : public ActiveObject
      52             : {
      53             : public:
      54             :         /*
      55             :                 NOTE: m_env can be NULL, but step() isn't called if it is.
      56             :                 Prototypes are used that way.
      57             :         */
      58             :         ServerActiveObject(ServerEnvironment *env, v3f pos);
      59             :         virtual ~ServerActiveObject();
      60             : 
      61           0 :         virtual ActiveObjectType getSendType() const
      62           0 :         { return getType(); }
      63             : 
      64             :         // Called after id has been set and has been inserted in environment
      65           0 :         virtual void addedToEnvironment(u32 dtime_s){};
      66             :         // Called before removing from environment
      67           0 :         virtual void removingFromEnvironment(){};
      68             :         // Returns true if object's deletion is the job of the
      69             :         // environment
      70           0 :         virtual bool environmentDeletes() const
      71           0 :         { return true; }
      72             :         
      73             :         // Create a certain type of ServerActiveObject
      74             :         static ServerActiveObject* create(ActiveObjectType type,
      75             :                         ServerEnvironment *env, u16 id, v3f pos,
      76             :                         const std::string &data);
      77             :         
      78             :         /*
      79             :                 Some simple getters/setters
      80             :         */
      81           0 :         v3f getBasePosition(){ return m_base_position; }
      82           0 :         void setBasePosition(v3f pos){ m_base_position = pos; }
      83           0 :         ServerEnvironment* getEnv(){ return m_env; }
      84             :         
      85             :         /*
      86             :                 Some more dynamic interface
      87             :         */
      88             :         
      89           0 :         virtual void setPos(v3f pos)
      90           0 :                 { setBasePosition(pos); }
      91             :         // continuous: if true, object does not stop immediately at pos
      92           0 :         virtual void moveTo(v3f pos, bool continuous)
      93           0 :                 { setBasePosition(pos); }
      94             :         // If object has moved less than this and data has not changed,
      95             :         // saving to disk may be omitted
      96             :         virtual float getMinimumSavedMovement();
      97             : 
      98           0 :         virtual std::string getDescription(){return "SAO";}
      99             :         
     100             :         /*
     101             :                 Step object in time.
     102             :                 Messages added to messages are sent to client over network.
     103             : 
     104             :                 send_recommended:
     105             :                         True at around 5-10 times a second, same for all objects.
     106             :                         This is used to let objects send most of the data at the
     107             :                         same time so that the data can be combined in a single
     108             :                         packet.
     109             :         */
     110           0 :         virtual void step(float dtime, bool send_recommended){}
     111             :         
     112             :         /*
     113             :                 The return value of this is passed to the client-side object
     114             :                 when it is created
     115             :         */
     116           0 :         virtual std::string getClientInitializationData(u16 protocol_version){return "";}
     117             :         
     118             :         /*
     119             :                 The return value of this is passed to the server-side object
     120             :                 when it is created (converted from static to active - actually
     121             :                 the data is the static form)
     122             :         */
     123           0 :         virtual std::string getStaticData()
     124             :         {
     125             :                 assert(isStaticAllowed());
     126           0 :                 return "";
     127             :         }
     128             :         /*
     129             :                 Return false in here to never save and instead remove object
     130             :                 on unload. getStaticData() will not be called in that case.
     131             :         */
     132           0 :         virtual bool isStaticAllowed() const
     133           0 :         {return true;}
     134             :         
     135             :         // Returns tool wear
     136           0 :         virtual int punch(v3f dir,
     137             :                         const ToolCapabilities *toolcap=NULL,
     138             :                         ServerActiveObject *puncher=NULL,
     139             :                         float time_from_last_punch=1000000)
     140           0 :         { return 0; }
     141           0 :         virtual void rightClick(ServerActiveObject *clicker)
     142           0 :         {}
     143           0 :         virtual void setHP(s16 hp)
     144           0 :         {}
     145           0 :         virtual s16 getHP() const
     146           0 :         { return 0; }
     147             : 
     148           0 :         virtual void setArmorGroups(const ItemGroupList &armor_groups)
     149           0 :         {}
     150           0 :         virtual ItemGroupList getArmorGroups()
     151           0 :         { return ItemGroupList(); }
     152           0 :         virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
     153           0 :         {}
     154           0 :         virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
     155           0 :         {}
     156           0 :         virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
     157           0 :         {}
     158           0 :         virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
     159           0 :         {}
     160           0 :         virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
     161           0 :         {}
     162           0 :         virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
     163           0 :         {}
     164           0 :         virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
     165           0 :         {}
     166           0 :         virtual ObjectProperties* accessObjectProperties()
     167           0 :         { return NULL; }
     168           0 :         virtual void notifyObjectPropertiesModified()
     169           0 :         {}
     170             : 
     171             :         // Inventory and wielded item
     172           0 :         virtual Inventory* getInventory()
     173           0 :         { return NULL; }
     174           0 :         virtual const Inventory* getInventory() const
     175           0 :         { return NULL; }
     176           0 :         virtual InventoryLocation getInventoryLocation() const
     177           0 :         { return InventoryLocation(); }
     178           0 :         virtual void setInventoryModified()
     179           0 :         {}
     180           0 :         virtual std::string getWieldList() const
     181           0 :         { return ""; }
     182           0 :         virtual int getWieldIndex() const
     183           0 :         { return 0; }
     184             :         virtual ItemStack getWieldedItem() const;
     185             :         virtual bool setWieldedItem(const ItemStack &item);
     186             : 
     187             :         /*
     188             :                 Number of players which know about this object. Object won't be
     189             :                 deleted until this is 0 to keep the id preserved for the right
     190             :                 object.
     191             :         */
     192             :         u16 m_known_by_count;
     193             : 
     194             :         /*
     195             :                 - Whether this object is to be removed when nobody knows about
     196             :                   it anymore.
     197             :                 - Removal is delayed to preserve the id for the time during which
     198             :                   it could be confused to some other object by some client.
     199             :                 - This is set to true by the step() method when the object wants
     200             :                   to be deleted.
     201             :                 - This can be set to true by anything else too.
     202             :         */
     203             :         bool m_removed;
     204             :         
     205             :         /*
     206             :                 This is set to true when an object should be removed from the active
     207             :                 object list but couldn't be removed because the id has to be
     208             :                 reserved for some client.
     209             : 
     210             :                 The environment checks this periodically. If this is true and also
     211             :                 m_known_by_count is true, object is deleted from the active object
     212             :                 list.
     213             :         */
     214             :         bool m_pending_deactivation;
     215             :         
     216             :         /*
     217             :                 Whether the object's static data has been stored to a block
     218             :         */
     219             :         bool m_static_exists;
     220             :         /*
     221             :                 The block from which the object was loaded from, and in which
     222             :                 a copy of the static data resides.
     223             :         */
     224             :         v3s16 m_static_block;
     225             :         
     226             :         /*
     227             :                 Queue of messages to be sent to the client
     228             :         */
     229             :         std::queue<ActiveObjectMessage> m_messages_out;
     230             :         
     231             : protected:
     232             :         // Used for creating objects based on type
     233             :         typedef ServerActiveObject* (*Factory)
     234             :                         (ServerEnvironment *env, v3f pos,
     235             :                         const std::string &data);
     236             :         static void registerType(u16 type, Factory f);
     237             : 
     238             :         ServerEnvironment *m_env;
     239             :         v3f m_base_position;
     240             : 
     241             : private:
     242             :         // Used for creating objects based on type
     243             :         static std::map<u16, Factory> m_types;
     244             : };
     245             : 
     246             : #endif
     247             : 

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