LCOV - code coverage report
Current view: top level - src - sound.h (source / functions) Hit Total Coverage
Test: report Lines: 13 26 50.0 %
Date: 2015-07-11 18:23:49 Functions: 12 23 52.2 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef SOUND_HEADER
      21             : #define SOUND_HEADER
      22             : 
      23             : #include "irrlichttypes_bloated.h"
      24             : #include <string>
      25             : #include <set>
      26             : 
      27           2 : class OnDemandSoundFetcher
      28             : {
      29             : public:
      30             :         virtual void fetchSounds(const std::string &name,
      31             :                         std::set<std::string> &dst_paths,
      32             :                         std::set<std::string> &dst_datas) = 0;
      33             : };
      34             : 
      35      486890 : struct SimpleSoundSpec
      36             : {
      37             :         std::string name;
      38             :         float gain;
      39       74472 :         SimpleSoundSpec(std::string name="", float gain=1.0):
      40             :                 name(name),
      41       74472 :                 gain(gain)
      42       74472 :         {}
      43          38 :         bool exists() {return name != "";}
      44             :         // Serialization intentionally left out
      45             : };
      46             : 
      47           3 : class ISoundManager
      48             : {
      49             : public:
      50           3 :         virtual ~ISoundManager(){}
      51             :         
      52             :         // Multiple sounds can be loaded per name; when played, the sound
      53             :         // should be chosen randomly from alternatives
      54             :         // Return value determines success/failure
      55             :         virtual bool loadSoundFile(const std::string &name,
      56             :                         const std::string &filepath) = 0;
      57             :         virtual bool loadSoundData(const std::string &name,
      58             :                         const std::string &filedata) = 0;
      59             : 
      60             :         virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
      61             :         virtual void setListenerGain(float gain) = 0;
      62             : 
      63             :         // playSound functions return -1 on failure, otherwise a handle to the
      64             :         // sound. If name=="", call should be ignored without error.
      65             :         virtual int playSound(const std::string &name, bool loop,
      66             :                         float volume) = 0;
      67             :         virtual int playSoundAt(const std::string &name, bool loop,
      68             :                         float volume, v3f pos) = 0;
      69             :         virtual void stopSound(int sound) = 0;
      70             :         virtual bool soundExists(int sound) = 0;
      71             :         virtual void updateSoundPosition(int sound, v3f pos) = 0;
      72             : 
      73          38 :         int playSound(const SimpleSoundSpec &spec, bool loop)
      74          38 :                 { return playSound(spec.name, loop, spec.gain); }
      75          26 :         int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
      76          26 :                 { return playSoundAt(spec.name, loop, spec.gain, pos); }
      77             : };
      78             : 
      79           2 : class DummySoundManager: public ISoundManager
      80             : {
      81             : public:
      82           0 :         virtual bool loadSoundFile(const std::string &name,
      83           0 :                         const std::string &filepath) {return true;}
      84           0 :         virtual bool loadSoundData(const std::string &name,
      85           0 :                         const std::string &filedata) {return true;}
      86           0 :         void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
      87           0 :         void setListenerGain(float gain) {}
      88           0 :         int playSound(const std::string &name, bool loop,
      89           0 :                         float volume) {return 0;}
      90           0 :         int playSoundAt(const std::string &name, bool loop,
      91           0 :                         float volume, v3f pos) {return 0;}
      92           0 :         void stopSound(int sound) {}
      93           0 :         bool soundExists(int sound) {return false;}
      94           0 :         void updateSoundPosition(int sound, v3f pos) {}
      95             : };
      96             : 
      97             : // Global DummySoundManager singleton
      98             : extern DummySoundManager dummySoundManager;
      99             : 
     100             : #endif
     101             : 

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