LCOV - code coverage report
Current view: top level - src - voxelalgorithms.h (source / functions) Hit Total Coverage
Test: report Lines: 0 3 0.0 %
Date: 2015-07-11 18:23:49 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /*
       2             : Minetest
       3             : Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
       4             : 
       5             : This program is free software; you can redistribute it and/or modify
       6             : it under the terms of the GNU Lesser General Public License as published by
       7             : the Free Software Foundation; either version 2.1 of the License, or
       8             : (at your option) any later version.
       9             : 
      10             : This program is distributed in the hope that it will be useful,
      11             : but WITHOUT ANY WARRANTY; without even the implied warranty of
      12             : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      13             : GNU Lesser General Public License for more details.
      14             : 
      15             : You should have received a copy of the GNU Lesser General Public License along
      16             : with this program; if not, write to the Free Software Foundation, Inc.,
      17             : 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
      18             : */
      19             : 
      20             : #ifndef VOXELALGORITHMS_HEADER
      21             : #define VOXELALGORITHMS_HEADER
      22             : 
      23             : #include "voxel.h"
      24             : #include "mapnode.h"
      25             : #include <set>
      26             : #include <map>
      27             : 
      28             : namespace voxalgo
      29             : {
      30             : 
      31             : // TODO: Move unspreadLight and spreadLight from VoxelManipulator to here
      32             : 
      33             : void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
      34             :                 INodeDefManager *ndef);
      35             : 
      36             : void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
      37             :                 enum LightBank bank, INodeDefManager *ndef,
      38             :                 std::set<v3s16> & light_sources,
      39             :                 std::map<v3s16, u8> & unlight_from);
      40             : 
      41             : struct SunlightPropagateResult
      42             : {
      43             :         bool bottom_sunlight_valid;
      44             : 
      45           0 :         SunlightPropagateResult(bool bottom_sunlight_valid_):
      46           0 :                 bottom_sunlight_valid(bottom_sunlight_valid_)
      47           0 :         {}
      48             : };
      49             : 
      50             : SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
      51             :                 bool inexistent_top_provides_sunlight,
      52             :                 std::set<v3s16> & light_sources,
      53             :                 INodeDefManager *ndef);
      54             : 
      55             : } // namespace voxalgo
      56             : 
      57             : #endif
      58             : 

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